Placment animation sequence changes
Posted: 2013-09-05 16:46
This is a some what issue with the current system of the explosive placement animation sequence. If you are an infantry man with an explosive such as C4, Mines,pressure plates, TNT, the animations for dropping said weapons for use of destruction should be re worked to be more realistic. In real life, If you were lets say a Jihadist running out into the middle of a dirt road during a battle to place a last second mine wouldn't you have pre checked your equipment and readied it to be burried to limit the amount of time you had to take up exposed in the middle of the road? Or if you were going to place C4 would you pre examine and setup your Wires, or timer device before you placed it?
(I Understand with C4 and other equipment you may want to be more cautious)
In terms of the sequences of animation there is while dropping mines or explosives can get a bit extensive. for example the other day I was dropping TXT under a truck, Waiting . . . I got shot and killed The TnT was set up and everything Just did not get dropped and did not explode. In a real life situation shouldn't that TnT have still gone off?
If We change the animation sequence around to, Prepare the equipment, then drop the charge (similar to VBF2 Except with a longer Preload preparation animation) then when you go to drop the charge what you get is a shorter Final preparation and setting of the charge animation.
examples as of right now
Currently 1, Choose explosive, Fire, Wait for animation, Drop, Runaway
currently 2, Choose explosive, Fire, Run towards target, Watch animation and time the drop, then run away.
VS With new preparation animations
New Option 1, Choose explosive, Watch preparation animation (like with the HAT), Approach target, after the animation finishes, Fire/Drop, Runaway
New Option 2, Choose explosive, watch short preparation animation, Fire, Watch 2nd half of the placement animation wait for explosive to drop, Runaway
a good example with the water Jug pressure plate mine could be, you select the pressure plate mine, You see the water jug, Tighten the top, set the jug down, take out the wooden plate check it for defects, Then you can run to the spot where you want to place them, lay down, Fire, You will then Hear the shovel sounds and see your hands doing the little (Medic dance), you hear an indicator the mine is set and you see the dirt pile and you are on your way.

Using the Description I have attempted to explain and the animation above, In what ways would you approach a fob/vehicle in which you wanted to demolish with explosives? What other animation sequences can you think of that you would like to see in the preparation and placement of your explosives? ( NOT CREATING MANY NEW ANIMATIONS JUST CUTTING OLD ONES UP A BIT ) Simply Discuss the Topic of Placement animations
Thank you for reading,
-RED
(I Understand with C4 and other equipment you may want to be more cautious)
In terms of the sequences of animation there is while dropping mines or explosives can get a bit extensive. for example the other day I was dropping TXT under a truck, Waiting . . . I got shot and killed The TnT was set up and everything Just did not get dropped and did not explode. In a real life situation shouldn't that TnT have still gone off?
If We change the animation sequence around to, Prepare the equipment, then drop the charge (similar to VBF2 Except with a longer Preload preparation animation) then when you go to drop the charge what you get is a shorter Final preparation and setting of the charge animation.
examples as of right now
Currently 1, Choose explosive, Fire, Wait for animation, Drop, Runaway
currently 2, Choose explosive, Fire, Run towards target, Watch animation and time the drop, then run away.
VS With new preparation animations
New Option 1, Choose explosive, Watch preparation animation (like with the HAT), Approach target, after the animation finishes, Fire/Drop, Runaway
New Option 2, Choose explosive, watch short preparation animation, Fire, Watch 2nd half of the placement animation wait for explosive to drop, Runaway
a good example with the water Jug pressure plate mine could be, you select the pressure plate mine, You see the water jug, Tighten the top, set the jug down, take out the wooden plate check it for defects, Then you can run to the spot where you want to place them, lay down, Fire, You will then Hear the shovel sounds and see your hands doing the little (Medic dance), you hear an indicator the mine is set and you see the dirt pile and you are on your way.

Using the Description I have attempted to explain and the animation above, In what ways would you approach a fob/vehicle in which you wanted to demolish with explosives? What other animation sequences can you think of that you would like to see in the preparation and placement of your explosives? ( NOT CREATING MANY NEW ANIMATIONS JUST CUTTING OLD ONES UP A BIT ) Simply Discuss the Topic of Placement animations
Thank you for reading,
-RED