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Game studios looking into PR?

Posted: 2013-08-02 23:51
by matty1053
I heard that Valve or some game studios are looking into PR 1.0.

I was playing PR 1.0 on TG and I saw/heard that PR is getting looked at by Major developer studios.

I am just asking, I wouldn't be suprised: )

Good Job Devs.... If I could meet yall' irl, I would give you guys personally $500 ;)
No doubt.

Re: Game studios looking into PR?

Posted: 2013-08-03 01:02
by Spec
Feel free to donate these $500 :P
Might be a good idea to give that to charity, as Rudd suggested.

Some larger studios have shown some interest in PR in the past, but that can mean anything. I'll leave it up to the Devs whether they want to comment on that or not, but there's not much to say about it anyway. Surely some people at Dice or Valve have interest in playing a quality game ;)

Re: Game studios looking into PR?

Posted: 2013-08-03 01:02
by Pesticide
i read on the internet the world is only 5000 year old, actually in a book too, must be true ...

sure they deserve it, but besides more destruction and maybe that MMO feel , kinda like ww2 online, what more do we want

Re: Game studios looking into PR?

Posted: 2013-08-03 01:40
by ShockUnitBlack
I thought a while back that PR and Bohemia Interactive had some sort of tentative relationship, but that appears to have gone by the wayside.

As for other studios - I'm sure DICE keeps tabs on PR and sees the game as something like its personal brain-in-a-jar. Beyond that I haven't the foggiest, although I heard rumors that Valve and whatnot was looking into PR.

Re: Game studios looking into PR?

Posted: 2013-08-03 03:43
by SnipeHunt
They(the game studios) would be crazy not to look into PR. The DEV team seems to be well managed and puts out a fantastic product... and all this for freeee. Imagine what the PR team could produce if they were getting paid for it!

Re: Game studios looking into PR?

Posted: 2013-08-03 03:49
by ComradeHX
SnipeHunt wrote:They(the game studios) would be crazy not to look into PR. The DEV team seems to be well managed and puts out a fantastic product... and all this for freeee. Imagine what the PR team could produce if they were getting paid for it!
I believe PR can be this good BECAUSE it is free.

Better being free to make whatever is good for PR gameplay style than have some company who only has $ tell people this feature is not popular and that feature will make cod kids cry...etc. Kind of like what happened to battlefield3.

Re: Game studios looking into PR?

Posted: 2013-08-03 07:04
by RexehAgentrds
Hope EA try not buy PR, as then thing like the creators of Desert Combat, Battlefield 2's mother, that got fired before BF2 got released.

Re: Game studios looking into PR?

Posted: 2013-08-03 08:04
by Stryker86
Well nowadays its easier than ever to go your own way so to speak, the devs have the skills, do they have the guts and does the public have the pennies to pony up to make it happen...again it's a better time than ever (kickstarter, steam greenlight, commercial based editors / sdks / engines...)

Re: Game studios looking into PR?

Posted: 2013-08-03 08:09
by Spush
There's more to it than just going to kickstarter, and greenlight. Anyways greenlight would allow us to distribute the game via steam for free, much like the other source mods, but we don't have engine license to do so.
My game is a mod – can I still submit it to Steam Greenlight?
Yes, you can submit your mod to Steam Greenlight, but in order to be launched on Steam you will need to have a full engine license in place for your game. If you are a Source engine mod, we can work with you on this piece, but for other engines you will need to work with them directly.
Steam Workshop :: Greenlight

Kickstarter is another issue all by itself. Which I won't get into.

Re: Game studios looking into PR?

Posted: 2013-08-03 08:20
by spirit03
I wouldn't like Devs joining any game studio because they would probably turn PR into Call of Duty PR so to say.

It would commercialize just like any new game now. Ideas would be gone to dust and it'd be all about money.

Re: Game studios looking into PR?

Posted: 2013-08-03 10:13
by Stryker86
Sorry I was talking about a hypothetical pr2 or next project not just the mod.

You guys could make a killing with a well made and presented kickstarter and plan.

Re: Game studios looking into PR?

Posted: 2013-08-03 14:26
by Foxhound08
Stryker86 wrote:Sorry I was talking about a hypothetical pr2 or next project not just the mod.

You guys could make a killing with a well made and presented kickstarter and plan.
PR2 isnt hypothetical tho, it is currently in development using cryengine 3.

For PR to use kickstarter for PR2 for example would mean that we need to speak with crytek and tell them that we have aspirations of using their engine for a commercial game, Right now the team have decided to focus on getting a solid foundation and then we will go from there. But we arent ruling anything out :mrgreen:

Re: Game studios looking into PR?

Posted: 2013-08-03 15:15
by Arab
Isn't PR part of Blacksand Studios?

Re: Game studios looking into PR?

Posted: 2013-08-03 15:48
by SnipeHunt
BSS website wrote:Founded on the german Games Convention in 2006, the Black Sand Studios (BSS) are a growing community consisting of multiple Mod team developers and beta testers for modifications based on EA?s Battlefield 2 and Crysis. The group has been formed out of existing mod teams to gather all the best knowledge in one area to help each other out and share things mods need, such as in-game content, knowledge and ideas. Until now, we are the biggest project of this kind and the encouraged work of our developers has helped all associated mods to gain popularity, players and quality.
Black Sand Studios is just an association of mod teams. Probably a good place to recruit new talent?

Re: Game studios looking into PR?

Posted: 2013-08-03 17:27
by ComedyInK
I have a issue with this, maybe a Dev, or someone iwth more knowledge can set me straight.

Black Sand Studio (BSS) owns Project Reality, as well as some other Mods too.

Project Reality has current three team. One is this Battlefield 2 team, the other is the ArmA 3 team, and the "unofficial" [official] Cryengine 3 team (Officially, PR2 on CE3 is still not corfrimed).

^ What that means, if you didn't understand by retardedness, is BSS is the Publisher (Like EA or Activision) and each idivisual team is a developer, with it's own goal set (Like DICE, Danger, or Infinity Ward, and Treyarch). This means that each PR version will play differently, and will be made by different people.

I also do believe they said that people working of PR:BF2 are currently not working or PR:CE3. This also means, that the goals of PR1, wont be the same as PR2. Maybe PR2 will go for more ArmA like realism, or something.


I dunno, just woke up, ask questions, I'll solve.

Re: Game studios looking into PR?

Posted: 2013-08-03 18:09
by Skitrel
ComedyInK wrote:I have a issue with this, maybe a Dev, or someone iwth more knowledge can set me straight.

Black Sand Studio (BSS) owns Project Reality, as well as some other Mods too.

Project Reality has current three team. One is this Battlefield 2 team, the other is the ArmA 3 team, and the "unofficial" [official] Cryengine 3 team (Officially, PR2 on CE3 is still not corfrimed).

^ What that means, if you didn't understand by retardedness, is BSS is the Publisher (Like EA or Activision) and each idivisual team is a developer, with it's own goal set (Like DICE, Danger, or Infinity Ward, and Treyarch). This means that each PR version will play differently, and will be made by different people.

I also do believe they said that people working of PR:BF2 are currently not working or PR:CE3. This also means, that the goals of PR1, wont be the same as PR2. Maybe PR2 will go for more ArmA like realism, or something.


I dunno, just woke up, ask questions, I'll solve.
I think what you're doing here is trying to attribute way too much explanation and organisation to what is nothing but a ragtag bunch of moderation groups with people that come, go and sometimes disappear unusually at will.

Everything is volunteer, everything that works on a volunteer basis is an organisational mess of "when I get round to it" and hangs on the knife edge of whether people are feeling motivated at x point in time or not.

Such teams, in general, have no strict concerns over who joins. Generally because teams are constantly starving for motivation and picking up someone who is motivated for a period of time ends up motivated existing members.

What typically occurs in teams like this is that they go through short periods of time where LOADS gets done, then long periods of very slow or in fact little getting done, then bursts of productivity again. Think of it like the tide going in and out, but for motivation.

Anyway. BSS is just the name given to all the groups working overall. It's really nothing, it's just a name.

Just think of it as a big old mess of people doing whatever they happen to be interested in at any particular time.

Re: Game studios looking into PR?

Posted: 2013-08-03 18:48
by AncientMan
So let me clarify what is clearly confusing some people...

PR:BF2, PR:A3 and PR2 are all part of the overall development team: Project Reality. Call "Project Reality" the company if you will, and "Project Reality: BF2" the game. Makes sense?

Additionally, PR:BF2 is a member of Black Sand Studios, which is a collection of mod development teams. This allows us to share assets between the mod teams a bit more easily. PR:BF2 is not owned by BSS, and neither is BSS our "publisher", it's not like that at all. We are our own entity, run by ourselves, with no interference by others. PR:A3 and PR2 are not members of BSS.

PR:BF2, PR:A3 and PR2 are all developed by individual development teams. The PR:BF2 team only works on PR:BF2, and likewise for the other teams. Development is done simultaneously, and there is no impact on development time or anything by having 3 variants of PR happening at once. We might share an asset or two every once in a while, but generally each team just keeps to themselves and lets each other work on their own thing.

The 3 teams are run by 3 separate people, myself for PR:BF2, epoch for PR:A3, and Twisted Helix for PR2. There's no one person that runs everything, we just let each other run their own thing and don't really interfere with each other.

The goals of each team are different, but we generally strive for the same thing; realism and teamwork, to keep things inline with the name "Project Reality".

Everyone on all three teams are volunteers. No one gets paid (donations go towards the website server costs). We all do this as a hobby. Everyone has their reasons for developing, for example, I do it to get experience and for my portfolio. Others do it because they like PR and want to see it be better. Others do it because we don't allow them to leave :p . But yeah, because we all do this as a hobby in our spare time, real life does take priority. Work, school, all that stuff does impact in our ability to work on PR. We've seen this in the past where development died off for a few months when some people were unavailable or unmotivated, and we've seen development go super fast when everyone is around and motivated (like the last 2 months leading up to v1.0). There's lots of factors, and we just make do with what we have.

So, hopefully that makes sense to people now :) .

As for the original topic, yeah, a few studios have been keeping an eye on us, and have congratulated us on our v1.0 release. That's about it :)

Re: Game studios looking into PR?

Posted: 2013-08-03 18:53
by matty1053
Devs...
If I won the mega millions (lotto)
About $300 million
I would give you money to make your professional studio. lul

Re: Game studios looking into PR?

Posted: 2013-08-03 19:18
by ComedyInK
Hmm, I has the understanding that BSS owned the PR name, thanks for clearing that up.

I understand the part about mod team, and the Dev's making the game, because it's their drive, but this part is of concern to me:
The goals of each team are different, but we generally strive for the same thing; realism and teamwork, to keep things inline with the name "Project Reality".
To me, PR is this, it's PR 1.0 gameplay, and all the features that are BF2 and PR combined. I played PR:ArmA, it wasn't PR, it was ArmA with AAS, Buildiable Statics, and Proximity Voice where both sides can hear each other, with the name PR slapped on it, granted it was still in a very early stage, but point still stands. I guess it's the Philosophy of Use.

Posted: 2013-08-03 19:41
by ubermensche
ComradeHX wrote:I believe PR can be this good BECAUSE it is free.

Better being free to make whatever is good for PR gameplay style than have some company who only has $ tell people this feature is not popular and that feature will make cod kids cry...etc. Kind of like what happened to battlefield3.
There is this Chinese saying says (roughly) "cheap can't buy quality". Well it's kinda common knowledge too.

But I think that PR defied this time and again. And it might only stay this good only if it were free. Here's my reasoning: the BSS and the PR dev team isn't a company that's looking to making profit. Heck it's not even looking to making money. They're only here out of love and passion (cheesy but you know what I mean). PR isn't some sort of EA game where you go "Release by this deadline and move on to the next money-making project". And that's the only reason why they're still running high after 8 years.