If you built something and requesting a kit afterwards, you'll built again.
ignore music please.
Re: Squadleader - Radio
Posted: 2013-10-03 15:41
by Moszeusz6Pl
Variables just don't have time to change in time, so game thing you are still using radio. I also think it's shouldn't happened, but have no idea how to fix it(delaying nodes so it can chance to change is a no go, as button nodes don't like delaying)
Re: Squadleader - Radio
Posted: 2013-10-04 13:01
by Ghostwolf
hm. damn. i often destroy crates with that bug...placing an hmg instead of getting a shovel kit^^
Re: Squadleader - Radio
Posted: 2013-10-04 17:25
by dysin
[R-DEV]Moszeusz6Pl wrote:Variables just don't have time to change in time, so game thing you are still using radio. I also think it's shouldn't happened, but have no idea how to fix it(delaying nodes so it can chance to change is a no go, as button nodes don't like delaying)
this is a 1.0 specific bug, never occurring in prior releases.
Re: Squadleader - Radio
Posted: 2013-10-04 18:11
by Boris
I agree there seems to be a bug somewhere here. Happens a lot that opening the build menu throws an HMG down instantly. Very annoying...
Steps to reproduce:
1. Activate radio
2. Click rose 'Build' option
3. Menu list of build items appears - click to build Forward Outpost
4. Deactivate radio
5. Activate radio
6. Click rose 'Build' option - an HMG gets thrown down instantly without having clicked it in the menu list.
I find I can avoid this occurrence by clicking to bring up the 'Remove' menu before clicking to build a second item.