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Arresting a Wounded Soldier
Posted: 2013-09-07 17:56
by Onil
This has been discussed in another thread that had multiple suggestions.
I am however against what was proposed, which was the ability to confirm your kill by shooting or knifing the body. Shooting would just make it too easy (even if somewhat realistic) as you could finish the soldier from a distance, while knifing would just be a very violent act and both against the rules of the Geneva Convention.
This is why I would propose for the restrainers to be added to all factions (not only in the insurgency mod) which would be used to arrest a wounded soldier / down & awaiting revive. You would use the restrainer right next to the body which would make him go dead dead as if he had been captured and was now a POW being treated by your forces.
This would be great instead of having to cover the bodies for 5 minutes due to the high probability of them being revived in the current release.
Not every kit has an available slot to add the restrainers and we wouldn't want to replace the knife/bayonet/melee in every single kit so only some kits would get the restrainers. These could be the Rifleman kit and the Medic (which would be treating the wounded POW) at least, but I'm sure other kits might also have available slots.
In terms of the unconventional forces using the restrainers... I'm sure you could get the plastic straps to be used as restrainers and even though they look slightly different than the real restrainers, the current ones could be used as placeholders for now.
This should be possible with adding one simple line of code:
ObjectTemplate.damageMandownSoldiers 1
Someone more experienced in BF2 code can perhaps confirm if it would work or not. But I heard that this has been used in the FH mod already.
What do you guys think? And more importantly, what do the Devs think?

Re: Arresting a Wounded Soldier
Posted: 2013-09-07 18:14
by SAM609
+1
Great idea !

Re: Arresting a Wounded Soldier
Posted: 2013-09-07 18:17
by K4on
The idea of capturing people "to secure the kill" is a way better soluton than confirming the kill by shooting at the wounded guys or even by stabbing them to death.
It also makes sense from the gameplay point of view, so I would give it a go personally.
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 18:19
by Henrique_Dalben
It...Actually makes a lot of sense, great idea, i hope it gets implemented.
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 18:22
by Nate.
Is it possible to only arrest wounded enemies when there is no enemies around in x metres?
Or is it possible to make the restraining take some time (10 - 15 - 25 seconds or so)?
I like the idea but I am concerned that everyone will start sprinting to dead bodies and restrain them in the middle of the firefight.
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 18:25
by M_Striker
I really like this idea as one of the biggest flaws of PR in my opinion is the instant medic revive.
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 18:26
by MuffinMunchies
This would be a very good addition. Too often you have to leave the bodies behind and move onto the objective otherwise the enemy will have time to respawn. So you're stuck with the choice of either guarding them until they give up, allowing them to spawn in ahead of you and know your location, or moving on and leaving them behind with a high probability of them getting revived at some point (knowing for sure that you got them all is difficult). There is also the problem of people being able to hear, and sometimes see, the enemy moving around their dead body and reporting that to their squadmates. This would allow for you to stop that.
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 18:31
by Tarranauha200
I disagree. It should be so that people can be killed by shooting the dead body from a distance. Knifing should also do the trick.
Why pick between gameplay and realism? Why cant we have realistic gameplay?
This suggestion unrealistic. It would take some time to give first-aid to those downed enemies, then load them all onto a truck.
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 18:54
by Henrique_Dalben
Tarranauha200 wrote:I disagree. It should be so that people can be killed by shooting the dead body from a distance. Knifing should also do the trick.
Why pick between gameplay and realism? Why cant we have realistic gameplay?
This suggestion unrealistic. It would take some time to give first-aid to those downed enemies, then load them all onto a truck.
It's not like you'd be thrown in jail to rot after shooting a wounded and unarmed opponent, right?
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 19:00
by Brooklyn-Tech
maybe give insurgents a rope to tie up the enemy so he could be held hostage?
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 19:10
by K4on
Nate(GER) wrote:is it possible to make the restraining take some time (10 - 15 - 25 seconds or so)?
good point. I think it is possible in a similar way.
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 19:16
by Careless
Nate(GER) wrote:Is it possible to only arrest wounded enemies when there is no enemies around in x metres?
Or is it possible to make the restraining take some time (10 - 15 - 25 seconds or so)?
I like the idea but I am concerned that everyone will start sprinting to dead bodies and restrain them in the middle of the firefight.
This.
since when are rules of the Geneva Convention applied to warfare by conventional forces 
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 19:17
by Onil
Nate(GER) wrote:Or is it possible to make the restraining take some time (10 - 15 - 25 seconds or so)?
I really like the idea of a certain delay to it. As in checking the body to see if the soldier is still alive or if the body is booby-trapped, getting his arms in position and placing the restrainers. I think 5 to 10 seconds is quite enough though.
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 19:40
by ghostfool84
I like the idea and it should take some time, maybe as long as healing. But i think Specialist would be a better choice instead of medic so you dont have two 15 seconds actions as medic where you dont do anything instead of holding the moue button.
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 19:46
by K4on
specialist has no item slots anymore =/ (atleast parachute version, but the chosen class should have it on all maps then).
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 19:53
by rodrigoma
I don't agree with the idea if it was instantaneous arrest but with a nice delay I support it.
Question is if it is possible to get it to work both to "knife" people and to arrest wounded people with the delay.
I don't think the medic should really be in charge of it, and the specialist already has so many tools ;P
maybe squadleader and riflemen should all get it?
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 19:59
by Brooklyn-Tech
I think rifleman would be a good choice.
Too many people try to get limited kits thinking they make them somehow "better", this feature would give more appeal to having a rifleman in the squad.
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 21:17
by Jacksonez__
Please, for the love of god: If this is added, PLEASE! Make the spawn time lower when arrested / being surrender e.g MEC vs. USA (Not insurgency games). It would "encourage" people to surrender, so they would get lower spawn time. If there is higher spawn time, who the heck would even surrender? Just shoot and nade till you die.
And this could be added too: If you kill "unarmed soldier", you would get like -25 points and some message "bla bla bad boy don't kill unarmed".
If you didn't get my point: Person A is pinned down in a house, alone. Squad X is surrounding him. The person A gets out and is willing to be arrested (hands up, kit dropped) -> he is arrested, the man who arrested him gets like +50 points. The arrested man gets like 5-7 second lower spawn time.
Or then the squad X could just kill the unarmed man. Both party wins when someone gets arrested.
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 21:26
by Redamare
Brooklyn-Tech wrote:maybe give insurgents a rope to tie up the enemy so he could be held hostage?
Personally I like the Rope idea Its a bit kinky as well

lol ... But getting back to the Bulk of the idea
"I DO INDEED LIKE THIS IDEA"
Except a few changes will have to be made in the game before a system such as this can be implemented.
Restraining should do 25-50% damage per hit so an enemy who is bleeding at less than 50% will then "FAINT" due to the restraints.
A player who is black and white
SHOULD NOT BE ABLE TO FIRE THEIR WEAPON OR THROW GRENADES
Not having an enemy having the ability to fire or if coded properly fire at all accurately, will promote the capture of that enemy soldier as a POW.
Re: Arresting a Wounded Soldier
Posted: 2013-09-07 21:40
by Onil
You guys seem to be misunderstanding what is meant by "wounded soldier"... it is when you go down and are waiting for a revive! I wasn't talking of when you are wounded/bleeding but still somewhat capable of fighting, as that would be a role-playing thing.
This is to be able to confirm your kills if you're near the body, as in "arresting" the downed enemy instead of killing him completely, even if it does have the same effect in game. The player goes dead dead and is no longer revive-able.