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PRSPY

Posted: 2013-07-11 20:13
by waldov
Quick question, im just wondering will PRSPY be updated for 100p servers? Its annoying only being able to see the top 64 players.

Posted: 2013-07-11 20:32
by Jamaican
Yeah can this be fixed, I use it alot

Thanks

Re: PRSPY

Posted: 2013-08-05 21:56
by Steeps
Bump?

123

Re: PRSPY

Posted: 2013-08-05 22:00
by dbzao
I'm sorry but the information we get in PRSPY comes from Gamespy and they only send the first 64 players in the server.

Re: PRSPY

Posted: 2013-08-06 06:04
by sirfstar
dbzao wrote:I'm sorry but the information we get in PRSPY comes from Gamespy and they only send the first 64 players in the server.
Its possible to fix and i've made a suggestion thread with a how-to about it but its still not approved.

So basically how the thing works:

BF2 server running and tells about itself to Gamespy (server_ip:gamespy_port)
Gamespy sends just "FE FD 00 5D AC 81 59 FF FF FF FF FF FF FF 01" UDP packet to that ip :p ort and receives 1-3 (depends on player count) packets with all the information about map, mode, player names etc.
Its also maximum of 64 players like the nametags so might look like too hard to fix.

Here comes the mumble server which has all the names.
So devs need to just replace the gamespy:
pr_serverlauncher running and tells realitymod.com about itself
prspy based on that information querying the server info from the server and the full player list from the mumble.
Easy.

Re: PRSPY

Posted: 2013-08-06 08:49
by sweedensniiperr
I recall with the 128 players tests you could see all of the team?
EDIT:
PLODDITHANLEY wrote:Don't think so Alex.
:(

Re: PRSPY

Posted: 2013-08-06 08:55
by PLODDITHANLEY
Don't think so Alex.