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Burning Sands AI CTD

Posted: 2013-10-09 03:17
by Boris
Seems to be a bug in Burning Sands STD coop causing an AIDLL.dll crash:

[ATTACH]7900[/ATTACH]

I think the vehicle at fault is either the mec_ahe_havoc, or mec_ahe_havoc_sp, or both (maybe they should both be the _sp variant?).

To reproduce: Just run a coop game for 'a while', something like 10-30 minutes, and it should crash out at some point.

UPDATE: I can confirm it crashes if either of these vehicle variants are included.

Re: Burning Sands AI CTD

Posted: 2013-10-11 16:46
by ballard_44
DJBarney reported this awhile ago and I can confirm that it does happen.

Boris, are you saying that if you delete both Havocs from the map it will play though without a crash?

Re: Burning Sands AI CTD

Posted: 2013-10-16 18:48
by Boris
Yes, it seems that way. I've played probably 6 full rounds through without issue with the 2 Havocs removed, but never managed more than about 30 minutes with them included. I noticed it had a tendency to CTD whenever the Havoc came close, ready to fire on me. I'm guessing it could be something like a bot trying to fire a primary or secondary weapon that's not been setup right in the tweak file, hence the PINone error.

Re: Burning Sands AI CTD

Posted: 2013-10-16 19:55
by melonmuncher
Thanks man, fixed for next patch