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Mumble Beep & Squelch
Posted: 2013-08-08 15:26
by A.Finest
Greetings,
Seeing as PR Mumble now has a feature with a beep and a squelch, however that feature is only for outgoing transmissions but not for incoming transmissions.
Sometimes the Mumble HUD simply dont show up and some squad leaders have a bad habit of not announcing their squad name nor number when contacting other squad leaders. And taking the 50 player teams into consideration now, you can sometimes find your self in an area with lots of communications. Especially on maps like Ramiel. Having the "Beep" coming in you know its whole other squad thats trying to reach you and not just a squad mate asking some weird questions.
Its a fairly small feature request. But I reckon it will cause less confusion on the long scale. Keep in mind we got a lot of new people around now guys!

Re: Mumble Beep & Squelch
Posted: 2013-08-09 04:17
by Tarranauha200
They should remove overlay from squad-to squad mumble. That would force people to communicate properly.
Why cant there be ACRE for PR

Re: Mumble Beep & Squelch
Posted: 2013-08-09 05:24
by dbzao
Proper SL-to-SL comms is something people will have to learn. When you are in a server and see somebody not doing it, you should ask them to start doing it in a nice way. It's not hard, but it's not something they might be used to and when they start doing it, hopefully they will see the value of it.
The beeps for receiving it's much harder thing to do, and would be interesting, but give it time and we'll see if it can be done.
Re: Mumble Beep & Squelch
Posted: 2013-08-09 06:08
by PLODDITHANLEY
I like it I've used Motorola radios alot, takes me back.
Re: Mumble Beep & Squelch
Posted: 2013-08-09 06:10
by cyberzomby
Love the beep and squelch. Adds a nice touch

Re: Mumble Beep & Squelch
Posted: 2013-08-09 06:43
by Redamare

i can never hear anyone inside vehicles anyway ... so hearing a beep or no beep wouldn't matter ... I think all vehicles should have a muffled wound to simulate earmuffs or earplugs seeing its very loud and all
Re: Mumble Beep & Squelch
Posted: 2013-08-09 07:03
by a3dboy1
Redamare wrote: 
i can never hear anyone inside vehicles anyway ... so hearing a beep or no beep wouldn't matter ... I think all vehicles should have a muffled wound to simulate earmuffs or earplugs seeing its very loud and all
Do your homework before complaining.
There is a solution to your problem
HERE .
Re: Mumble Beep & Squelch
Posted: 2013-08-09 07:11
by Inspektura43
Or just use loudness equalization = win
Re: Mumble Beep & Squelch
Posted: 2013-08-09 09:42
by Brainlaag
dbzao wrote:The beeps for receiving it's much harder thing to do, and would be interesting, but give it time and we'll see if it can be done.
YES! Atleast it's in the planning.
Re: Mumble Beep & Squelch
Posted: 2013-08-09 10:22
by Spook
I think they did not put this in on purpose, due to possiblities of trolling people by spamming comms button.
Re: Mumble Beep & Squelch
Posted: 2013-08-09 11:04
by Heavy Death
If they spam, it shows on the HUD. If it shows on the hud, they can be banned. Solved.
Im all up for incoming beeps.
Only one problem DB, the beep seems too loud for me, is there a chance of implementing a volume bar or just reducing it to 70% or so?
Re: Mumble Beep & Squelch
Posted: 2013-08-09 12:57
by dbzao
Right now it's set to be 35% of your Effects volume. Let's see if a more custom volume can be defined later on.
Re: Mumble Beep & Squelch
Posted: 2013-08-09 13:00
by Tarranauha200
I have mumble output volume adjustment hotkeys binded to keybad + and -. I suggest everyone to do this as you can easily adjust the volume depending on the situation.
Re: Mumble Beep & Squelch
Posted: 2013-08-09 13:06
by [508th_PIR] Grey
I got the impression from Finest's post that he was suggesting an incoming beep for SL > SL comms only. Spam shouldn't be an issue unless it were enabled for all comms, which seems like a bad idea. I suspect an incoming beep for every communication would quickly drive one mad.
Re: Mumble Beep & Squelch
Posted: 2013-08-09 13:46
by andreas07
Tarranauha200 wrote:They should remove overlay from squad-to squad mumble. That would force people to communicate properly.
Why cant there be ACRE for PR
I agree with you on the ACRE side, it would be really good and quite useful too.
Re: Mumble Beep & Squelch
Posted: 2013-08-09 14:04
by Heavy Death
dbzao wrote:Right now it's set to be 35% of your Effects volume. Let's see if a more custom volume can be defined later on.
Ahh, see, I use effects on 100 and then pr on 25 in the windows volume control, mumble and launcher are both on 100 aswell.
Re: Mumble Beep & Squelch
Posted: 2013-08-09 15:11
by A.Finest
Spook wrote:I think they did not put this in on purpose, due to possiblities of trolling people by spamming comms button.
You can troll people in many ways, in worst case you can mute the individual manually on Mumble IF its that big of a deal.
No need to make problems larger than they already are, Spook
Heavy Death wrote:Ahh, see, I use effects on 100 and then pr on 25 in the windows volume control, mumble and launcher are both on 100 aswell.
I have my effects turned down to 40%, and turned up mumble volume from 20db to 25db.. That did it for me

Re: Mumble Beep & Squelch
Posted: 2013-08-09 15:59
by AncientMan
Beep beep

. For receiving, squad radio has a different sound to officer radio, so that should help as well.
Also put in some faction specific audio cues, so factions that use cellphones have a phone keypad tone sound instead

Posted: 2013-08-09 16:01
by Mineral
Naise! Definitely will use the recieving ones
Re: Mumble Beep & Squelch
Posted: 2013-08-09 17:02
by Brainlaag
Thats brilliant AncientMan!