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Shilka texture

Posted: 2013-08-17 02:04
by Rabbit
Felt like showing off my work as I'm just starting texturing. Anyway not sure if any of you have seen but shikotan contains quite a few re-textures including but not limited too the t-55.

Anyway I did the USI shilka too, feel free to provide feedback, its not for any project or anything, just looking at getting better.

Sorry for the **** low quality editor pictures, I had to crop them in paint to not show current projects.

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Re: Shilka texture

Posted: 2013-08-17 06:48
by smgunsftw
Wow, looks great! Are you making this for a personal project, or can we expect to see a Yom Kappur War map sometime soon? We already have the M60 Pattons from Vietnam, most of the weapons already exist as well.

Re: Shilka texture

Posted: 2013-08-17 08:11
by Glimmerman
Wow looks real nice! something for the Syrian Cival war or Gulf War mod?

Re: Shilka texture

Posted: 2013-08-17 10:29
by Rudd
My only worry is that you arent working off psds ect, increasing the liklihood of the compression showing?

Re: Shilka texture

Posted: 2013-08-17 11:21
by Amok@ndy
i dont think we have .psd files

Re: Shilka texture

Posted: 2013-08-17 11:56
by Ason
Awesome!

Re: Shilka texture

Posted: 2013-08-17 12:23
by Rabbit
[quote=""'[R-COM"]Glimmerman;1937511']Wow looks real nice! something for the Syrian Cival war or Gulf War mod?[/quote]
No, this texture was just me having fun, working on making textures.

[quote="smgunsftw""]Wow, looks great! Are you making this for a personal project, or can we expect to see a Yom Kappur War map sometime soon? We already have the M60 Pattons from Vietnam, most of the weapons already exist as well.[/quote]
Nope, not working on anything, just trying to get better at textures.
[R-DEV]Rudd wrote:My only worry is that you arent working off psds ect, increasing the liklihood of the compression showing?
Yeah, would be nice to have that texture palette in something other than a psds, however I haven't noticed any problems yet, then again I'm not sure exactly what problems I could see happening, pixel bleeding maybe? Or a purple color you mentioned once that can be seen on some weapons?

Re: Shilka texture

Posted: 2013-08-17 12:31
by Rudd
yeah the discolouration is the main thing afaik, though the textures you've done do look nice, I'd just ensure that you save teh PSDs you've presumably been working on so that any further mods (e.g. possible resizing for optimisation etc) don't result in quality loss from recompression :)

Re: Shilka texture

Posted: 2013-08-17 14:54
by Tim270
As long as you dont save as .DDS everytime you make a edit its "ok". Pretty if you are editing a existing .DDS make it a .PSD first, then do your edits, then save out as a .DDS.

Re: Shilka texture

Posted: 2013-08-17 15:01
by Rabbit
[R-DEV]Tim270 wrote:As long as you dont save as .DDS everytime you make a edit its "ok". Pretty if you are editing a existing .DDS make it a .PSD first, then do your edits, then save out as a .DDS.
Yeah, thats what I have been doing, made it a psd, then when I want to test it in the editor, save a copy as a .dds, then make changes to the original psd.