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IED's need a tweak

Posted: 2013-08-06 19:40
by Trooper909
2 Issue I can see thus far.

1:The anti vehicle water bottle IED is actually anti infantry and not even triggered by vehicles witch is confusing many.So many times you see players putting this IED in the middle of a road because they think it will damage vehicles.This has a side issue of none avoiding IED's on roads because they assume its a AV mine or remote IED which leads me to issue 2.

2 :O nce an IED is placed other players cannot identify what kind it is.Can I safely run/drive over this pile of dirt?who knows.

The suggestions are obvious.

1:change the water bottle Anti infantry IED to a name that fits its role.

2:Have small differences between each IED once placed.

I suggest,anti infantry be brown as it will most likely be placed off road.

Anti vehicle be grey as it will most likely be placed on roads.

Remote detonated be yellow(ish).

Re: IED's need a tweak

Posted: 2013-08-06 19:52
by LITOralis.nMd
thumbs up, HardCore admins were pretty upset at me last night cause I didn't realize the waterbottle IED was anti-infantry. I blew up a lot of friendlies.

Re: IED's need a tweak

Posted: 2013-08-17 19:40
by Mikemonster
I always thought that the water-bottle IED was set off by vehicles (not tested it) - Why wouldn't it be? It's just a peice of wood that breaks to make a circuit.

I like the fact that the Mine IED is both remote detonated AND set off by vehicles btw.

Never considered that you can't identify them when they are buried. How would you 'IRL' until you'd dug it up?

Re: IED's need a tweak

Posted: 2013-08-17 20:15
by Rhino
Why do people make duplicate topics?

Main topic here: https://www.realitymod.com/forum/f18-pr ... weaks.html

- locked.