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Vehicle Headlights?
Posted: 2013-12-18 18:20
by Bluedrake42
Working on the Shadowspear mod, and was wondering... if we can implement working flare guns, would it also be possible to make working headlights for vehicles?
Re: Vehicle Headlights?
Posted: 2013-12-18 18:49
by AfterDune
It's possible, yes. I believe EOD had a jeep with headlights that were always on as far as I know. XWW2 also had a jeep with headlights, which you could activate by "firing". What it did was fire very fast and each project was a lightsource. FH2 has searchlights which work a bit similar I think.
Re: Vehicle Headlights?
Posted: 2013-12-18 18:50
by H.sta
Dynamic lights in the refractor engine is really troublesome. All the issues with headlights would just not be worth it I think
Re: Vehicle Headlights?
Posted: 2013-12-18 18:52
by Rudd
which you could activate by "firing". What it did was fire very fast and each project was a lightsourc
iirc this method resulted in massive server lag if there were multiple vehicles
figuring out a way to implement NVGs would be better imo
Re: Vehicle Headlights?
Posted: 2013-12-18 18:55
by Bluedrake42
atm we're looking at a combination of thermal vision and NVGs. Still going through all the pro's and con's though.
Re: Vehicle Headlights?
Posted: 2013-12-21 17:49
by Acemantura
Thermals are better for contrast and for more accurate differentiation between a bush and a ghillie suit.
Si I think perhaps we should focus on getting as meany thermal assets to as many players as would be realistically applied.
Re: Vehicle Headlights?
Posted: 2013-12-24 17:29
by Tim270
Download battleracer and see how Elxx did them.