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Ability to choose whether bury an IED or not

Posted: 2013-08-06 18:31
by Jacksonez__
Hello

this suggestion is mainly for insurgents/taliban/militia/Hamas as they have IEDs that are buried in ground if placed. The problem is, it takes pretty long time and if you want to do something really fast (e.g destroy FOB, a stationary vehicle etc.) with IED, you might be killed in the process when you are placing the IED.

Maybe if there was an option to choose whether you want to:
  • bury the IED in ground (like it is now, those sandthings - it takes long time to deploy the IED, but it is hidden)
  • not to bury the IED (would be very exposed for enemy, but deploying it is fast)
Would be nice addition :razz:

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-06 18:34
by Rhino
Sounds like an idea for some IEDs although the Water Container VOIED can only be buried for it to work.

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-06 18:38
by Jacksonez__
[R-DEV]Rhino wrote:Sounds like an idea for some IEDs although the Water Container VOIED can only be buried for it to work.
Yes, and if you are not burying the IED, I'm talking about deployment speed as fast as placing Artillery IED in PR 0.98 (maybe 2-5 seconds?)

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-06 19:01
by ComradeHX
Jacksonez__ wrote:Yes, and if you are not burying the IED, I'm talking about deployment speed as fast as placing Artillery IED in PR 0.98 (maybe 2-5 seconds?)
VOIED needs the pressure plate on top to work; therefore it is buried.

I am sure the other kind of IED is already there; just does not look like water jug.

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-08 11:06
by Adalaxy
Yea i like this idea. I didn't like the fact that the mortar IED's (not jugs) got buried on Black Gold INS. I kinda like the intimation they have on an enemy passing through it.

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-10 03:48
by waldov
Yeah itd be nice to be able to place IEDs on walls and trees as well which you used to be capable of.

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-10 13:14
by Raklodder
Won't this be affected in the same way as the ammolinking bug for PKM/RPKs (if applied)?

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-10 13:45
by roiter475
+1

I think exactly the same as you do , and in addition, is it possible to make the IED so it can be placed in a vehicle ?

It's not entirely like a bomb car because it's not 1 click boom. You'll need to get out of the vehicle and the 3 or so seconds animation of the phone.

or maybe make a sticky BOMB ? I am quite a ninja as an insurgent and sometimes able to get behind enemy vehicles. Sticking a bomb on them can be brilliant.

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-10 22:31
by Jacksonez__
Nono, I simply asked if this could be added:
  • Quick IED planting -> IED visible on surface (very easy to spot)
  • Slow IED planting -> IED buried in piles of sand (hard to spot)
It just sucks to plant an IED e.g at enemy FOB (particularly if you are alone with no cover) when it takes so goddamn long. Feel the heat.

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-13 07:14
by waldov
Jacksonez__ wrote:Nono, I simply asked if this could be added:
  • Quick IED planting -> IED visible on surface (very easy to spot)
  • Slow IED planting -> IED buried in piles of sand (hard to spot)
It just sucks to plant an IED e.g at enemy FOB (particularly if you are alone with no cover) when it takes so goddamn long. Feel the heat.
We know its a perfect idea, but while your at it why not allow IEDs to be planted on vertical surfaces, just like IRL.

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-13 09:51
by Jacksonez__
waldov wrote:We know its a perfect idea, but while your at it why not allow IEDs to be planted on vertical surfaces, just like IRL.
Well I also have a suggestion regarding that:

When you select an IED, maybe this kind of option bar would appear:
  • IED (visible IED on ground)
  • IED + Shovel (Buried IED)
  • IED + roll of duct tape (IED can be placed on vehicles, pillars, walls etc. Maybe only for engineer kit?)
E: this is what i meant by "option menu". i'm sorry for my -not-so-epic paint skills ;D
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Re: Ability to choose whether bury an IED or not

Posted: 2013-08-13 10:26
by Kommandos0
You don't really need that (Though cool idea regardless).
You could just make it so that left click does the 'fast' plant while right click does the 'slow' plant.
For being able to place the IED vertically just make it sticky whenever you place it (obviously apart from burying it because mounds of dirt on the sides of walls would be kind of weird)

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-13 10:41
by Jacksonez__
Kommandos0 wrote:You don't really need that (Though cool idea regardless).
You could just make it so that left click does the 'fast' plant while right click does the 'slow' plant.
For being able to place the IED vertically just make it sticky whenever you place it (obviously apart from burying it because mounds of dirt on the sides of walls would be kind of weird)
This should be added ASAP, and it shouldn't be too hard to code! 8)
Just add the animation from artillery IED plant to right-click (a few bleep and toss the IED on ground)

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-13 13:55
by MADsqirrel
It would be good to have the option to place HME-IEDs (yellow Water container) on the surface+ the option to place "fake" IED containers (Maybe for civilians on Iraqi and Warrior on Afghanistan maps).

In Afghanistan there are a shitload of those yellow containers, standing on the streets containing mostly water.
But the same containers are used to make HME-IEDs and placed at the same positions.
You can never be sure to drive past a container with water or an IED.

That would make it possible for INS to block a position without having real IEDs there (of course from close up it has to be visible if it is a IED or not).

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-13 14:29
by Rhino
Jacksonez__ wrote:E: this is what i meant by "option menu". i'm sorry for my -not-so-epic paint skills ;D
http://files.1337upload.net/5152.png
Isn't possible to do a sub-menu like this for the weapon selection sorry.
Kommandos0 wrote:You could just make it so that left click does the 'fast' plant while right click does the 'slow' plant.
Also not possible for handheld weapons to have two different projectiles, animations or even fire times between left and right clicking, you can only have left click = shoot, right click = zoom in. PCOs (vehicles) are another story but this isn't a PCO. This is why you can't fire your rifle while in bayonet mode etc.


The only way we can do this, is the same way we have deployed modes for LMGs and different UGL rounds for grenade launchers etc, as well as switching between the rifle and the UGL, is though different weapons with different section icons in the main selection icon list. The problem here at least for some of the kits that have IEDs in them is all 9 weapon slots are in use so we would need to ditch a weapon to make this possible to do....
MADsqirrel wrote:It would be good to have the option to place HME-IEDs (yellow Water container) on the surface+ the option to place "fake" IED containers (Maybe for civilians on Iraqi and Warrior on Afghanistan maps).

In Afghanistan there are a shitload of those yellow containers, standing on the streets containing mostly water.
But the same containers are used to make HME-IEDs and placed at the same positions.
You can never be sure to drive past a container with water or an IED.

That would make it possible for INS to block a position without having real IEDs there (of course from close up it has to be visible if it is a IED or not).
They are all "Home Made" IEDs (what I take it you mean by HME-IED), that goes without saying... The Water Container IED is in fact a VO-IED, VO standing for Victim-Operated, though stepping on or driving over its pressure plate. As such the Water Container VO-IED, must be buried in order for the pressure plate to work so it can't have a non-buried option, unless your going to do a remote detonated version but we already have the other IEDs for that job.

As for having "fake/dummy" IEDs, not really a tactic I've heard insurgents using myself as if they are seen planting what looks to be an IED, they get shot so why risk your life trying to place a "fake" one?

But yes, these water containers are everywhere and hopefully you will be seeing more of them on maps in the future ;)
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Re: Ability to choose whether bury an IED or not

Posted: 2013-08-13 15:02
by MADsqirrel
'[R-DEV wrote:Rhino;1935281']They are all "Home Made" IEDs (what I take it you mean by HME-IED), that goes without saying... The Water Container IED is in fact a VO-IED, VO standing for Victim-Operated, though stepping on or driving over its pressure plate. As such the Water Container VO-IED, must be buried in order for the pressure plate to work so it can't have a non-buried option, unless your going to do a remote detonated version but we already have the other IEDs for that job.

As for having "fake/dummy" IEDs, not really a tactic I've heard insurgents using myself as if they are seen planting what looks to be an IED, they get shot so why risk your life trying to place a "fake" one?

But yes, these water containers are everywhere and hopefully you will be seeing more of them on maps in the future ;)
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What I mean is that every IED can be A VO-IED. HME-IEDs, military grade explosives (grenades, bombs etc.) or Industrial explosives (TNT).

The Pressure Plate (PP-VOIED) is just the trigger. It would be possible for the explosives to be on the same place buried (like now in PR) or somewhere else for example in a tree to get soft targets or it can be the trigger for a Daisy chain and it would of course also be possible to link the PP to a Mine or Mortar IED.

And what I mean with the "fake/empty" water container IED is to give the INS the option to place enough stuff to block a street for example. So the attacking enemy has to calculate the risk of ignoring the Water containers (possibility that there really IS a IED) or try to look for a saver route.
Its to simulate that normal water containers are everywere.

Anyway we made some pics on our patrol today and I want to show some. Of course I didnt search for the yellow containers but they are on a few pics.

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Re: Ability to choose whether bury an IED or not

Posted: 2013-08-13 15:31
by Major._Spork
Really awesome pictures Madsqirrel. - stay safe out there.

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-13 15:51
by Rhino
MADsqirrel wrote:What I mean is that every IED can be A VO-IED. HME-IEDs, military grade explosives (grenades, bombs etc.) or Industrial explosives (TNT).

The Pressure Plate (PP-VOIED) is just the trigger. It would be possible for the explosives to be on the same place buried (like now in PR) or somewhere else for example in a tree to get soft targets or it can be the trigger for a Daisy chain and it would of course also be possible to link the PP to a Mine or Mortar IED.
Ye, like you said it just need a VO Trigger, which in the case of the WC VOIED I've made, is a wooden pressure plate which is about the most common VO trigger I know of in Afghanistan and Iraq.
MADsqirrel wrote:And what I mean with the "fake/empty" water container IED is to give the INS the option to place enough stuff to block a street for example. So the attacking enemy has to calculate the risk of ignoring the Water containers (possibility that there really IS a IED) or try to look for a saver route.
Well you can do that already with the pile of stones, IED marker which are used as both a warning of a possible IED, but also to make you think there are IEDs there when there aren't ;)
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Ref:
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MADsqirrel wrote:Its to simulate that normal water containers are everywere.

Anyway we made some pics on our patrol today and I want to show some. Of course I didnt search for the yellow containers but they are on a few pics.
Yep, but as I said its better the mapper puts them in his maps rather than them being placed as a "fake IED" which it would be a bit too obviously be a fake one since the real one ingame is buried.

Posted: 2013-08-13 16:04
by Finrar
[R-DEV]Rhino wrote:


Well you can do that already with the pile of stones, IED marker which are used as both a warning of a possible IED, but also to make you think there are IEDs there when there aren't ;)
.
Imo stonepiles are useless and not needed thing to fill the slot. Its much more easy and effective to use landmarks as marks. People doesent seem to care about the rocks so bluffing is not that effective either

Re: Ability to choose whether bury an IED or not

Posted: 2013-08-13 20:00
by emmanuel15
I agree but again some wont be effactive unless they are remote controlled and hidden well