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Rally Points do not expire if not supported

Posted: 2013-08-10 00:59
by Spook
Hey,

I noticed a couple of days ago that I placed a rallypoint next to an APC, far away from any friendly objective or FOB. When the APC got killed our RP did not expire and just stayed there.

Reading the manual and the RP configs, it says that it should expire 60seconds after it is not getting supported by any asset (Obj, APC, FOB) anymore.

So I just tested it out on our server. Hopped on Beirut and placed a RP next to a FOB. Destroyed the FOB, but the RP stayed alive. No objective or FOB was close as you can see on the map.

We even moved the chopper later and destroyed the crate, but the RP did not disappear.



(no sound)

Version: v1.0.34.0
Server: [QRF] Combined Arms AAS 24/7

Re: Rally Points do not expire if not supported

Posted: 2013-08-13 22:27
by ChallengerCC
Is there some investigation into this major bug?
By the way in a pw protected server the global time out (not in relation with any asset) for RP dont work ether.

Re: Rally Points do not expire if not supported

Posted: 2013-08-13 23:31
by piepieonline
Sorry, I missed this post the first time around. One question, after you placed the rally, what was the message in yellow that was given to you? That the rally had rearmed? I suspect that was a different bug - the dual rallies.

As for the APC being destroyed, that is a known bug, I'm working on that now.

Re: Rally Points do not expire if not supported

Posted: 2013-08-14 08:15
by Spook
Ye it said the rallypoint got rearmed.

Re: Rally Points do not expire if not supported

Posted: 2013-08-14 08:20
by ChallengerCC
Its like Spook said.

Re: Rally Points do not expire if not supported

Posted: 2013-08-14 12:12
by Spook
Yes it did rearm after I placed it, look at the video...the yellow message pops up...piep just cannot read it since it is in german and asked me what it said...it says "RP rearmed"

//referring to challengers old post which know got edited...

Re: Rally Points do not expire if not supported

Posted: 2013-08-28 00:06
by ChallengerCC
Is this under investigation/fixing or is it already fixed?

Dont work eather like i sad:
# How many seconds a squad rally expires after being set
# Default is 0 (never)
C['RALLY_EXPIRATION'] = 60