Insurgency imbalanced
Posted: 2013-10-24 07:24
Lets face it 1.0 insurgency is ridiculously imbalanced.
reasons are:
A:Not enough RPGs
B:Not enough RPG ammo
C:Not enough AA
D:No RKGs easily available
E:Mines get set off by friendly's too easily
F:.50 cals dont churn up helicopters
If these issues were addressed Insurgency would work alot better again but ATM it is terribly imbalanced for the most part. Its not just a matter of who wins or loses at the end its also just generally getting slaughtered by assets that sucks. I played a round of Ramiel today where little birds just hovered around with impunity and slaughtered our team, though we won the round without losing a flag spending most of the time helplessly watching helicopters hover over your team and then swoop in with rockets wasnt the funnest. Even just adding AA kits back would have sorted this out, and the technicals didnt seem to shread through the little birds even with descent bursts. the horror.
reasons are:
A:Not enough RPGs
B:Not enough RPG ammo
C:Not enough AA
D:No RKGs easily available
E:Mines get set off by friendly's too easily
F:.50 cals dont churn up helicopters
If these issues were addressed Insurgency would work alot better again but ATM it is terribly imbalanced for the most part. Its not just a matter of who wins or loses at the end its also just generally getting slaughtered by assets that sucks. I played a round of Ramiel today where little birds just hovered around with impunity and slaughtered our team, though we won the round without losing a flag spending most of the time helplessly watching helicopters hover over your team and then swoop in with rockets wasnt the funnest. Even just adding AA kits back would have sorted this out, and the technicals didnt seem to shread through the little birds even with descent bursts. the horror.