So let me clarify what is clearly confusing some people...
PR:BF2, PR:A3 and PR2 are all part of the overall development team: Project Reality. Call "Project Reality" the company if you will, and "Project Reality: BF2" the game. Makes sense?
Additionally, PR:BF2 is a member of Black Sand Studios, which is a collection of mod development teams. This allows us to share assets between the mod teams a bit more easily. PR:BF2 is not owned by BSS, and neither is BSS our "publisher", it's not like that at all. We are our own entity, run by ourselves, with no interference by others. PR:A3 and PR2 are not members of BSS.
PR:BF2, PR:A3 and PR2 are all developed by individual development teams. The PR:BF2 team only works on PR:BF2, and likewise for the other teams. Development is done simultaneously, and there is no impact on development time or anything by having 3 variants of PR happening at once. We might share an asset or two every once in a while, but generally each team just keeps to themselves and lets each other work on their own thing.
The 3 teams are run by 3 separate people, myself for PR:BF2, epoch for PR:A3, and Twisted Helix for PR2. There's no one person that runs everything, we just let each other run their own thing and don't really interfere with each other.
The goals of each team are different, but we generally strive for the same thing; realism and teamwork, to keep things inline with the name "Project Reality".
Everyone on all three teams are volunteers. No one gets paid (donations go towards the website server costs). We all do this as a hobby. Everyone has their reasons for developing, for example, I do it to get experience and for my portfolio. Others do it because they like PR and want to see it be better. Others do it because we don't allow them to leave

. But yeah, because we all do this as a hobby in our spare time, real life does take priority. Work, school, all that stuff does impact in our ability to work on PR. We've seen this in the past where development died off for a few months when some people were unavailable or unmotivated, and we've seen development go super fast when everyone is around and motivated (like the last 2 months leading up to v1.0). There's lots of factors, and we just make do with what we have.
So, hopefully that makes sense to people now

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As for the original topic, yeah, a few studios have been keeping an eye on us, and have congratulated us on our v1.0 release. That's about it
