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Inevitable change and a temporary goodbye
Posted: 2013-08-02 19:52
by jebezz
I've been playing Project Reality for a few years now, and I've never gotten to experience it fully due to a very, very low-performance computer that I've had for a good five years now. Before 1.0 though, the gameplay has been pretty OK and even smooth at points with the lowest settings, and gameplay is always more important than the looks.
But now, due to a huge amount of new animations, sounds, tweaks and content, PR has become too heavy for my PC, even with settings lower than I had used in previous versions (minus having the min. VD 50%). I usually played 800x600, all low/turned off and VD 0%, now I've tried to play 1.0 with 640x480, all low/turned off with the minimum VD of 50%, and the gameplay has become too choppy. I don't blame anyone here, it was inevitable with this computer. 2,1GHz dual core, 2GB of RAM with ridiculously low speed (something like 300+ MHz, and no, I'm not missing a 1000 from that), Geforce 9800GT 1GB (only good part in my comp) etc. And thus, before getting a new computer sometime, I'm gonna have to leave PR. I'd like to thank the DEVs for making such an amazing and deep mod for a game that's quite old now, and supporting it for so long. I'd also like to thank players I've met along the way, you guys make the game what it is: fun, real and epic.
I'm sorry if this topic goes to the wrong section but I think I wanted to give some feedback about the mod in general and tell the DEVs that the game has become too heavy for really low-end computers. But that's just my fault for not keeping up with the times (and the economy for not letting me, lmao).
Thank you and hopefully see you sometime soon!
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-02 20:54
by PLODDITHANLEY
I run it ok on a portable with a 9600M GT with a dual core 2.4.
So assuming your computer is clean and working well only your RAM can be an issue, you must be able to find some RAM I'd be really surprised if no fin players have got some old ones lieing around what sort RAM can your mobo take?
In V1 they have removed some of the low settings as some were using that to have an advantage.
Maybe post in tech to check your system out or do a fresh total 're install.
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-02 20:56
by jebezz
AMD Athlon 64 x2 4000+, 2.1GHz.
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-02 21:09
by Prevtzer
Post
hereplease. The more the merrier. Post info from Launcher - Support.
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-02 21:19
by jebezz
Prevtzer wrote:Post
hereplease. The more the merrier. Post info from Launcher - Support.
Did that now.
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-02 22:12
by PLODDITHANLEY
Checked:
4GB DDR2 800 Dimm 240 max
You must be able to find some cheap or free somewhere.
Ask the local computer shops or forum members?
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-02 22:23
by nAyo
My laptop used to run previous versions quite okay, and now I have the same problem as you.. I do not even enjoy playing PR at all anymore.
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-02 22:35
by jebezz
PLODDITHANLEY wrote:Checked:
4GB DDR2 800 Dimm 240 max
You must be able to find some cheap or free somewhere.
Ask the local computer shops or forum members?
True, true. This PC is so old though, and in top of that it's a retail computer with locked BIOS and all those "nice" little things. And the power supply is like 150W(!!) or something, so it feels like it would be like beating a dead horse, if I can fit that idiom there. Wouldn't hurt to try though.
nAyo wrote:My laptop used to run previous versions quite okay, and now I have the same problem as you.. I do not even enjoy playing PR at all anymore.
Yeah, 0.98 and before, at least the game was playable to me without much FPS jitter, and playing this game is always fun. Now with the noticeable drop in performance on an already underperforming computer.. it's definitely not fun or playable, which is sad.
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-02 22:40
by ShockUnitBlack
I get a lot of hiccups in-game (half second freezes), my FPS seems WAY lower, and I swear they've added some sort of mouse acceleration. Also, load times are insane. This is in coop on a mid-level machine (Radeon HD 5770).
At the moment the game doesn't feel smooth, but I'm sure they'll get it sorted out.
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-02 22:53
by jebezz
ShockUnitBlack wrote:I get a lot of hiccups in-game (half second freezes), my FPS seems WAY lower, and I swear they've added some sort of mouse acceleration. Also, load times are insane. This is in coop on a mid-level machine (Radeon HD 5770).
At the moment the game doesn't feel smooth, but I'm sure they'll get it sorted out.
I hope the case is indeed about optimization, because that can be improved. The DEV team has done an incredible job with this mod along the years and I'd be so happy to play 1.0 somewhat smoothly again.
Also, something trivial - the 1.0 open beta worked very well for me with 640x480/all low and off/100% VD (you couldn't change it in the beginning) in 64 player unofficial servers which had no PR Mumble, so I think the bad performance is at least partially linked to 100p and the integrated PR Mumble.
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-03 08:27
by Mats391
the main issue for FPS drops is the PR Launcher. Sometimes it takes up the entire CPU time.
If that is the case for you too try
this, it lets you limit CPU usage for certain processes.
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-03 15:46
by Boris
About the same situation here on an Athlon X2 4400. The problem seems to be a lack of CPU power, especially given that BF2 is only a single-threaded application as I understand it so will only ever utilise a single core. It needs a stronger core to work with it seems.
I've only had a quick play so far on this release but it was pretty nasty. I think I'm going to have to quit too until I can get a new machine together.
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-04 09:58
by LITOralis.nMd
Jebezz and Boris,
I guarantee I can get PR 1.0 to run on your systems, those Athlon X2 CPUs are more than capable of running PR. The 9800Gt that Jebezz has should be able to run this no problem.
Go to the Tech Support subforums and start a thread asking for help, post your system specs from the PRlauncher support tab, and I'll help you out.
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-04 19:45
by jebezz
[R-COM]LITOralis.nMd wrote:Jebezz and Boris,
I guarantee I can get PR 1.0 to run on your systems, those Athlon X2 CPUs are more than capable of running PR. The 9800Gt that Jebezz has should be able to run this no problem.
Go to the Tech Support subforums and start a thread asking for help, post your system specs from the PRlauncher support tab, and I'll help you out.
I have the PRLauncher support info posted
here.
Re: Inevitable change and a temporary goodbye
Posted: 2013-08-09 23:42
by Boris
[R-COM]LITOralis.nMd wrote:Jebezz and Boris,
I guarantee I can get PR 1.0 to run on your systems, those Athlon X2 CPUs are more than capable of running PR. The 9800Gt that Jebezz has should be able to run this no problem.
I doubt there's anything you can do. PR simply consumes too much CPU now for some reason. I thought it may be down to the number of players, but it's rubber-banding for me even on a 40-player server. It's not connection-induced lag, it's something to do with a lack of CPU resources. It's not a GPU issue. Maybe it's the way the executables are running? Is the BF2 thread being piped through the launcher or something? I don't see PRLauncher using too much anymore (around 1.5%), but still something is not right compared to 0.98 and prior, maybe even 1.0 beta.
Whatever has happened has made the game as good as unplayable here. I still need to do more tests though as I've been busy and haven't gotten much playing in, but I don't believe I've experienced this rubber-banding problem when playing bots (64) on a local server, although the game did feel heavy (hitting the minimum 15 fps quite often). Online though just isn't working out, even on maps I'm well familiar with that used to run OK. But then, you've gone and forced shadows on now, and other demanding details, so maybe that's it.
40-player server (online):
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