[?]Welding up a model automatically
Posted: 2013-12-11 13:42
Hello, guys, i have a little issue here.
I have this model of Garrus extracted from Mass Effect 3 files which i want to get 3D printed for a friend of mine.

The issue is that as I have found out you need to the mesh welded up into one piece or else it will go wrong on export to STL.
The thing is divided into quite a few separate meshes, and welding it all up manually is a idea i dont fancy at all. So, do you gusy have any tips on hasting it up a bit? The resulting tris count etc doesnt matter really as its not going ingame.
The best idea I have had so far is using Boolean tool to do some of the cutting and then cleaning up manually after it, but that turns out to take a while as well... And it is really messy.
Any input is welcome, thanks!
(Im using 3ds max 2014 atm, but willing to switch to max 9 if necessary or some other student available software, like maya etc.
I have this model of Garrus extracted from Mass Effect 3 files which i want to get 3D printed for a friend of mine.

The issue is that as I have found out you need to the mesh welded up into one piece or else it will go wrong on export to STL.
The thing is divided into quite a few separate meshes, and welding it all up manually is a idea i dont fancy at all. So, do you gusy have any tips on hasting it up a bit? The resulting tris count etc doesnt matter really as its not going ingame.
The best idea I have had so far is using Boolean tool to do some of the cutting and then cleaning up manually after it, but that turns out to take a while as well... And it is really messy.
Any input is welcome, thanks!
(Im using 3ds max 2014 atm, but willing to switch to max 9 if necessary or some other student available software, like maya etc.