Why is flying a heli with wheels now mortal combat against a piece of soap?
Posted: 2013-08-06 15:56
As soon as the heli is ready to take off, the player remains locked in mortal kombat, wrestling the controls to prevent the heli from sliding away. Especially crappy when you have to do it on that cargo ship with a MI 17. There is 4m space in front and behind the heli.
Now try communicating with players who enter your heli or even checking teh map so you can plan the next flight. Not possible, especially if you do not use a mic.
Giving helis the "feature" to "taxi" was one of the worst ideas in v1.0
-Helis do nto need to taxi, EVER.
-Being able to safely land on the spot and actually do other things while landed was thrown out of the window for that sliding feature no heli pilot needs. Because a good pilot lands where he wants to precisely and does not need to slide around like a piece of soap, terrifying waiting sqsuads to the point that they are too scared to enter the heli.
And do not suggest to simply press forward and backward periodically because I am sure real helicopter pilots do not have to do that to keep a landed heli still, because the weight alone of a Mi17 would be enough to keep the thing in place unless you really wanted to slide.
Either fix that soapiness, or add brakes or the possibility to turn off the engine while still being inside, so you do not get the 30 second teamplay enhancing punishment every time you want to just land, read the map, and talk to other players before the flight.
Now try communicating with players who enter your heli or even checking teh map so you can plan the next flight. Not possible, especially if you do not use a mic.
Giving helis the "feature" to "taxi" was one of the worst ideas in v1.0
-Helis do nto need to taxi, EVER.
-Being able to safely land on the spot and actually do other things while landed was thrown out of the window for that sliding feature no heli pilot needs. Because a good pilot lands where he wants to precisely and does not need to slide around like a piece of soap, terrifying waiting sqsuads to the point that they are too scared to enter the heli.
And do not suggest to simply press forward and backward periodically because I am sure real helicopter pilots do not have to do that to keep a landed heli still, because the weight alone of a Mi17 would be enough to keep the thing in place unless you really wanted to slide.
Either fix that soapiness, or add brakes or the possibility to turn off the engine while still being inside, so you do not get the 30 second teamplay enhancing punishment every time you want to just land, read the map, and talk to other players before the flight.