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Thoughts on Proper Briefing?

Posted: 2013-08-15 11:45
by Cobb3r
Hey guys,

Ernest brought up this idea a little while back but I wouldn't mind retouching on it now that we have 1.0 going strong and a new community to welcome.

In order to place more emphasis on the 'fun realism' that we strive for, I personally would love if we were able to organise proper briefings at the start of rounds in order to maximise effective coordination, strategy and team effort. Whilst we wouldn't want it to be a shouting fest of ideas being flung from left, right and centre, it would be nice to have a way whereby we could all constructively form an initial plan that would get squads moving towards the correct objectives and areas (whether that be for specific attack/defense strategies).

If done correctly it wouldn't take long, would improve gameplay as the entire team would understand the level of coordination they need to implement and work with whilst also allowing for some very intense matches whereby multiple squads/entire team are working in unison.


What do you guys think? Is it a workable idea yay/nay? Do people care?

Cheers all

Re: Thoughts on Proper Briefing?

Posted: 2013-08-15 12:09
by PLODDITHANLEY
That can and does happen before round start, we'll cap first flag you build a FOB at XX kind of thing? Besides very quickly you can see what the other squads are up to by where they deploy often while you're still waiting for trans.

Re: Thoughts on Proper Briefing?

Posted: 2013-08-15 12:39
by Cobb3r
Hmm odd, I've very rarely seen a briefing at the start in a long time. Squad briefing yes, but team as a whole I must be missing a bit.

Irregardless though, putting it as a more formal intention would be good, so that it becomes more common practise.

Re: Thoughts on Proper Briefing?

Posted: 2013-08-15 13:06
by DesmoLocke
You've obviously haven't been on the receiving end of one of Jafar_Ironclad's, dbzao's, Portable_Cougar's, Fuzzhead's, or etc. commander briefings for squad leaders/team. ;)
It happens quite a bit a bit on the TG server. I think the CO rule on that server helps.

Re: Thoughts on Proper Briefing?

Posted: 2013-08-15 14:42
by CR8Z
Irregardless isn't a word, but regardless of that, ;) a proper briefing at the start of a round is a great thing. It helps if both teams agree to restart the map a couple of minutes after the briefing, so you don't lose that crucial initial roll out time.

If you're not worried about the roll out, and you are or have a commander, ask the CO to organize a little chat at the main with all of the SLs (and perhaps their 2nd in commands).

Re: Thoughts on Proper Briefing?

Posted: 2013-08-15 15:48
by Heskey
DesmoLocke wrote:It happens quite a bit a bit on the TG server. I think the CO rule on that server helps.
What is this rule? It sounds helpful.

Re: Thoughts on Proper Briefing?

Posted: 2013-08-15 15:54
by Welshboy
Heskey wrote:What is this rule? It sounds helpful.
I think it's the rule that the commander gets to assign which squad gets to use assets. In other words it's not like other servers where the first squad with the name gets the asset

Re: Thoughts on Proper Briefing?

Posted: 2013-08-15 16:08
by Heskey
Mmm doesn't sound great to me, asset squads tend to get created by people who are confident in what they're doing.

I thought it was going to be some rule where squads actually have to listen to a (competent) commander.

Re: Thoughts on Proper Briefing?

Posted: 2013-08-15 18:19
by CR8Z
That's exactly right. Squads have to listen to the commander. Thus, if the commander assigns assets to a particular squad, that's the way it is. You follow the chain of command. The commander will have admin support.

I don't see how simply naming a squad after a certain asset makes anyone more or less qualified than someone else to utilize that asset. I never liked that rule. My computer isn't super fast, so I generally don't bother trying to use them.

Re: Thoughts on Proper Briefing?

Posted: 2013-08-15 21:41
by JimmyKid1996
CR8Z wrote:Irregardless isn't a word, but regardless of that
Off topic, but it is a word.... ;) Mainly used when talking, not so much typing.

Irregardless - Definition and More from the Free Merriam-Webster Dictionary

Re: Thoughts on Proper Briefing?

Posted: 2013-08-15 22:46
by Cobb3r
I'd like to thank Jimmy for proving my English skills aren't lacking :P
But I'd rather correct myself to regardless, because I feel bad now.

Desmo is the CO rule active quite a bit though?

Basically if anyone here has played a bit of ArmA 2 ACE (or similar), the map briefings that are held before everyone spawns in, gets the game rolling off to a good start and ultimately is much more successful.

Re: Thoughts on Proper Briefing?

Posted: 2013-08-15 23:12
by Skitrel
I wonder if there's a way to assign asset markers to the map based on squad leaders placing a type of marker directly on the map.

Markers for squads to display to other squads what they're up to/doing would be phenomenal for non-verbal communication without a commander present. General expansion of squads being able to communicate without being verbal and via markers to one another would be nice overall. One particular issue that stands out are the occasions where there are either a surprising number of people without mumble or a couple of alternate language squads.

Seeing what a squad is visually doing on the map without having to use guesswork to deduce their situation or communication when they're foreign would be amazing. At the very least it would make the decision on a direction to attack from that isn't the same direction as every other squad is coming from in those situations easier/quicker.

Sadly I'm betting on the engine being the problem as usual.

Re: Thoughts on Proper Briefing?

Posted: 2013-08-16 00:23
by plyrkiller99
not enough time

Re: Thoughts on Proper Briefing?

Posted: 2013-08-16 01:17
by Tolstoievski
How about a BRIEFING ROOM? It would be like a tent or something ( kinda like the commander's tent where he can enter and sit down kinda like a vehicle ). So after everybody spawned and picked up their equipment, the commander would call all squad leaders to enter the briefing room to have a quick briefing. When you come close to the tent and press "E" ( enter vehicle ) you sit on one of the chairs inside the tent and watch the commander's presentation. It would look like this:

Image

Re: Thoughts on Proper Briefing?

Posted: 2013-08-16 02:02
by ConscriptVirus
I think TG does the briefings usually only during their password / pick-em events where teamwork and rules are strictly enforced. They can be a bit hardcore but also very fun. Assets usually arent an issue, though commanders probably would prefer SLs for those squads they know and can rely on.

Example of briefing: http://oi39.tinypic.com/2yyw11w.jpg

Re: Thoughts on Proper Briefing?

Posted: 2013-08-16 03:11
by Cobb3r
There is no reason as to why we can't do something like Tolstoievski idea, whether that be exactly as he has outlined or at least set up some predefined area.

Yes it will require a community who wants this to happen, but anyone whose been a fan of ArmA 2 ACE knows this works out nicely even with 100 + players milling about.

Re: Thoughts on Proper Briefing?

Posted: 2013-08-16 04:39
by dtacs
What servers are you playing on, Cobb3r? Jump on BigD sometime.

Oftentimes you won't really have any idea what's going on as the team is kept out of the plan and its information is confined to the SL's, as it should be.

Long term prior organization is pretty unnecessary as plans often fall to pieces quite quickly when a chopper goes down killing an entire inf squad, or a squad leader CTD's for example. The whole idea is just another romanticized example of people wanting to put hyper-realistic features in the game that wouldn't be practical including ranks, weapon jamming and EOD teams.

Most servers have public local quiet allowing the squad leaders to communicate on where they're taking their squads initially. A simplistic 'going to X flag' allows for improvisation further on in the round. TG pickem nights and scrims are different story as people can expect constant communication and good commander orders pretty much regardless.

Re: Thoughts on Proper Briefing?

Posted: 2013-08-16 04:43
by MuffinMunchies
Unfortunately, some people load new maps slower than others, and many people are just trying to get into a squad. Meanwhile, the squad leaders are busy coordinating their members, telling them where to spawn, and what vehicles need to be grabbed, while also figuring out their next step. There isn't usually enough time to coordinate a team-wide effort, especially due to the fact that many squads don't start cooperating until 15+ minutes into the match, everyone is concentrating on their first objective, whatever it may be.

There doesn't seem to be a possible solution to this on a mod level, only on server or player levels.

Re: Thoughts on Proper Briefing?

Posted: 2013-08-16 11:35
by Cobb3r
dtacs I'm usually over on BigD or TG if I get the chance.

By no means am I suggesting we switch to a 'hyper realistic' game play style, it's just that I've seen briefings work on multiple occasions outside of PR, without the need for over the top seriousness. I've seen both sides of this, but it generally works out nicely provided everyone is quite attentive.

With that said, yes plans fall apart, but at least a basic understanding of what we want the team to achieve allows for a more efficient and better organised team.



Muffin I'll agree a fair amount of time goes into it all, but if at the least we had a very basic overview plan laid out then at least people wont be so scattered as we see on multiple occasions.



Again this is just a thought, and that's why I'm asking everyone to see whether it has the potential to be implemented or not.

Re: Thoughts on Proper Briefing?

Posted: 2013-08-16 11:52
by ComradeHX
Briefing, along with PCI...etc. works.

In PR, it is difficult to do due to this being a game and not all people are serious.