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Beruit need a balance fix
Posted: 2013-09-06 07:04
by Conman51
This map is terribly unbalanced.
Mainly because the lack of scopes
(reference this post to read about that)
https://www.realitymod.com/forum/f252-p ... ost1946417
But the vehicles need to be balanced as well. More Namers are needed instead of M113s
Re: Beruit need a balance fix
Posted: 2013-09-06 07:24
by ghostfool84
And i think the spawn of the Havoc should be delayed at least 5 minutes. What could you do against the attack chopper with trucks and m113?
Re: Beruit need a balance fix
Posted: 2013-09-06 07:45
by nAyo
This map is way too tricky anyway. Just having the repair station on the actual first flag which is not in the dod doesn't really make much sense to me. You're in the apache and the russian tank is going to repair on the factory flag, what do you do? You shoot you don't? It's their first flag and they can shoot from it no problem so how is it supposed to go?
Re: Beruit need a balance fix
Posted: 2013-09-06 08:50
by Conman51
Nayo what version was that?
The one im talking about is STD i think.
Re: Beruit need a balance fix
Posted: 2013-09-06 09:10
by AFsoccer
Give me a break. This map was so heavily favored for the IDF, and now the Russians win a few and you're all upset?! I'll keep an eye on the win/loss stats but stop crying over scopes please.
Re: Beruit need a balance fix
Posted: 2013-09-06 10:10
by nAyo
How is that being upset when they are just posting their feedback? At least they play the game and can come with an unbiased opinion, unlike some other people if you see what I mean.
Seriously, it's obvious that people have their own reviews, and it's not pure ranting.
Re: Beruit need a balance fix
Posted: 2013-09-06 10:39
by ExeTick
I had the best game of beirut a couple of days ago. IDF got pushed back a little bit but then recovered and pushed the russians back until we had a fight over the appartments and the flag before that.
I think this map have a good balance.
Posted: 2013-09-06 11:50
by Steeps
I still see IDF win this map all the time personally. Yes, the Russians do win some, which is good. I feel like the balance is perfect now personally.
Re: Beruit need a balance fix
Posted: 2013-09-07 14:51
by Kerryburgerking
'[R-DEV wrote:AFsoccer;1946459']Give me a break. This map was so heavily favored for the IDF, and now the Russians win a few and you're all upset?! I'll keep an eye on the win/loss stats but stop crying over scopes please.
So much this. The 1P29 sucks anyways.
Re: Beruit need a balance fix
Posted: 2013-09-07 23:58
by ghostfool84
We had a round Beirut again, i dont know which layer (Israeli Base was southwest), but its really frustrating that the havoc can destroy your logistcs iand transport and you have nothing against it. So its really hard to set up a proper FoB with AA to avoid later attacks with the Havoc. Infantry weapons are fine i think, its different but it works fine in a city map.