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[Map crash] vBF2 menu texture (80%)

Posted: 2013-10-13 15:35
by Otvaga
Image

This is what happens when I try to load my map. The crash happens at 80% and I have tried almost everything. The Init.con is ok, there are no vBF2 vehicles on the map, only tested PR vehicles. Other maps in the game still load up fine.

Any suggestions? This is driving me nuts and it would be very nice to testplay this map as it's almost done (old, but now finished map for the Dutch Armed Forces.. ;) )

Re: [Map crash] vBF2 menu texture (80%)

Posted: 2013-10-13 18:39
by Daniel
But that one path says: ".../vehicleicons/air_j10 " which is a vBF2 fighter aircraft...

Re: [Map crash] vBF2 menu texture (80%)

Posted: 2013-10-13 19:26
by Otvaga
Yes I know, but it isn't spawned on the map.

Re: [Map crash] vBF2 menu texture (80%)

Posted: 2013-10-13 20:14
by Amok@ndy
are you using booster_ zips ?

its enough when you have it in your clientarchives.con and your serverarchives.con

simply remove it from them and pack the objects you need to your mapfiles

its caused because the booster_ zips contain everything and not only staticobjects

Re: [Map crash] vBF2 menu texture (80%)

Posted: 2013-10-15 06:41
by AfterDune
Something on the map is pointing to that icon, which doesn't exist anymore. Just need to find out what object is doing that. Do you have the Dutch faction on the map or..? And what assets are you using?

Re: [Map crash] vBF2 menu texture (80%)

Posted: 2013-10-16 16:18
by Otvaga
Yes I have commited it yesterday, I have temporarily fixed the error by putting the vBF2 atlas files in the map's zips