Hard to say excatly when Falklands will be back in PR.
The problem is I'm really busy with other PR stuff and don't have any time to work on it myself and its the same story for all the other devs too.
Main thing holding it back from being re-integrated is just bringing up the code to v1.0's standard, like new deviation of the weapons (pretty simple tweak tbh), new vehicle code like giving the light supply crates to the correct choppers etc, making the new kits like the Machine Gunner and Spotter kits, and other simple stuff like that but stuff I can't afford to do myself right now.
On top of that I'm also slightly waiting out on a few bits of new content that I would like to have in the next release although none of it is critical, and most of it isn't far off from being done either, and most of this stuff is being developed by community members.
I'm also hoping at doing a few tweaks to the map which only really I can do and that will take about a weeks work to do, possibly a bit more but not critical, would just significantly improve the Vehicle Warfare mode which went down surprisingly well last time other than when 64 players where on the map, let alone 100, but again nothing that is super critical to the next release either.
Really what I need is someone from the community willing to bring the code to v1.0's code standards so its ready to be integrated into the mod. Once that's done then reintegrating it back into PR is relativity easy, but still something I and a couple of other devs would need to set aside some time for, to get it fully out the door which I can't do right now. So if anyone is willing to do the coding work for this give me a shout and we will go from there
But when PR:F is re-integrated into the mod, we will most likley release it though the PR Updater.
Cheers!