The smoke/dust doesn't seem to last long enough though,,,
Re: Why PR 1.0 is awesome
Posted: 2013-07-08 23:42
by gdpr_user1
That looks so awesome! Love the feel of the artillery area attack and the new effects made it complete.
Although i do agree with Heureux, smoke should stay for longer since it gives the excellent opportunity for infantry to move in under the dust. With the way it is now it looks like the dust is being sucked back to the ground with a massive vacuum-cleaner
If its intentionally scripted that the shells land in groups in a circular fashion then you can actually plan to move in while some shells are still incoming, neat tactics for pros
Re: Why PR 1.0 is awesome
Posted: 2013-07-09 04:31
by F33bz
Is that whistling accurate? Seems a bit too artificial sounding to me.
Re: Why PR 1.0 is awesome
Posted: 2013-07-09 14:34
by Omahaaa
F33bz wrote:Is that whistling accurate? Seems a bit too artificial sounding to me.
Depends on the type of shell.
Re: Why PR 1.0 is awesome
Posted: 2013-07-09 22:56
by -=anders=-
The whistling is gone in 1.0. Also more long lasting smoke on the ground.. But its a performance question aswell...