Supply Crate Changes/FOB Destruction
Posted: 2013-08-19 03:49
Hey everyone! I'd like to start off by saying it's awesome to be playing 1.0 it is fantastic and brings a lot of major improvements in all areas! The sounds are awesome. There are a few changes which do upset me a bit because I personally don't feel that they are the best changes gameplay wise or even a balance wise between realism/gameplay which is what I am sure the reality teams aim is.
The few people I have talked to in-game tend to agree but who knows how everyone on a whole feels about these changes.
1.) Supply Crates (Mini ones)
I don't think we should have two types of supply crate and I understand the reasoning in why it was done or at least I think I do, but personally I think having one crate is a much better system for gameplay and the flow of the game.
This one is pretty annoying especially on maps like Muttrah with having to do two huey runs as most of the time on that map the Osprey seems to be out of action and when I am on MEC I personally find it very easy to HAT this vehicle.
It's hard to really nail a reason for my disliking of this but from just for my experince playing 1.0 gameplay wise I think this change comes out worse. I'm hoping these are removed at some point in the future.
2.) FOB Destruction
The removal of being able to knife a FOB was a nice change! I do think though that we should issue incendiary grenades to most kits and make it possible to destroy FOBs w/ those grenade as it was before in 0.98. It's a real pain in the *** finding a FOB and then being unable to destroy it and you aren't always with a full squad and have the kit on hand.
I think the aim was for you to always have a somewhat sizable squad and have one person on hand to destroy these by having the required kit thus encouraging teamwork and operating in a squad. I strongly think again that gameplay wise the changes to FOB destruction aren't as good/fun as the old system that was used. I didn't see any need for changes on this front or any problems with the old system other then really the knifing.
That's how I feel and a few other people I have spoke with in-game but leave a post below saying how you feel about both these changes and if you agree/disagree with them. Thanks everyone and cheers to the whole dev team on the great job with 1.0!
The few people I have talked to in-game tend to agree but who knows how everyone on a whole feels about these changes.
1.) Supply Crates (Mini ones)
I don't think we should have two types of supply crate and I understand the reasoning in why it was done or at least I think I do, but personally I think having one crate is a much better system for gameplay and the flow of the game.
This one is pretty annoying especially on maps like Muttrah with having to do two huey runs as most of the time on that map the Osprey seems to be out of action and when I am on MEC I personally find it very easy to HAT this vehicle.
It's hard to really nail a reason for my disliking of this but from just for my experince playing 1.0 gameplay wise I think this change comes out worse. I'm hoping these are removed at some point in the future.
2.) FOB Destruction
The removal of being able to knife a FOB was a nice change! I do think though that we should issue incendiary grenades to most kits and make it possible to destroy FOBs w/ those grenade as it was before in 0.98. It's a real pain in the *** finding a FOB and then being unable to destroy it and you aren't always with a full squad and have the kit on hand.
I think the aim was for you to always have a somewhat sizable squad and have one person on hand to destroy these by having the required kit thus encouraging teamwork and operating in a squad. I strongly think again that gameplay wise the changes to FOB destruction aren't as good/fun as the old system that was used. I didn't see any need for changes on this front or any problems with the old system other then really the knifing.
That's how I feel and a few other people I have spoke with in-game but leave a post below saying how you feel about both these changes and if you agree/disagree with them. Thanks everyone and cheers to the whole dev team on the great job with 1.0!