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Creating a server with more vehicles in
Posted: 2013-09-23 10:15
by plutoabc
Hello,
I have player on some servers where there was more vehicles spawned. Like the spawn points where dubled.
How do i make a server like that? I would like to have it on Wake Island
the server is: 5.179.95.78
Re: Creating a server with more vehicles in
Posted: 2013-09-23 10:53
by Gracler
You can only create a local server, if you want to create a public server you need to apply for server files etc which I don't think you want to do.
If you just want to try a lot of different vehicles and weapons you could download this test map
https://www.realitymod.com/forum/f354-c ... eased.html
If you want to try all the Jets and helicopters you should go for this test map
https://www.realitymod.com/forum/f354-c ... eased.html
If the vehicles are not already in the map you need to spawn them manually with Rcon commands.
https://www.realitymod.com/forum/f189-m ... mands.html
If your trying to spawn something that is not in the map files the game will crash, but those maps should have almost everything in them.
You can enable rcon commands from the Pr 1.0 launcher in the options.
Another option that I use myself is just to start a "large" layout map with a faction I want to test and then I spawn the vehicles on that map.
Re: Creating a server with more vehicles in
Posted: 2013-09-23 12:19
by SShadowFox
You can add the vehicles you want in the Editor, if you want to replace a vehicle or modify the spawn time, you can do it editing the "gameplayobjects.con" in the map layer you want.
e.g. albasrah/server.zip/gamemodes/gpm_insurgency/32/gameplayobjects.con
Gonna replace this Landrover with a Warrior IFV.
Code: Select all
rem [ObjectSpawnerTemplate: cpname_albasrah_insurgency32_landrover_nvcp]
ObjectTemplate.create ObjectSpawner cpname_albasrah_insurgency32_landrover_nvcp
ObjectTemplate.activeSafe ObjectSpawner cpname_albasrah_insurgency32_landrover_nvcp
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 [color=Red]gb_jep_landrover[/color]
ObjectTemplate.minSpawnDelay [color=green]99999[/color]
ObjectTemplate.maxSpawnDelay [color=green]99999[/color]
ObjectTemplate.TimeToLive 99999
ObjectTemplate.Distance 100
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
Code: Select all
rem [ObjectSpawnerTemplate: cpname_albasrah_insurgency32_landrover_nvcp]
ObjectTemplate.create ObjectSpawner cpname_albasrah_insurgency32_landrover_nvcp
ObjectTemplate.activeSafe ObjectSpawner cpname_albasrah_insurgency32_landrover_nvcp
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 [color=Blue]gb_apc_warrior[/color]
ObjectTemplate.minSpawnDelay [color=Green]99999[/color]
ObjectTemplate.maxSpawnDelay [color=Green]99999[/color]
ObjectTemplate.TimeToLive 99999
ObjectTemplate.Distance 100
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
If you wanna change the spawn time, edit the things marked in Green.
However, if it's an internet server it should have a password and PunkBuster must be off. Also remember to make a backup, or even better, do this in a "pr_edit" folder, in order to prevent you getting kicked.
Re: Creating a server with more vehicles in
Posted: 2013-09-23 17:59
by K4on
Had no time this afternoon, going to switch this thread to the right place now.
And yeah, basically what the guys above said is the way to go mate.
Re: Creating a server with more vehicles in
Posted: 2013-09-23 18:14
by Rabbit
[R-DEV]K4on wrote:Had no time this afternoon, going to switch this thread to the right place now.
And yeah, basically what the guys above said is the way to go mate.
To comfacs and not community modding?
Re: Creating a server with more vehicles in
Posted: 2013-09-24 15:22
by Amok@ndy
moved
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