dbzao wrote:I'm sorry but the information we get in PRSPY comes from Gamespy and they only send the first 64 players in the server.
Its possible to fix and i've made a suggestion thread with a how-to about it but its still not approved.
So basically how the thing works:
BF2 server running and tells about itself to Gamespy (server_ip:gamespy_port)
Gamespy sends just "FE FD 00 5D AC 81 59 FF FF FF FF FF FF FF 01" UDP packet to that ip

ort and receives 1-3 (depends on player count) packets with all the information about map, mode, player names etc.
Its also maximum of 64 players like the nametags so might look like too hard to fix.
Here comes the mumble server which has all the names.
So devs need to just replace the gamespy:
pr_serverlauncher running and tells realitymod.com about itself
prspy based on that information querying the server info from the server and the full player list from the mumble.
Easy.