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AMX-56 Leclerc Glitches

Posted: 2013-08-04 03:44
by TBoy205
Op Marlin AAS STD

These problems happened for both tanks in our squad the entire round

AP rounds constantly reload
Rounds are glitchy in general
Turret wouldn't unlock half the time
Gunner exited the tank once and got put about 100 feet away glitched in the air and couldn't move.

Also it's kinda annoying how the (I believe 7.62) on the top for the commander rotates when the turret rotates which causes it to be very hard to engage anything.

Any other questions let me know.

Edit: These glitches combined made the Leclerc almost completely unusable for half the round until we managed to get the turret moving and were only able to use HEAT rounds

Re: AMX-56 Leclerc Glitches

Posted: 2013-08-04 08:41
by Prevtzer
TBoy205 wrote: Turret wouldn't unlock half the time
This happens to some M1A2 Abrams on the new desert map as well.

Re: AMX-56 Leclerc Glitches

Posted: 2013-08-04 15:00
by TBoy205
Prevtzer wrote:This happens to some M1A2 Abrams on the new desert map as well.
Haven't had that problem.

Re: AMX-56 Leclerc Glitches

Posted: 2013-08-04 23:01
by simeon5541
I have one also,after you unlock Leclerc turret you can't change types of ammo,
despite you are pressing F or 1234,it will not change,instead you will hear sounds
of pulling out Famas,Knife,Grenades,Bandage etc.

Re: AMX-56 Leclerc Glitches

Posted: 2013-08-04 23:10
by Rudd
Also it's kinda annoying how the (I believe 7.62) on the top for the commander rotates when the turret rotates which causes it to be very hard to engage anything.
contact the French Army, they'd better centralise their tank mounted weapon asap

Posted: 2013-08-05 04:32
by Steeps
simeon5541 wrote:I have one also,after you unlock Leclerc turret you can't change types of ammo,
despite you are pressing F or 1234,it will not change,instead you will hear sounds
of pulling out Famas,Knife,Grenades,Bandage etc.
The developers already confirmed that they know this. They said so in the 1.0.31 patch notes.