Does the RPG-7 need improvement?
Posted: 2013-10-29 05:03
Maybe it always has been but with the nerfing the insurgent faction has seen in 1.0 the RPG-7 has really stood out to me as a piece of sh*t to be honest especially given that it is the primary means of dealing with Armour (now that garys and arty IEDs aren't so overpowered). To save you from a list of personal experiences and frustrations ill give you a brief summary of its major drawbacks:
1: Appalling accuracy/deviation. Maybe this is more realistic at longer range but apparently the RPG is a simple point and shoot weapon at ranges below 200 meters without having to wait a vital 5+ seconds for it to "settle" as in the game ATM.
2: Limited ammo. Though 2-3 rockets is a typical combat load in most skirmishes and engagements in modern conflicts in the middle east in full on battles and clearing operations (as Insurgency simulates) more rockets would definitely be carried. The problem of low ammunition is also further multiplied by the fact that most insurgents no longer carry ammo bags.
3: No sighting for below 200 meter's: I know i created a thread for this already but ill include it here as ive found it very frustrating to overshot targets so often at close ranges (ie. Typical ranges).
4: Nearly no Anti personal effect: If you've seen any videos or read any first hand accounts from Iraq or Afghanistan you'll know that insurgents almost always use there RPGs against infantry, sometimes even as much as they do against vehicles. Put it how you will but nearly 1 KG of high-explosive detonating anywhere near you is gonna do more then blur your vision.
There is no doubt one of the underlying causes of Insurgency modes lack of balance lies with the RPG I think if most of these issues could be addressed then Insurgency mode would be more balanced, realistic and most importantly of all funner for BOTH teams.
note to moderators: This isn't a suggestion as no solutions are actually made only problems are pointed out.
1: Appalling accuracy/deviation. Maybe this is more realistic at longer range but apparently the RPG is a simple point and shoot weapon at ranges below 200 meters without having to wait a vital 5+ seconds for it to "settle" as in the game ATM.
2: Limited ammo. Though 2-3 rockets is a typical combat load in most skirmishes and engagements in modern conflicts in the middle east in full on battles and clearing operations (as Insurgency simulates) more rockets would definitely be carried. The problem of low ammunition is also further multiplied by the fact that most insurgents no longer carry ammo bags.
3: No sighting for below 200 meter's: I know i created a thread for this already but ill include it here as ive found it very frustrating to overshot targets so often at close ranges (ie. Typical ranges).
4: Nearly no Anti personal effect: If you've seen any videos or read any first hand accounts from Iraq or Afghanistan you'll know that insurgents almost always use there RPGs against infantry, sometimes even as much as they do against vehicles. Put it how you will but nearly 1 KG of high-explosive detonating anywhere near you is gonna do more then blur your vision.
There is no doubt one of the underlying causes of Insurgency modes lack of balance lies with the RPG I think if most of these issues could be addressed then Insurgency mode would be more balanced, realistic and most importantly of all funner for BOTH teams.
note to moderators: This isn't a suggestion as no solutions are actually made only problems are pointed out.

