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The sea reflection shows houses/trees even though they're not there?
Posted: 2013-08-15 06:24
by zeep
Hi, i'm new to PR BF2.
The game looks great overall but when i'm over the sea and look in the distance, i see a reflection of land on the sea even though there is no land in the distance. At first i thought the sea reflects further away but in many cases there really is nothing in the distance.
Is this normal?
Fresh install BF2, ran it once, then fresh install PR 1. All works fine.
Re: The sea reflection shows houses/trees even though they're not there?
Posted: 2013-08-15 07:07
by Heskey
This is how the New World was discovered!

Re: The sea reflection shows houses/trees even though they're not there?
Posted: 2013-08-15 07:22
by ghostfool84
Afaik the mapper has to define a texture for an area, this is what you will see in reflection, not the actual enviroment around you.
Re: The sea reflection shows houses/trees even though they're not there?
Posted: 2013-08-18 14:15
by kingarthur
heh, never noticed this before

Re: The sea reflection shows houses/trees even though they're not there?
Posted: 2013-08-18 14:23
by Tim270
They are not true reflections. They reflect Enviroment maps (for that map) which are a number of images from around the map.
Re: The sea reflection shows houses/trees even though they're not there?
Posted: 2013-08-18 15:35
by saXoni
That is what the scopes used to reflect before you could see through them, too.
Re: The sea reflection shows houses/trees even though they're not there?
Posted: 2013-08-18 17:02
by zeep
Thanks for those replies. I understand the environment maps. I'm glad it's not some bug of my install

Re: The sea reflection shows houses/trees even though they're not there?
Posted: 2013-08-18 20:22
by Rhino
[R-DEV]Tim270 wrote:They are not true reflections. They reflect Enviroment maps (for that map) which are a number of images from around the map.
Ye, expect the reflection coming off the water is only from the first ENVmap and not multiple ones otherwise the switch between them would be too obvious. Reflections on the scope glass etc are from multiple ENVmaps dotted around the map
