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IDF fight for independence [Image heavy]

Posted: 2013-09-13 22:01
by waldov
I just had a look at this mod on Mod db and I have to say it looks very cool and not just because fighting the Yom-kippur has been my childhood dream for a PC game. But after seeing the pictures of Centurions, SU-100s and T-55s etc. I felt my heart sink because I realized there is no way ill ever get to play this on a server with more then 5 players. My second worry came at the fact it will in all likeliness use a slightly modified vanilla BF2 gameplay style.

Inevitably I came to the conclusion these two problems could be undone if this mod integrated into PR. Apart from near perfect gameplay we would also be able to recreate major Armour clashes on the Golan heights on 100 player servers among the numerous other cool things associated with combat during this period. As i recall the IDF mod did integrate with PR but obviously that was either a different mod or a forum rumor.

Im wondering if there is anyone who can make these guys see some sense. It would be an awful waste of work if they just released it like it is, and the community here is always ready to welcome another addition, I cant really see what they have to lose integrating with PR. 5 or 7 years ago they could've released it standalone but lets be realistic (no pun intended) if this mod wants to see its work truly appreciated I cant see any other choice. Anyone else wanna see this?

The mighty Su-100
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The MD-450
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My personal favorite the Mig-21
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The SA-2 if your not so keen on CAS
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The classic T-55
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Or M48
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Centurion
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The real Beast the JS-3
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They even have the IL-28
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There is a great deal more cool stuff just check out there page here: IDF fight for independence

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-13 22:15
by 3===SPECTER===3
It says on the mod DB page that they're a member of black sands studios, which, iirc, means that PR can use all the models they want?

Correct me if im wrong cause the last I heard about BSS was a LONG time ago, but I thought it ment that if a mod is a member of BSS that all their models and maps etc... Are free to use by another member of BSS?

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-13 22:30
by MaSSive
Not really but Im not sure. There USI mod by BSS, there's OPK and possibly others, beside PR and I dont se any of their content in PR.

Battlefield Projects ? Black Sand Studios

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-13 22:35
by SShadowFox
3===SPECTER===3 wrote:It says on the mod DB page that they're a member of black sands studios, which, iirc, means that PR can use all the models they want?

Correct me if im wrong cause the last I heard about BSS was a LONG time ago, but I thought it ment that if a mod is a member of BSS that all their models and maps etc... Are free to use by another member of BSS?
BSS, as said previously by Rhino I think, is actually a community of Dev Teams, not a game studio, while this makes easier to share assets, this doesn't mean the PR Devs can take whatever they want from there without asking.

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-13 23:01
by Tim270
You are severely underestimating the amount of work and manpower it takes to integrate stuff like this. Its not simply dropping it into the mod and it working - even if we wanted to ask them for it.

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-13 23:23
by waldov
[R-DEV]Tim270 wrote:You are severely underestimating the amount of work and manpower it takes to integrate stuff like this. Its not simply dropping it into the mod and it working - even if we wanted to ask them for it.
I Know its a lot of work but wouldn't it be worth it? The idea of all this work going away into something that at best will be a coop game for a cold night seems painful to imagine, In PR it might actually see the appreciation it deserves even if it will take some extra work.

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-13 23:30
by Rhino
[R-DEV]Tim270 wrote:You are severely underestimating the amount of work and manpower it takes to integrate stuff like this. Its not simply dropping it into the mod and it working - even if we wanted to ask them for it.
And on top of this, not every bit of content we can use, at least not with our current factions, time frames, theaters, roles etc, and that's assuming the work is up to standard etc.


We are well aware of IDF:FFI, and many other mods and when ever we need a new bit of content, we do always consider what they have done and if we can use it, we in fact use some of their stuff already.

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-14 01:12
by Jolly
[R-DEV]Rhino wrote:And on top of this, not every bit of content we can use, at least not with our current factions, time frames, theaters, roles etc, and that's assuming the work is up to standard etc.


We are well aware of IDF:FFI, and many other mods and when ever we need a new bit of content, we do always consider what they have done and if we can use it, we in fact use some of their stuff already.
Change the camo of the T55, they can be Type59! (Which I am willing to go find some pics) And It's still in use in PLA.
Add Type59 to INS map is not bad.(But even Type59 looks like old and ****, it can load very fast and they have a decent 105mm gun.) :p
It can be a good alt choice in some certain maps certain layouts.


Not trying to suggest...But Plsssssssssssssssssssssss.

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-16 03:47
by waldov
[R-DEV]Rhino wrote:And on top of this, not every bit of content we can use, at least not with our current factions, time frames, theaters, roles etc, and that's assuming the work is up to standard etc.


We are well aware of IDF:FFI, and many other mods and when ever we need a new bit of content, we do always consider what they have done and if we can use it, we in fact use some of their stuff already.
I wasnt talking about there content as such, I was talking about it being a mini mod for PR so it can actually be played on a sizable server. Anyone whos keeped an eye on BF2 mods recently will know there is no way this mod will see the light of day when it comes to playing online, unless it could join into a mod that has a solid online community, ie. where PR comes in. As ive said before it seems so worthless for all these guys work to get chucked away into something people might play single player when there bored one day. Not only that but as anyone can attest to PR has the best gameplay your gonna get on the BF2 engine. If the guys making this mod can see sense maybe theyll put in the extra work to make it something that will get it the appreciation it deserves.

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-16 07:56
by gipakok
They simply don't have enough mappers, if they had any this mod was released way back in 2007

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-16 09:06
by waldov
gipakok wrote:They simply don't have enough mappers, if they had any this mod was released way back in 2007
They do have some maps by the looks of it so thats not an issue, though now you mention it they could use some converted maps from PR, Asad Khal 1973 anyone?

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-16 14:30
by ComradeHX
Jolly wrote:Change the camo of the T55, they can be Type59! (Which I am willing to go find some pics) And It's still in use in PLA.
Add Type59 to INS map is not bad.(But even Type59 looks like old and ****, it can load very fast and they have a decent 105mm gun.) :p
It can be a good alt choice in some certain maps certain layouts.


Not trying to suggest...But Plsssssssssssssssssssssss.
Just paint it gold. :twisted: :twisted: :twisted:
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Re: IDF fight for independence [Image heavy]

Posted: 2013-09-16 15:02
by Rhino
Jolly wrote:Change the camo of the T55, they can be Type59! (Which I am willing to go find some pics) And It's still in use in PLA.
This was in fact one of my first thoughts after I saw the Syrian faction was working on fixing up the the T-55 ;)
It wouldn't compare to their MBT but would be nice to run along side it but the model still needs quite a bit of work yet.
waldov wrote:I wasnt talking about there content as such, I was talking about it being a mini mod for PR so it can actually be played on a sizable server. Anyone whos keeped an eye on BF2 mods recently will know there is no way this mod will see the light of day when it comes to playing online, unless it could join into a mod that has a solid online community, ie. where PR comes in. As ive said before it seems so worthless for all these guys work to get chucked away into something people might play single player when there bored one day. Not only that but as anyone can attest to PR has the best gameplay your gonna get on the BF2 engine. If the guys making this mod can see sense maybe theyll put in the extra work to make it something that will get it the appreciation it deserves.
I see, you mean basically what we did with importing EOD2 to make PR:V? Well tbh, that's a much larger and more complicated prospect than porting just the odd bit of content we can use :p

The main reason why it happened with PR:V is because the EOD2's Lead Dev, who was also a Project Reality Dev, TrahnLee was the main initial driving force behind getting EOD2 into PR, although it was taken over by AfterDune once TrahnLee had to move on due to r/l stuff iirc. This was a pretty unique set of circumstances since you had both EOD2 and PR Devs workings on getting this in.

This is unlikely to be the case with IDF:FFI, since I don't think any of their developers are active or interested (at least now) in doing this, and we, the Devs are waaay to busy with all our other stuff to even consider this, so it would have to be a community lead and driven project.

Then comes to complications of making this happen.

First of all you would need to get permission to do this, might not be the simplest process to even get in contact with them but you can try and you might get lucky.

Once granted permission, then you need to try and get hold of all the assets. Again, far easier said than done, most mods have all their assets spread over the place and in time, are lost. Even PR has soo much stuff that we have simply lost over the years, even after getting up an "Assets Repository" as not everyone uploads to it and with computer crashes etc, stuff just gets lost and even for the people who have it, they are probably not up to looking deep in their old backups for it... You can probably get the files for some of the stuff, but all of the stuff I very much doubt so.

So saying you get all the files, then its a matter of picking up from where they left off, which probably includes finishing off a lot of models with lods, cols, etc, doing up textures, exporting, coding, and even stuff that's coded needs its code tweaked a hell of a lot to fit into PR's standards, this all is a really hard task. Even things that you see ingame screenshots of, like their T-55, doesn't have lods and isn't optimized etc, its only screenshots of its basic export so you would need to do a lot of fixing up, and most likley without the orignal max files. This was hard enough for EOD2 which had been though a few releases and had most of its content ingame so we didn't have to worry to much about re-exporting etc, mainly just the coding side.

And then yes, once you've got over the problem of their initial assets, you've then got the problem gipakok highlighted, maps. Yes they probably have a couple of WIP maps but they are probably too WIP to work with and most likley wouldn't fit with PR's gameplay. You realistically would need to look at making new maps from scratch although yes, you could use one or two of the current maps with alternative layers for this time set but that wouldn't work too well either.


So while this is far from impossible to do I agree, there are a hell of a lot of obstetrical to overcome and your going to need an entire team that's seriously motivated and knows what they are doing to really pull this off, and that's assuming you can get permission and the files. So good luck to you or anyone who undertakes this, but don't kid yourself about the size of a task like this.

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-17 16:05
by Death!
Jolly wrote:Change the camo of the T55, they can be Type59! (Which I am willing to go find some pics) And It's still in use in PLA.
Add Type59 to INS map is not bad.(But even Type59 looks like old and ****, it can load very fast and they have a decent 105mm gun.) :p
It can be a good alt choice in some certain maps certain layouts.


Not trying to suggest...But Plsssssssssssssssssssssss.
Image

Those little beasts are pretty badass.

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-17 17:39
by gipakok
waldov wrote:They do have some maps by the looks of it so thats not an issue, though now you mention it they could use some converted maps from PR, Asad Khal 1973 anyone?
Actually it pretty much was the issue, as stated by one of the devs long ago on a thread in an israeli site (can't find it now) and also stated on the comment section in their moddb page

Suprisingly- 2 "teasers" released 2 weeks ago:
IDF : Fight For Independence - Teaser 1 - YouTube
IDF : Fight For Independence - Teaser 2 - YouTube

BTW offtopic completely and a non important note- A dev confirmed there will be a release this month.
Me and pretty much everyone on the israeli community hoped that it will end up as a PR minimod but that would do.
And also as stated- for now the mod is only about the six day war, yom kippur war won't be released for now (or as I guess-ever).

Re: IDF fight for independence [Image heavy]

Posted: 2013-09-18 03:20
by Jolly
Death! wrote:Image

Those little beasts are pretty badass.
Indeed, that's why it's still dominate PLA armour divisions.

That's 125mm gun and inhenced explosive armour, very common here.

Despite the disadvantages, It's still welcomed in PLA itself. ;-)

Re: IDF fight for independence [Image heavy]

Posted: 2013-10-14 19:05
by gipakok
As promised the v0.1 release:
Downloads - IDF: Fight for Independence Mod for Battlefield 2 - Mod DB

Don't expect multiplayer yet

Re: IDF fight for independence [Image heavy]

Posted: 2013-10-15 01:10
by titsmcgee852
Well that was unexpected

Re: IDF fight for independence [Image heavy]

Posted: 2013-10-15 06:39
by AfterDune
Yeah, downloaded that this weekend. It's pretty fun, though could only play for like 15 minutes.

Re: IDF fight for independence [Image heavy]

Posted: 2013-10-18 13:12
by Heskey
Gonna give it a shot