It seems that MG's (not AR's) have inadequately bad accuracy if fired "from hip" when compared to RL. You don't believe me? Try and grab a PKM or M240 or M60 in PR and shoot a burst without aiming/deploying the weapon. Then look at this video (start at 6:00).
Re: MG hip fire
Posted: 2013-12-16 23:10
by tankninja1
Believe this is a feature. The MG's are intended for a more defensive firing mode and have no undeployed firing position like the AR or to put it another way AR's and MG's are like the sniper/marksman kits. The sniper is more accurate and does more damage while the marksman can move with the squad and provide long-range fire with the con that a marksman does less damage.
Re: MG hip fire
Posted: 2013-12-16 23:53
by saamohod
tankninja1 wrote:Believe this is a feature. The MG's are intended for a more defensive firing mode and have no undeployed firing position like the AR or to put it another way AR's and MG's are like the sniper/marksman kits. The sniper is more accurate and does more damage while the marksman can move with the squad and provide long-range fire with the con that a marksman does less damage.
I would agree with that, but the majority of HMG kits have no scopes (such as Taliban, Militia, Hamas, ARF, IDF, Canada, France, Germany,UK). Therefore they are pretty much useless at long range (if compared to scoped small-caliber LMG's aka AR kits) as well as being useless at close range (because of handicapped and unrealistic hip fire). Weird, isn't it?
Re: MG hip fire
Posted: 2013-12-17 12:58
by [FSA]IrRahman
You're right saamohod.
Re: MG hip fire
Posted: 2013-12-17 19:28
by waldov
no point basing it off videos like that, after running around through rough terrain with a descent load on your back you're not exactly gonna hip fire a 9kg gun with anything resembling accuracy. Also it is intended as a harder hitting long range weapon and even if its lacking optics it is still effective at sustained suppressing fire or powerful bursts.
Re: MG hip fire
Posted: 2013-12-17 19:49
by CL0WN
The problem is most machine guns only have ironsights... It's probably more realistic, but its a major shortfall if you consider the gampelay aspect. I never see MMG's on above mentioned factions (at least on large maps), which is kinda sad because im personally a big fan of MMG's...
Re: MG hip fire
Posted: 2013-12-18 12:08
by _Fizzco_
Right click when you request it, most if not all (other then maybe IDF) have a scope on their MG. However different factions will still just be leftclick for the scope
Re: MG hip fire
Posted: 2013-12-18 13:27
by saamohod
_Fizzco_ wrote:Right click when you request it, most if not all (other then maybe IDF) have a scope on their MG. However different factions will still just be leftclick for the scope
You are confusing MG kit with AR kit. The ones I mentioned before (Taliban, Militia, Hamas, ARF, IDF, Canada, France, Germany,UK) do not have scoped MG kits.
Re: MG hip fire
Posted: 2013-12-18 17:08
by Rudd
the point of the MG kit is suppression at long range, killing power at short range. The length and weights of these weapons prohibit their easy movement as a CQB weapon. Even teh MEC's MG which is a MG3 confoms to these rules as it has a whole box of 7.62 which would be damned heavy.
The scoped MGs are indeed monsters to defeat, however the Project Reality team suprisingly has no control over the supply of weapons to the factions featured in PR, and you get what that faction gets IRL as much as possible.
To sucessfully use the MG kit, you would be well advised to work with your squad leader or spotter kit to engage targets at longer ranges. All because you aren't killing people in that bunker/building/castle, you are removing their ability to engage you and your squad with suppression; the LMG and MG kits are the best at this role. Long range point killing is the role of teh marksman/sniper or your assaulting element.
Play the kit in this manner, don't try and make it conform to how people use an M240 on COD
The kit probably isn't perfect, but I don't see it moving out of the role I have just described. Increasing damage or suppression radius or something like that might be appropriate however.
Re: MG hip fire
Posted: 2013-12-18 17:39
by Spec
Firing a weapon without using iron sights does not mean you shoot from the hip. It means you shoot from a low-ready position (other people see you pointing the barrel towards the ground). Naturally, that won't hit much.
Re: MG hip fire
Posted: 2013-12-18 23:24
by Kerryburgerking
[R-DEV]Rudd wrote:and you get what that faction gets IRL as much as possible.
Then why do every russian soldier have a scope on his AK? Why is the T90 their MBT even though T72/ T-80 is more common?
Re: MG hip fire
Posted: 2013-12-18 23:33
by Rudd
Kerryburgerking wrote:Then why do every russian soldier have a scope on his AK? Why is the T90 their MBT even though T72/ T-80 is more common?
The tank is a T80 iirc, however the model is the vbf2 one that has been reskinned to look as near as we can get until a fully custom model is made. We'd rather use that then the T72 because generally it works better for balance.
The scope thing, a few people have mentioned it. As seen with teh IDF faction, when a reliable source arrived on teh scene and said 'take away teh scopes' we did it. We just need reliable information, not just peoples' opinions. Recent personal experience, reputable sources etc.
edit, if there's anything there you want to discuss, make a new thread please, keep this topic on track
Re: MG hip fire
Posted: 2013-12-18 23:36
by tankninja1
Kerryburgerking wrote:Then why do every russian soldier have a scope on his AK? Why is the T90 their MBT even though T72/ T-80 is more common?
Because the scope is an option and what most people prefer the scope. As for the T-90 in game rather than a T-72/T-80 it is because a the T-90 was already available from vanilla BF2 and making a new T-80 or re-textured T-72 would take time, not to mention somebody would have to make it and most of the devs would prefer to work a new projects.
Re: MG hip fire
Posted: 2013-12-19 00:03
by Heavy Death
Lol, there we go again with the - No scope = No long range capability.
Weapons shoot the same bullets, scoped or not so yeah... Its as useful as any other. The skill of user however...
Re: MG hip fire
Posted: 2013-12-19 00:13
by risegold8929
Heavy Death wrote:Lol, there we go again with the - No scope = No long range capability.
Weapons shoot the same bullets, scoped or not so yeah... Its as useful as any other. The skill of user however...
The dpi of the mouse....
Re: MG hip fire
Posted: 2013-12-19 05:39
by Frontliner
Heavy Death wrote:Lol, there we go again with the - No scope = No long range capability.
Weapons shoot the same bullets, scoped or not so yeah... Its as useful as any other. The skill of user however...
What you can't see, you can barely act against. It's harder to shoot a single pixel than it is to shoot a block, period.
Re: MG hip fire
Posted: 2013-12-19 08:14
by obpmgmua
Taking away the scopes from the IDF was stupid idea. Taking the scopes away from the russians is even dumber. Unless you alleviate it somehow by replacing the scoped rifleman with Unlimited Spawnable SVD with the correct scope. Because AFAIK the russians field 1 svd for every squad. Would it be more realistic? Probably. Would it be balanced? Not likely.
Re: MG hip fire
Posted: 2013-12-19 18:57
by Rudd
Dis is not scopes thread, get back on topic nao.
Re: MG hip fire
Posted: 2013-12-20 06:34
by Riflewizard
I dunno what game you've been playing Rudd, but machineguns are extremely effective against point targets. The killing power is unmatched by any other small-arm.
Re: MG hip fire
Posted: 2013-12-20 14:03
by Rudd
Riflewizard wrote:I dunno what game you've been playing Rudd, but machineguns are extremely effective against point targets. The killing power is unmatched by any other small-arm.
No I agree, but the point is that long range engagement need you to work with a spotter with the unscopes versions