IED's need a tweak
Posted: 2013-08-06 19:40
2 Issue I can see thus far.
1:The anti vehicle water bottle IED is actually anti infantry and not even triggered by vehicles witch is confusing many.So many times you see players putting this IED in the middle of a road because they think it will damage vehicles.This has a side issue of none avoiding IED's on roads because they assume its a AV mine or remote IED which leads me to issue 2.
2 :O nce an IED is placed other players cannot identify what kind it is.Can I safely run/drive over this pile of dirt?who knows.
The suggestions are obvious.
1:change the water bottle Anti infantry IED to a name that fits its role.
2:Have small differences between each IED once placed.
I suggest,anti infantry be brown as it will most likely be placed off road.
Anti vehicle be grey as it will most likely be placed on roads.
Remote detonated be yellow(ish).
1:The anti vehicle water bottle IED is actually anti infantry and not even triggered by vehicles witch is confusing many.So many times you see players putting this IED in the middle of a road because they think it will damage vehicles.This has a side issue of none avoiding IED's on roads because they assume its a AV mine or remote IED which leads me to issue 2.
2 :O nce an IED is placed other players cannot identify what kind it is.Can I safely run/drive over this pile of dirt?who knows.
The suggestions are obvious.
1:change the water bottle Anti infantry IED to a name that fits its role.
2:Have small differences between each IED once placed.
I suggest,anti infantry be brown as it will most likely be placed off road.
Anti vehicle be grey as it will most likely be placed on roads.
Remote detonated be yellow(ish).