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Insurgency maps with AAS - like?

Posted: 2013-10-18 10:44
by K4on
Lashkar Valley AAS was my first try of introducing a semi new gamemode: As Bluefor, clean the area from the Taliban or lose.
(The entire area is under control by Taliban at the beginning)

As Bluefor you can win by outcapping or reaching a very very high Bluefor KD (which would only rarely happen).

It simulates how it is in RL, the NATO forces have way less casualties than the Taliban and are better equipped. However the Taliban can hide everywhere, and seem to be everywhere, this is why the Taliban get this high ticket amount.


Now the question to the community, do you enjoy lashkar AAS, and would you like to see more INS maps featuring "Assault AAS"? I could think of Archer for example. Or do you dislike being pushed back as the Taliban team, because Bluefor is much more armed and has superior assets?

Discuss

Re: Insurgency maps with AAS - like?

Posted: 2013-10-18 11:49
by Gracler
I think iv'e played this 1 time and blue-for won with a few tickets left. Blu-for was extremely careless and just kept feeding the meat grinder so they really should have lost imo.

If bluefor is just the slightest organised they can easily waste those extra 250 tickets the insurgents get. The apc's alone can do that.

It is not very enjoyable being run over by a train as it feels playing the insurgents and since it is AAS the insurgents are almost forced to make a front-line which they obviously are very bad at.

Why not have 3 flags that blu-for need to get control of in order to win and the insurgents have almost unlimited tickets and need to prevent them from getting control of all flag's at once.

This way Blu-for is forced to divide there superior forces into 3 smaller forces, and they have to make good use of there air-transport to quickly divert forces where it is most needed to prevent the insurgents from overrunning one flag.

Re: Insurgency maps with AAS - like?

Posted: 2013-10-18 11:50
by Pronck
I tend to enjoy it more than regular insurgency, but the map should fit it. I think Lashkar and Korengal are perfect for this since you have to fight now for strategic valleys, roads, bridges instead for a cave far, far away.

Once I played Lashkar AAS and the Germans had big trouble getting out of the greenzone and got surrounded a few times, it felt like a good revenge, something I've been hoping for quite a while. Insurgency tactics with luring troops away tend to be more useful now.

On Korengal the same thing, the outpost is more useful now due to his overwatch over a large part of the valley. I believe that once the BLUFOR gets their firepower over there in time they have a better opportunity to win the game than on insurgency.

I think Afghanistan maps with large compounds, villages and rural areas are better suited for an AAS type than insurgency. I suggest giving the BLUFOR all the flags for once that the Taliban has to attack like what happened in Helmand Province in 2006 I believe.

However there is one thing I miss, and that's mainly due to server rules. Once the Coalition forces fail to capture the first objective you cannot knock them out by engaging them in their outposts, a game mode where this is possible (and a server who's not moaning about firing at the BLUFOR main) would even things out.

Re: Insurgency maps with AAS - like?

Posted: 2013-10-18 12:03
by Gracler
I agree it is more enjoyable than regular insurgency except if im not mistaken you don't get weapons spawning from caches to use do you? why is that?

Re: Insurgency maps with AAS - like?

Posted: 2013-10-18 12:10
by K4on
Regarding Graclers post at the beginning: Stats related, the Taliban team won more AAS rounds than Bluefor. The difficulty also depends strongly on the active attack route.

Second, there are multiple caches around the flag positions, where Taliban can request kits and rearm.

Re: Insurgency maps with AAS - like?

Posted: 2013-10-18 12:21
by Spook
Everytime I played Lashkar AAS, the Germans steam rolled the taliban. The biggest problem is the amount of APCs. They get what, 5 APCs? If only 2 or 3 are online at the same time and the crewmen have average driving skill, then the taliban are doomed. They just hammer you down from distance from multiple directions. Around 3 LATs are needed to disable a PUMA and there is only one HAT for the taliban + the lack of crates. I avoid playing Lashkar AAS until some balancing is done there. Reduce APC amount to max. 2 at the same time. The Germans already have the best rifles ingame, adding 5 Pumas which belong to the best APCs in PR is just too much.

btt: Since I did not enjoy a single round of AAS on Lashkar and I did not get to play Korengal AAS yet so I cannot really tell whether this whole concept works out or not.

Re: Insurgency maps with AAS - like?

Posted: 2013-10-18 12:23
by Walmarx
It would be nice for Taliban to have map indicators for cache locations. Also, I like Gracler's suggestion about simultaneous flags, that model is great fun on Burning Sands INS.

Re: Insurgency maps with AAS - like?

Posted: 2013-10-18 14:55
by dysin
[R-DEV]K4on wrote: Now the question to the community, do you enjoy lashkar AAS, and would you like to see more INS maps featuring "Assault AAS"? I could think of Archer for example. Or do you dislike being pushed back as the Taliban team, because Bluefor is much more armed and has superior assets?

Discuss
i've played this maybe 5 or 6 times, with the taliban winning maybe 60 or 70% of these.
with the lashkar terrain, the ins team can break contact, which is a defining trait of an effective insurgency. that's not true in b5 karbala, for example. they also get the logistic advantage, with clever hideout placement that can be difficult to locate, even with the uav.

this same property is true for the remaining maps that host both ins and aas. iron ridge, dragon fly, ramiel, gaza, korengal, marlin... they all have either dense urban settings or difficult and complex terrain features. these maps would all work well with this layout, in my opinion.

something else is that this hybrid layout is reflective of modern battlefields (like you mentioned), such as fallujah or grozny. caches were simply stockpiles. another means to maintain a defense. in this mode, flags should represent high grounds or intersections that progressively constrict the enemy options for mobility. too often, flags are just a 150m radius on a random apartment block. there's no advantage to taking it. no advantage in holding it. when there's a 4-lane highway that meets 5 other roads and you're dying for a couple of buildings 200m away, you've made some poor choices. i think that a few minor tweaks, live you've made with lashkar, can make huge differences in how well a map plays for either side.

Re: Insurgency maps with AAS - like?

Posted: 2013-10-18 20:04
by Vicious302
I love em, mainly because I think regular AAS is slightly boring and overplayed. I haven't been in many RL situation but regular AAS doesn't feel realistic at all. Convention forces are rarely going to send just a few armor units into a battle, your going to see an entire horizon of armor, so the infantry based game play that most maps lend themselves to, is more situated towards insurgency where you tactically use a few pieces of armor. AAS should be 50% of the way towards vehicle warfare and with like 66 more slots on the server, then regular AAS would be fun and exciting, til then AAS+INS is awesome for those of us who can handle it.

Re: Insurgency maps with AAS - like?

Posted: 2013-10-18 21:28
by Kerryburgerking
Well since most INS map are taliban/iraqi or w/e insurgents, couldn't you put MEC as the AAS team. Kinda like you did with Asad Khal. For example Canada vs MEC on Operation Archer would be an interesting concept.

Re: Insurgency maps with AAS - like?

Posted: 2013-10-20 18:54
by Wheres_my_chili
Kerryburgerking wrote:Well since most INS map are taliban/iraqi or w/e insurgents, couldn't you put MEC as the AAS team. Kinda like you did with Asad Khal. For example Canada vs MEC on Operation Archer would be an interesting concept.
That actually sounds really cool. I always thought Archer would make an amazing AAS map.

Re: Insurgency maps with AAS - like?

Posted: 2013-10-23 02:56
by waldov
The AAS layer on Lashkar valley is far superior to its insurgency layer IMO, whoever idea it i salute you. It more accurately simulates the large scale Coalition operations in Afghanistan which have been fought almost conventionally by the Taliban. Archer could really do with an AAS layer as well given its scale and layout. As a matter of fact most large Insurgency maps could do with an AAS layer maybe even Fallujah with its tight urban design.

Re: Insurgency maps with AAS - like?

Posted: 2014-01-17 13:07
by Kerryburgerking
Image
Bumping this. Could'nt maps like Karbala be made easy into AAS maps? If we would use the co-op layout there would be much fighting in the city.

Re: Insurgency maps with AAS - like?

Posted: 2014-01-17 13:44
by eversmen_br
I loved Lashkar Valley *** well done. always found the cache when i needed.

The other Insurgent *** maps need to learn a little bit from you.

Insurgents do not have supply's and some devs pretty much hide *** caches , like Gaza a city that big finding a cache is really difficult.

While blufor can dump supply's every where , insurgents have one cache per flag ... should be at least 2 like Assad Khal before they changed to 1.

Re: Insurgency maps with AAS - like?

Posted: 2014-01-17 15:46
by SIDEKILL3R
Please do it!!!!

Re: Insurgency maps with AAS - like?

Posted: 2014-01-17 16:10
by tatne
Ins maps on AAS sounds epic.

Re: Insurgency maps with AAS - like?

Posted: 2014-01-17 19:05
by IWI-GALIL.556FA
I enjoy Lashkar AAS and want more!!! They're never played enough IMO. :)