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Procedure for when there's no discovered cache.

Posted: 2013-11-21 08:59
by Kommandos0
I'm just wondering what you guys do when a cache hasn't been discovered as I don't really know what to do when it comes to this part of Insurgency when I'm squad leading.

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-21 09:01
by Finrar
Take a good position, farm some kills and get the intell

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-21 13:20
by Jamaican
I usually head towards the location contacts are coming from, as their usually spawning of a hideout or unknown cache. Or if by a fb that's being attacked i stay and defend as the insurgents usually keep attacking and you can get intel that way.

You cant see the unknown cache but by being in the general location of it you can make it harder for them to secure it with hideouts and Ieds.

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-21 14:04
by saXoni
Kommandos0 wrote:I'm just wondering what you guys do when a cache hasn't been discovered as I don't really know what to do when it comes to this part of Insurgency when I'm squad leading.
Depends on how many tickets you've got. If you're low on tickets and you think you've got enough intel points you might want to go back to main and wait for the next cache to appear. If you've got more than enough tickets there's nothing wrong about searching the map for the enemies to either find the new location or gather more intel points.

Having one squad search the map while the rest is waiting in main is also a tactic that'd work well for an organized team.

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-21 14:31
by Gracler
You need 75 intel points by default and you lose 10 if you shoot a civilian so be careful with that. Instead hunt them with shotguns or use restrainers on any insurgent to gain 10 points.
Regular kill is just 1 point so you have to kill a lot if civilians are killed.

But id say the best thing is to take it easy when you got no Intel and try to cover all directions so you don't get ambushed for no reason.

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-21 20:17
by matty1053
saXoni wrote: Having one squad search the map while the rest is waiting in main is also a tactic that'd work well for an organized team.
Why would you do this?

Plus it's pretty unlikely you would have people wanting to do that. Even if it was a organized team.

42 players in main sitting there? Yeah, that will NEVER happen. Unless you have NO fobs.



Also, it depends what map you are on. It is pretty obvoius on the caches on Karbala.

But nearly everymap has the 'obvious caches'.

Unfortunantly I have to add on... You would have team kills and basically a party going on in main if that was actually possible to have everyone stay in main while one "spec 0ps" squad is searching for a cache.

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-21 20:53
by saXoni
matty1053 wrote:Why would you do this?
Because they don't cause as much attraction as a whole team would do, nor do you lose a lot of tickets if they get spotted.
matty1053 wrote:Plus it's pretty unlikely you would have people wanting to do that. Even if it was a organized team.
No it's not: During the glory days of TG this was standard procedure. All you need is a commander and players willing to cooperate.
matty1053 wrote:42 players in main sitting there? Yeah, that will NEVER happen. Unless you have NO fobs.
Again; all you need are players willing to cooperate.

matty1053 wrote:Unfortunantly I have to add on... You would have team kills and basically a party going on in main if that was actually possible to have everyone stay in main while one "spec 0ps" squad is searching for a cache.
No there wouldn't. I'd like to tell you about a special type of players called "admins". They're there to prevent stuff that's not appropriate on the server from happening, and if it does it's their job to handle the situation by either warning, kicking or banning the offenders - believe it or not, they do in fact come in quite handy!




Peace and fucking love,
saX.

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-25 05:51
by 40mmrain
Just start throwing FOBs up, usually. Armour always performs recon by fire, literally, so eventually you'll get intel, and the more FOBs you ahve hte more likely you're going to have the cache land close to one.

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-25 12:33
by Rudd
Take control of easily defenisble locations that you can observe and engage from to some extent, if you have air power or UAVs, let them do the heavy scouting, once they have a likely location or a good target to gain intel, sally forth and take control of that point and hopefully a cache will spawn while you do it.

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-26 18:15
by gazzthompson
One thing you shouldn't do is do not go into the damn city.

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-26 18:25
by Murphy
I think Rudd has it on the money.

When we're without intel the squad normally finds a really obnoxious position to defend and we tempt the insurgents to bring the fight to us. If you have a good spot you will slaughter the attackers and bring more attention to your position, this usually ends up as a solid way to gain intel as long as everyone does their job and the squad doesn't wipe.

With the new rules brought to INS mode killing civilians is probably the most common cause of BLUFOR failure. I used to kill civis regularly with the logic of keeping our position hard to ID, but since the 1.0 rules I've had to drop that train of thought. There are too many players who need to make this adjustment, there are very few situations where BLUFOR should lose a round.

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-27 18:32
by NyteMyre
Kill civilians....

At least, that's what I see everyone doing

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-28 15:35
by Solid Knight
Kill civilians then cry about how we don't have intel.

Re: Procedure for when there's no discovered cache.

Posted: 2013-11-28 18:19
by Rudd
On the other hand, for insurgents, when there is no discovered cache, you need to get Blufor to expose themselves.

The white ammo technicals are one of the most powerful assets you have for this.

You need to get a fake cache set up and just spam RPGs etc off it.

This allows you to choose your fighting position, hopefully with IEDable approaches.

This tactic requires at least a squad worth of men, more is better. But mobile forces like 2 techies running around killing targets of opportunity is also good. SPG technicals are great for long range bombardment, even if it is just suppresion it is good.

If Blufor are holed up in a building, they are safe...but easy to suppress.

If blufor are in the desert, just leave them alone unless you have mortars.

Just remember, without a cache, your supply lines are long and vulnerable; you will never win in a sustained fight and attrition will give the enemy what they want - INTEL.

Re: Procedure for when there's no discovered cache.

Posted: 2013-12-05 05:19
by Bringerof_D
Pull your forces back out into open ground, set up an all round defensive position with a fob and wait. preferably you'll want a position which can command a great deal of the surrounding land that way it'll be harder for the OpFor to sneak up close to you. have the armor situated behind the infantry defensive lines in a position from which they can engage any targets which may expose themselves. Lastly allow your aircraft and UAV to do all the recce work.

If you have a rough idea of where the cache may be, or the UAV/aircraft spot enemy activity, that is when you send in a squad or 2 to probe those areas. The probing squad/s should not commit to any engagements with the enemy and move through the suspected areas as best they can without fighting. if they do come under contact they should withdraw and cloverleaf for another approach. Once the suspect areas have been developed and you have a rough idea of whats what, coordinate with air assets and mortars for more precise fire missions using the probing squad/s as spotters.

If you're not confident in any squads ability to survive probing the suspect areas, then it is best to avoid entering built up areas of any variety. draw the enemy out to you. if they do not come use aircraft and mortars to rake for intel points

one can only assume that by this point you'll have a cache location revealed.