RPG-7 (and LATs in general) massively underperforming against infantry
Posted: 2013-08-30 06:16
After firing numerous rockets of all shapes and sizes in situations they're perhaps not specialized for, I've come to the irreversible conclusion that all LAT weapons (and specifically the RPG-7 as it's the most utilized in this role) are massively, massively underperforming against infantry targets. Yes, LAT are most effective against light armored targets like APCs, but it's an undeniable fact of war that these are frequently utilized for anti-infantry engagements, specifically from unconventional forces (which is why I specifically call out the RPG-7).
On more than a few separate occasions, I've fired the PG-7VM warhead into the dirt in front of an enemy, detonating within 2m of them (and on one occasion literally a few feet, as the guy literally bunny hopped over the explosion), and it doesn't even incapacitate them. Not even nearly. And having been on the receiving end of a few hits myself, I can tell you it narry even wounds you; it's little more than being hit with a rifle round, bleeding out but not even near incapacitation. Now, before someone comes in here beating their chest pretending to be experts on small arms (as all of these discussions tend to go) simply because they read the Wikipedia article on shaped charges and realize they're best utilized against armored vehicles, let it be known that in spite of the anti-tank focus of a PG-7VM round (and most other rockets of similar dimensions), it is still notorious for being a capable anti-infantry munition. Not as much as specialized fragmentation rounds, mind you, but when an 85mm HEAT round goes off, the sheer concussive force alone is easily enough to compete with the average offensive hand grenade in its potency and lethality radius.
The misconception people seem to have is that explosive lethality = amount of shrapnel, which is simply untrue. In fact, many hand grenades don't even utilize shrapnel. Take the German WWII vintage "potato masher" Model 34 grenade, they use a primarily concussive charge (although optional fragmentation sleeves were designed later).
Now I'm not saying an RPG-7 should be clearing out entire squads on a solid miss, but certainly incapacitating any infantry within a few meters of detonation would be an acceptable amount? The Insurgents have enough odds going against them, they don't need unrealistic nerfs to their only viable/wildly available long-range explosive weapon.
On more than a few separate occasions, I've fired the PG-7VM warhead into the dirt in front of an enemy, detonating within 2m of them (and on one occasion literally a few feet, as the guy literally bunny hopped over the explosion), and it doesn't even incapacitate them. Not even nearly. And having been on the receiving end of a few hits myself, I can tell you it narry even wounds you; it's little more than being hit with a rifle round, bleeding out but not even near incapacitation. Now, before someone comes in here beating their chest pretending to be experts on small arms (as all of these discussions tend to go) simply because they read the Wikipedia article on shaped charges and realize they're best utilized against armored vehicles, let it be known that in spite of the anti-tank focus of a PG-7VM round (and most other rockets of similar dimensions), it is still notorious for being a capable anti-infantry munition. Not as much as specialized fragmentation rounds, mind you, but when an 85mm HEAT round goes off, the sheer concussive force alone is easily enough to compete with the average offensive hand grenade in its potency and lethality radius.
The misconception people seem to have is that explosive lethality = amount of shrapnel, which is simply untrue. In fact, many hand grenades don't even utilize shrapnel. Take the German WWII vintage "potato masher" Model 34 grenade, they use a primarily concussive charge (although optional fragmentation sleeves were designed later).
Now I'm not saying an RPG-7 should be clearing out entire squads on a solid miss, but certainly incapacitating any infantry within a few meters of detonation would be an acceptable amount? The Insurgents have enough odds going against them, they don't need unrealistic nerfs to their only viable/wildly available long-range explosive weapon.