Performance Test - pr_fpstest
Posted: 2013-11-01 14:03
I made a small spinoff PR-mod, named "pr_fpstest". It loads all PR 1.0 files, but is not using the PR Launcher. Instead it's using the old "pr.exe". I'd like you guys to try this out, see if FPS is better than what you get in 1.0.36.0.
I'd like to know if the launcher is somehow eating performance away. If there's no change in performance, then it must be something else, but at least we know for sure.
Download and "installation"
Download this file: https://dl.dropboxusercontent.com/u/104 ... pstest.rar (8 MB)
It contains a folder "pr_fpstest". Place this folder inside the mods-directory of BF2. In most cases, this is something like:
Windows XP: C:\Program Files\EA Games\Battlefield 2\mods\
Windows Vista/7/8: C:\Program Files (x86)\EA Games\Battlefield 2\mods\
Launch "pr_fpstest" using pr.exe, this file is located inside that folder.
Note: If people don't "understand" how to "install" this, or have issues somehow, I'll make a simple installer later. But I first need to know if everything loads OK.
Weird visual things
Some things may look a bit odd. You'll see some unused launcher space in your screen, which looks like the screenshot below. Also, your compass marker (for move, attack, etc.) won't display properly. But that doesn't matter, this is just to see what FPS is like anyway.

Dedicated server
I tried running this mod on a dedicated server. It works fine on a local dedicated server, so I'm pretty sure it works on a real dedicated server as well. If a server admin is willing to host "pr_fpstest" on a dedicated server, feel free to do so.
If you see a dedicated server running, please join it. It should work as far as I know.
Do all maps load OK?
Well, first of all, I made this spinoff quite fast, so I may have made a typo here and there. For example, all levels are still being loaded from your PR installation (mods/pr/). I've tried a couple of maps and they worked fine. If I made a typo, you'll CTD when you try to run the map. Please let me know and I'll fix that up asap (or simply not load that map anymore). If a map loads fine, it counts for all layers, so if you test just one layer of a map, it'll work for the other layers too.
Please report back if you could succesfully load a map that didn't have a "yes" yet. Then I'll update this list.
What to test?
1.
Run a map in normal PR 1.0 and see what the FPS is like. You can check the FPS by opening your console (default is ~ or END-key). Then type: renderer.drawfps 1
This will display a little red text on the topleft of your screen. This is enabled by default in pr_fpstest however.
Anyway, check if there are differences in FPS when running both mods.
2.
Loading times, are they any different? I don't think so, but always good to compare some numbers.
3.
Play a COOP game in PR 1.0 and then pr_fpstest and see what it does to performance.
4.
If someone runs a dedicated server, join it and play some games.
If you've tried all or some of the above, please post back here and share your findings.
I'd like to know if the launcher is somehow eating performance away. If there's no change in performance, then it must be something else, but at least we know for sure.
Download and "installation"
Download this file: https://dl.dropboxusercontent.com/u/104 ... pstest.rar (8 MB)
It contains a folder "pr_fpstest". Place this folder inside the mods-directory of BF2. In most cases, this is something like:
Windows XP: C:\Program Files\EA Games\Battlefield 2\mods\
Windows Vista/7/8: C:\Program Files (x86)\EA Games\Battlefield 2\mods\
Launch "pr_fpstest" using pr.exe, this file is located inside that folder.
Note: If people don't "understand" how to "install" this, or have issues somehow, I'll make a simple installer later. But I first need to know if everything loads OK.
Weird visual things
Some things may look a bit odd. You'll see some unused launcher space in your screen, which looks like the screenshot below. Also, your compass marker (for move, attack, etc.) won't display properly. But that doesn't matter, this is just to see what FPS is like anyway.

Dedicated server
I tried running this mod on a dedicated server. It works fine on a local dedicated server, so I'm pretty sure it works on a real dedicated server as well. If a server admin is willing to host "pr_fpstest" on a dedicated server, feel free to do so.
If you see a dedicated server running, please join it. It should work as far as I know.
Do all maps load OK?
Well, first of all, I made this spinoff quite fast, so I may have made a typo here and there. For example, all levels are still being loaded from your PR installation (mods/pr/). I've tried a couple of maps and they worked fine. If I made a typo, you'll CTD when you try to run the map. Please let me know and I'll fix that up asap (or simply not load that map anymore). If a map loads fine, it counts for all layers, so if you test just one layer of a map, it'll work for the other layers too.
Spoiler for \"Which maps run OK? Click here to find out\":
What to test?
1.
Run a map in normal PR 1.0 and see what the FPS is like. You can check the FPS by opening your console (default is ~ or END-key). Then type: renderer.drawfps 1
This will display a little red text on the topleft of your screen. This is enabled by default in pr_fpstest however.
Anyway, check if there are differences in FPS when running both mods.
2.
Loading times, are they any different? I don't think so, but always good to compare some numbers.
3.
Play a COOP game in PR 1.0 and then pr_fpstest and see what it does to performance.
4.
If someone runs a dedicated server, join it and play some games.
If you've tried all or some of the above, please post back here and share your findings.

