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UH-60 Ramiel Lag

Posted: 2013-08-19 07:41
by Arab
It seems that the birds causes lags. Haven't really tried lately to see if there's no lag, or there was a recent update in the map to fix lags.

Re: UH-60 Ramiel Lag

Posted: 2013-08-19 08:01
by Maj.Osama
Please use this template for posting bug fixes.

Description:
give a detailed description of exactly what the problem is.

Steps to Reproduce:
post clear and concise steps to reproduce the problem.

Screenshots / Video:
post any relevant screenshots, use imageshack / youtube or some other free hosting service.

Tested On:
Kashan Desert AAS-64, Tcombat.com PR v0.856

-map name
-game mode / layer
-server name (if not dedicated list as local)
-version number

Video Settings (if needed):
If the bug has something visually wrong, especially related to lighting or effects, you should post up your Video settings and your GFx card make+model.

Audio Settings (if needed):
If the bug has something to do with sound, you should post up your Audio settings and your sound card make+model.

Re: UH-60 Ramiel Lag

Posted: 2013-08-19 09:18
by ExeTick
NwA is not running ramiel because of the map lag. not sure what causes that issue.

Re: UH-60 Ramiel Lag

Posted: 2013-08-20 01:41
by Arab
Maj.Osama wrote:Please use this template for posting bug fixes.

Description:
give a detailed description of exactly what the problem is.

Steps to Reproduce:
post clear and concise steps to reproduce the problem.

Screenshots / Video:
post any relevant screenshots, use imageshack / youtube or some other free hosting service.

Tested On:
Kashan Desert AAS-64, Tcombat.com PR v0.856

-map name
-game mode / layer
-server name (if not dedicated list as local)
-version number

Video Settings (if needed):
If the bug has something visually wrong, especially related to lighting or effects, you should post up your Video settings and your GFx card make+model.

Audio Settings (if needed):
If the bug has something to do with sound, you should post up your Audio settings and your sound card make+model.
I'll use that for references in future bug postings. Thank you Maj.