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I'm confused about arresting civis
Posted: 2014-01-01 16:52
by BlazeItFeget
Hey Guys.
So i've been playing on Fallujah yesterday and my SL killed a Civi and that gave us something negative.
Some days ago i've been playing as Civi and got shot in the face from like 10 meters without having done anything illegal and it said i got killed for helping Insurgents. So the guy who shot me didn't get negative intelpoints. He shot me with his Assaultrifle by the way.
Why did he not get negative Points ?
I've read on the Manual, that you can arrest Civis with the Shotgun if you use Buckshot.
How does that not kill them ?
Can someone explain me what i have to do to legitimately arrest a Civi ?
And what i need to do as a Civi to make the Blufor loose intel ?
Re: I'm confused about arresting civis
Posted: 2014-01-01 16:56
by The Iron Dreamer
Being shot by a shotgun counts as an arrest.
Re: I'm confused about arresting civis
Posted: 2014-01-01 16:56
by labonte95
how long after you spawned were you killed? were you in a vehicle? did you accidentally pull out epipens or the medkit? there are a lot of reasons why you could have been shot.
Re: I'm confused about arresting civis
Posted: 2014-01-01 17:00
by BlazeItFeget
labonte95 wrote:how long after you spawned were you killed? were you in a vehicle? did you accidentally pull out epipens or the medkit? there are a lot of reasons why you could have been shot.
it was about a Minute after my Spawn and I did nothing of the thing you mentioned.
The Iron Dreamer wrote:Being shot by a shotgun counts as an arrest.
Always ? Cause my Squadleader said not to do this.
Re: I'm confused about arresting civis
Posted: 2014-01-01 17:11
by IWI-GALIL.556FA
BlazeItFeget wrote:Always ? Cause my Squadleader said not to do this.
Always afaik
Re: I'm confused about arresting civis
Posted: 2014-01-01 17:13
by BlazeItFeget
IWI-GALIL.556FA wrote:Always afaik
I guess the SL has gotten something wrong then.
But what exactly do i have to do as a Civi to make the Enemy loose intelpoints ?
Re: I'm confused about arresting civis
Posted: 2014-01-01 17:15
by IWI-GALIL.556FA
That I am not 100% sure. Give it a little time and someone will chime in on proper rules. I'm not sure if they're in the manual or not?
Re: I'm confused about arresting civis
Posted: 2014-01-01 17:41
by Murphy
If you pull your medic bag, or epipens out your minute timer starts over. Even if you are just cycling through kits and have the epi in your hand for 0.01 seconds it will reset your time to become a martyr.
Shotguns and restrainers will arrest a civilian, and I remember reading something about knives being able to arrest not but I am uncertain of that (It would only make sense as the IDF/CAF had very few kits with zip ties and are both featured on INS maps).
What you need to do is spawn a bit back from the front lines and take note of the timer, the timer is your life line to martyrdom so check it anytime you spawn, heal or revive a teammate. Always keep tabs on your timer and don't be afraid to stand in the line of fire, some people take kits with weapons and drop them to keep Blufor on their toes, and others carry binos in hand to confuse the enemy.
Some people play civi more as a medic, while others (like myself) choose to become martyrs thus having a much bigger impact on the game. I get really frustrated at short sighted insurgents who get pissy when a civi doesn't want to heal because A) He was hit by blufor rounds and wants to martyr himself or B) Both players will get shot during revive. So if you're dead or wounded and bugging a civi who wont heal you keep in mind he knows what's going on much more then you being dead/in cover, accept your death if he can get negative intel points the enemy has to kill more insurgents for intel which is much more crucial then reviving one guy with an SMLE who will rush into deaths grip anyways.
Posted: 2014-01-01 17:46
by ElshanF
Murphy is it always a minute reset ? Also must you only to be unarmed (no hook etc) to become a civi again or can u have specific items out and still be a civi ?
Re: I'm confused about arresting civis
Posted: 2014-01-01 17:49
by BlazeItFeget
Thanks for this explanation, i got it now.
But is the timer shown anywhere ?
Re: I'm confused about arresting civis
Posted: 2014-01-01 17:56
by WeeD-KilleR
Murphy is not 100% correct. Pulling out the medic kit is allowed. Pulling out the epipen, aswell as the hands for the CPR thingy is not. Further things that will reset your timer:
-Spawning
-Getting revived
-Being in a vehicle
-Dropping your kit/Picking up other kits (even if it's a civi kit)
And that should be it. You can always get arested by a shotgun or the handcuffs (ziptie). They will only get the 10 intel points if you were a civilian (after that 1 minute). Also they can kill you always without a punishment when you are not a civi according to the timer thing.
Edit: No the timer is not shown anywhere. Best thing you could do is to have a watch next to you (as I always have). It helps you with your timing.
Re: I'm confused about arresting civis
Posted: 2014-01-01 18:21
by Jevski
Your wrong about medic bag though. Its resuscitate and epipen that makes you an combatant not the medic bag. And you have to left click when having selected either to be a combatant also, not just select it.
Its all in the manual which people tend not to read.
When playing on the Insurgent faction, players can choose to play as the Civillian
Collaborator, this roles primary focus is to gather intelligence on Coalition forces
and to run interference for the insurgent Cell Leaders. This kit does not come equipt
with any weapons but has a wide variety of equipment and tools. Collaborators can
use their cellphones to spot enemy troops for their team by placing a marker on the
map. If a Civilians is killed it takes 2 minutes to respawn if they are arrested, this is
the penalty if a collaborator is captured and and the Coalition forces gain intelligence
in order to discover cache.
The opposing force can arrest civilians aswell as other insurgents with the
restrainer or the Shotgun with a buckshot round. Civilians that decide to commit
suicide are counted as an arrested and subsequently reward the coalition team with
Intelligence Points, after which it can take about 60-75 seconds to respawn.
Civilians, unarmed Insurgents and Hamas fighters are bound by a particular rules of
engagement (ROE). If a Collaborator does any of the following listed below will be
considered an combatant for 1 minute afterwards and may be shot without penalty:
? pick up a kit with a weapon or use a vehicle
? Perform a resuscitation or administer an epinephrine shot.
If you shoot a civilian, you will face several penalties:
? After your next death you will respawn 120 seconds later per civilian shot (stacks up to 5 minutes
additional delay)
? You will not be able to request any kits for 10 minutes
? Your score is reduced to 0 and the kill will not be listed on the scoreboard
? our team loses 10 intelligence points
Running over civilians in a vehicle
Re: I'm confused about arresting civis
Posted: 2014-01-01 18:25
by saXoni
BlazeItFeget wrote:Thanks for this explanation, i got it now.
But is the timer shown anywhere ?
It's not, no.
Re: I'm confused about arresting civis
Posted: 2014-01-01 18:29
by Murphy
WeeD-KilleR wrote: ...Pulling out the medic kit is allowed...No the timer is not shown anywhere. Best thing you could do is to have a watch next to you (as I always have). It helps you with your timing.
I am quite an effective martyr and if you put your assumption to the test in-game you will enjoy a nice long timer. I've been smoked with a medic bag out numerous times and it resets your civilian status(probably because I was healing, but why else would you have your medic bag out?). Patches do not reset timer, at least I believe so but I don't really use patches safe for myself.
Also checking the map will give you the remaining time for the entire round (on the top if you have never noticed), so you don't have to rely on your alarm clock.
Rocks, binos, hooks, and waving are all allowed, but depending on which equipment you have in hand it is likely to give you away as a civilian (hooks are the most obvious). Walk around with binos, expose your head/back to the enemy to trick them into believe you're an oblivious fighter. Go to locations being mortared/eviscerated by Armour and stand in front of the RPG guy or SPG emplacement. Act like a guy with a gun and run cover to cover, peak for a moment then give them a little something to shoot at.
Most blufor players don't stop to consider killing civis will ruin the round for even the most skilled team, instead I see too many rounds with players dipping into -1000 then get all CAPS LOCK PISSY when the team rips on them. One dumb *** in an APC will ruin the round for the entire team if the civilians know how to draw fire. This has been such a point of friction for me concerning the game mode (remove the easily exploited civi mechanics please) that I decided if you can't beat em join em, and now I enjoy being insurgent again!
Re: I'm confused about arresting civis
Posted: 2014-01-01 19:15
by Alfa
Yeah, now with the 1.0 unkillable unknowns a dedicated few civilians dying as martyrs a couple times each can really make insurgency unwinnable. I've had blufor rounds where we defend a spot and kill a few dozen insurgents but we can't do anything else because no caches spawn, so it just turns into a hour long turkey shoot.
Re: I'm confused about arresting civis
Posted: 2014-01-01 19:38
by Sockman
About the timer - Just use the in-game timer. Just remember it goes down, not up.
Re: I'm confused about arresting civis
Posted: 2014-01-01 21:11
by Wheres_my_chili
Ive been shot with the medic bag out and i was still a martyr. Its fun to stand behind a shooting insurgent healing him.
Re: I'm confused about arresting civis
Posted: 2014-01-01 22:14
by risegold8929
Alfa wrote:Yeah, now with the 1.0 unkillable unknowns a dedicated few civilians dying as martyrs a couple times each can really make insurgency unwinnable. I've had blufor rounds where we defend a spot and kill a few dozen insurgents but we can't do anything else because no caches spawn, so it just turns into a hour long turkey shoot.
Wow, okay, your team must have been horrible...
It is so easy for BluFor to rack up kills and thus intel points in INS - just sit back and pick em' off. Really, the only way INS can really win the round is to either; be vsing a really **** team who can't attack a cache or keep dying as martyr to offset the Intel points and stop a cache from spawning in.
Have a rage at your idiot team-mates who keep killing civi's or even ask for an admin to !w or !k them

Re: I'm confused about arresting civis
Posted: 2014-01-02 00:23
by Murphy
I wish I had taken a screenie, but one round these APC gunners had -1800 and -700 at one point with countless other players well into the negative. These kinds of players ruined the round for their side and the blufor team was pissed right off but the admins didn't feel it was disruptive enough to warrant a kick, which is a rather level headed approach.
It's not difficult to rally some trolls and get yourselves killed.
Re: I'm confused about arresting civis
Posted: 2014-01-02 02:12
by risegold8929
Murphy wrote:
It's not difficult to rally some trolls and get yourselves killed.
:O
Since when is using the game how it was designed being a troll?