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Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-07 19:07
by Avex
I've been playing PR since 2009, and insurgency has always been my favorite game mode, especially when squad leader had a shovel.

Does anyone else feel that the release the iraquis got a very short end of the stick? I'm talking about no binoculars, no grenades for infantry with AKs, no ammo bags.

I get the assymetric warfare concept, but this imbalance is killing the game, because teams tend to get very stacked. People switch to the side with scopes. It is not uncommon to see all tagged players on the US team, while a bunch of noobs on the iraqi insurgent side. There are no hideouts being built. There are no named squads. It's like people are running around doing whatever, like they just started doing PR.

I'm starting to hate insurgency mode nowadays because it encourages gross team imbalance.

Has anyone else noticed that?

PS. I have not seen iraqi insurgents on fallujah or basrah win a single game since release.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-07 20:06
by saamohod
Well, I played a couple of maps as insurgent lately, we managed to win nevertheless. I think if I'd had binos, grenades and so on, the amount of killed BLUFOR soldiers would just have been higher, that's all.
I think the most useful way to evaluate the balance of the map is to see the win statistics of the given map. My estimation is that either team has around 50% chance of winning most of the insurgent maps, I would even give like 60% to insurgent faction.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-07 22:56
by Wheres_my_chili
I actually laughed when I realized that the AK insurgent kit LITERALLY has just an AK. I dont know why the devs thought that they needed to fix a bunch of things that werent broken, but I'm beginning to see PR as more of a casual game than as a serious shooter.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-07 23:37
by EliteOperator01
Wheres_my_chili wrote:I actually laughed when I realized that the AK insurgent kit LITERALLY has just an AK. I dont know why the devs thought that they needed to fix a bunch of things that werent broken, but I'm beginning to see PR as more of a casual game than as a serious shooter.
I still see it as a serious game, just depends on who is playing it. You are right about the kits though. In my opinion the Devs took too much away, over regulated PR. Binos are a must in PR because it is hard to see beyond about 75 meters. These guys get all excited about things needing to be REAL and how in reality most troops dont have binos, well in reality I can see a lot farther than 100 meters in perfect detail too. Having an AK kit with nothing else in it is lame. You Devs just keep doing TOO MUCH, like a kid with ADD who can't sit still. If it ain't broke don't fix it.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 00:03
by Kevokpo
you can see a guy perfectly at 300 - 400 meters, if not then get a bigger monitor I could see guys at 300 meters even when I had a shitty PC and played in 800x600, now I play in 1280x720 is not big at all and I can spor enemies very easily. I haven't played on the insurgency side yet (not the iraqui one) so I can't tell if it is good or not, the devs did these change on purpose, since 1.0 the gameplay is alot different that previous versions, you are insurgents you need to ambush them that means stay hidden in the cities wait until they get close and then attack them. I can tell from what you said Avex that you were playing with a very disorganized team, which does not mean that it is unbalanced at all. I agree that some maps are inbalanced for insurgents, like Karbala and Al-Basrah because they have too much open grounds and the compund that is on the North-west side of the map and the refinery?) are far away from the city making it almost impossible to reinforce the area if a tank or a an APC/IFV starts camping outside of the city.
As an insurgent that does not have scoped sights you need to ambush them, you will always win in CQB because of the high caliber guns and the full automatic guns such as the AK's. You need to rethink your strategy, you cannot run everywhere without getting shot like you did in 0.98 anymore.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 03:12
by Henrique_Dalben
Well, i play on 1920x1080 and it still sucks to see clearly beyong 150m. IRL you can land 500m shots using red dots, in PR you can't even SEE an enemy at 500m. The binos were there to compensate, something like the zoom in ArmA. But since DEVs went full tyranny with the binos removal, we can only dream of being able to actually see things.

Now, when it comes to insurgency gamemode, i always liked the idea of BLUFOR being OP as shit. Aren't we simulating reality? And guess what, they still get beaten to shit by a rag tag bunch of insurgents with rusty AKs. I played maybe 8 rounds of insurgency since 1.0's release, and we had insurgents winning 6 times. APCs can't clear buildings, jets can't arrest civillians and choppers can't plant C4 in underground caches. It's fun as fuck to pile up bodies at a fatal funnel when defending a cache, more people need to realize that.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 08:39
by Unhealed
IMO Devs should give back at least one grenade/binoculars/ammo bag to the rifleman with aks74u/G3, AK-47 might be a bit OP, but these guns are not so they should get some other gear besides rifle.
Also there is a rifleman class with bolt-action rifle, I see no reason why someone would take it when they can have a rifleman with SKS/shotgun with the same gear.
I don't think that Iraqi Insurgency is broken, it's the map Karbala that is still broken and I have no idea what is it still doing in 1.0

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 09:28
by Pronck
It seems my favorite faction got nerved again for no reason. A single grenade or RKG could already balance things out, an ammo bag could also do the job. And of course binoculars could are also much appreciated. Especially when maps such as Karbala are still in the game.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 20:36
by fabioxxxx
only iraqi inf insurgents where screwed over ...

now iraqi insurgents already can't request kits on the cache... so this should be enough of a handicap

my list of sadness for the iraqi insurgents.
-gained some crappy single shot riffles ... with low damage , great recoil and the time to shoot again... jesus ... is probably real , but balance wise is terrible.

-riflemen
lost the wooden ak that was the one with less recoil and more accuracy.

-all weapons got more recoil while blufor got less recoil and more precision ...

-sapper
lost the small ieds that were perfect to defend the cache
lost the rifle...gained a pistol
lost mine.
the new mine can destroy an apc ?


-low number of marksman rifles and sniper rifles ... and can be acquired only on the main base

And i was dreaming that the iraqi insurgents would be receiving some love on 1.0.

For now i am just avoiding any iraqi insurgents maps that have tanks and apcs.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 21:10
by Henrique_Dalben
fabioxxxx wrote: -collaborator
lost patches
>press 9
>11 patches
>????????
>profit!

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 21:23
by fabioxxxx
_O_ ... i thought the default key for patches on all kits was 8 ... and there was no patch on the collaborator inventory... probably just a bug.

thanks Dalben

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 21:43
by LITOralis.nMd
It is really imbalanced. And confusing as hell. And on servres that have map votes, you see the Refor Team voting for Iraqi INS maps because next round they'll get to be US.

It's really impossible to function as a squad, the attrition rate is so high you can't keep squadmates together, and there are too many killzone camping spots for the BluFor teams... it's ugly.

I love INS maps, prefer them to anything else, Karbala is just so disheartening as set up right now.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 21:51
by Crenshaw
Also, you know... they're insurgents. A group of people most of the time that pick up guns because the people in their city (US, British, etc) are destroying their homes. Some of them aren't hardcore like Al-Qaeda, just a bunch of people who want the people they see as invaders out. A lot of them probably can't even afford basic amenities, much less binoculars. A lot of the weapons they have are things they'd just find laying around (aside from some long rifles, improvised jihadi bombs, some mortar IEDs etc).

While yes, that is really hard to use (especially the lack of optics of any kind for the most part), I can see why they do it. Factions like the Taliban or Hamas are, in terms of resources compared to the Iraqi Insurgents, vastly more equipped. The Chechen Militia doesn't count. They're a para-military and have access to tanks, so they by default WAY out of the Insurgent's league.

-Crenshaw

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 22:20
by DesmoLocke
The Insurgents really got the short end of the stick this release. It makes Fallujah much less fun to play imo.

First experience on the new 1.0 Fallujah - "Awesome, 8 man enemy squad in a tiny room not covering their sectors. Let me just grab a grenade. Oh wait WTF!"

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 22:34
by doop-de-doo
I don't think insurgents get any kind of loadout IRL. Someone probably hands them a gun and says "Welcome to the revolution!"


On another note: The rounds are a lot more focused with the new cache system.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 23:20
by Unhealed
-low number of marksman rifles and sniper rifles ... and can be acquired only on the main base
True. I rarely can get one.
-riflemen
lost the wooden ak that was the one with less recoil and more accuracy.
It was AK-74, they removed it becosue it's not a common rifle in these parts and it uses 5.45 which is also rare in Iraq.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-08 23:30
by Lugi
Kevokpo wrote:you can see a guy perfectly at 300 - 400 meters, if not then get a bigger monitor I could see guys at 300 meters even when I had a shitty PC and played in 800x600, now I play in 1280x720 is not big at all and I can spor enemies very easily.
Hit it hawkeye. There's a couple of enemy by the far end of the bridge, find them. A piece of a cake for you, as it's 1680x1050, and the distance is about 300 meters. Lossless screenshot btw.
Image
Image

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-09 17:08
by Pronck
I think the biggest pain in the *** is that the Developers kept saying that they didn't hate the insurgents but now in 1.0 they took most of the useful stuff away and they managed to put more feathers in the BLUFOR's ***. If they just said: "Hey, we will rape the insurgent faction" it wouldn't be so unexpected. Now it came out of nowhere. Suddenly the Iraqi insurgents are only capable of throwing some stones and shooting some bb-guns compared to the previous release.

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-09 17:13
by Predator.v2
Insurgents get the G3 ironsight now by default. So DONT COMPLAIN! It is a fucking great gun!

I also love the new sapper. With some rearming from the weapons cache you basically get Arty IEDs for the whole team! Plus each Blufor FOB crumbles before the rocket techi!

Re: Release Iraqi Insurgency mode is not fun :/

Posted: 2013-08-09 19:39
by havoc1482
Lugi wrote:Hit it hawkeye. There's a couple of ponies by the far end of the bridge, find them. A piece of a cake for you, as it's 1680x1050, and the distance is about 300 meters. Lossless screenshot btw.
Image
Image

At that distance, seeing someone there IRL wouldn't be that hard. You failed to take into account the jaggedness of the engine at that distance which skews things AND the fact you used a still image. You do know the human eye reacts very well to movement, right?