Page 1 of 3
Khamisiyah Insurgency
Posted: 2014-01-06 15:37
by matty1053
I am really enjoying the insurgency. (only played one round on it though)
But it's nearly impossible for the US to win.
The MEC is honestly a good faction for INS.
But, the Caches seem like they are gonna be obvious as hell!
we had a cache at the oil fields, the warehouse's to the left of the oilfield.
Wouldn't mind having more villages in the map for more locations. Or maybe an underground bunker area. (like silent eagle's bunkers are silo)
Re: Khamisiyah Insurgency
Posted: 2014-01-06 15:56
by Wayet
yesterday had one of the best rounds in the map .. played with full inf squad i took out a BMP with a mine ( was awesome ) and won
i think that without our good cas pilot that finish with the score of 57 kills we would loss
the usmc needs more tickets
Re: Khamisiyah Insurgency
Posted: 2014-01-06 17:51
by AFsoccer
Thanks guys. Keep the feedback coming on the insurgency layers. This was a first attempt at a rather non-standard insurgency map, so with feedback (good and bad) we can always make tweaks.

Re: Khamisiyah Insurgency
Posted: 2014-01-07 14:32
by matty1053
Yeah, but honestly. The round I played.... sharpshooter was CAS. He crashed it into a enemy tank.... I don't understand why he isn't banned on CIA.
But yes. I played another round of it. Seemed OK. But the MEC is definently more powerful then anything. The caches are too obvious. It's like the next Karbala Probably.
Give the US 2 A-10's and that could fix the issues the map has.
Re: Khamisiyah Insurgency
Posted: 2014-01-07 15:43
by AFsoccer
I think a lot depends on the teams (as to be expected). It was interesting... last night HOG and CIA both played Khamisiyah Insurgency 64 at the same time so I jumped in and out of both games to monitor. In the HOG match, I was on MEC but it seemed like the US wasted their tickets so the match was over in less than an hour and they only got one or two caches. On the CIA match the US played conservatively (not just rushing into a cache over and over and dying) and got 3, almost 4, caches... and the round lasted 2 hours. I was on the MEC and everyone was having a good time. It would be interesting to hear what the other players thought.
Btw, I'm still tweaking the assets and tickets so please comment if you have ideas for changes, or if you like it how it is. Also, I see servers always playing the INS64 layer. It would be good to see a few play the INS32 (USMC vs MEC with just APCs) and INS16 (USMC vs insurgents).
Re: Khamisiyah Insurgency
Posted: 2014-01-07 19:05
by matty1053
Good.
I like the map though. You did good job man.
BTW, what ISP do you have in Denver?
Re: Khamisiyah Insurgency
Posted: 2014-01-07 19:38
by [GER]Birnd
INS64:
0-10 for MEC, fighting on the MEC side was fun although confined to the ditches mostly because of Armor overwatching.
Our Tanks didnt last long against all the Toys the US has, the outcome depends alot on TOW and AA emplacements.
I liked Black Gold ins when it still had the Tank on Ins side, Chinese had Jets and Stuff but only APCs on Ground.
So if the US side starts to win too much, id reduce their Ground Assets
Re: Khamisiyah Insurgency
Posted: 2014-01-07 21:05
by matty1053
'[GER wrote:Birnd;1973499']0-10 for MEC, fighting on the MEC side was fun although confined to the ditches mostly because of Armor overwatching.
Our Tanks didnt last long against all the Toys the US has, the outcome depends alot on TOW and AA emplacements.
I liked Black Gold ins when it still had the Tank on Ins side, Chinese had Jets and Stuff but only APCs on Ground.
So if the US side starts to win too much, id reduce their Ground Assets
Can agree with that.
US SIDE:
2 A-10s
2 Trans Helicopters (Osprey and blackhawk)
3 APC's
3 Logi's
4 Trans Trucks
6-8 Jeeps (4 trans, 2 uparmored)
MEC SIDE:
2 Trans Helicopters
2-3 Tanks
2 BMP 2's
1.Anti Air Vehicle or 2
4 Jeeps
3 Logi Trucks (One Spawns at bunker area in middle of map)
2 Trans Trucks
Fixed.
The Bradley (Maybe 2 of them or 3) can easily whipe the enemy armor out if used correctly.
BH+Osprey can transport troops quickly. (Only if a pilot is decent lol)
2 A-10's would be good enough. Most Caches are in cover so, I don't know if any damage will be done if bomb dropped on the building.
3 Logi's perfect. (make fobs, ect)
Jeeps of course to quickly transport out of the area(s)
MEC...
Tanks will be T72. It would be good enough for MEC.
BMP 2's, I don't know if there should be 2 or 1. NO BMP 3's!!
Trans Helis... same as US; They transport troops fast...
Anti Air Vehicle(s), take out the air assets!!!
Jeeps, Trans Trucks... self explainitory.
Logi's, of course easy to make fobs.
Re: Khamisiyah Insurgency
Posted: 2014-01-07 21:52
by waldov
Ive played this layer twice so far and ive enjoyed it a lot, its both unique and surprisingly well balanced for the first attempt at such a layer. Here is my overall feedback at the moment ,though my opinion is liable to change with more rounds of this layer.
- Well balanced asset-wise, as a matter of fact it seemed almost too well balanced if the MEC succeeded in eliminating Blufor CAS (which they did in the two rounds i played) the battle shifted majorly in there favor. The fact they were defending more then balanced out the fact that they didn't have as good Armour as the US and the MECs infantry weapons dealt to the Americans quite badly as they tried crossing the open. Americas chances of winning rely very heavily on there CAS to the point that it is almost dependent on it, i think that could be a problem.
- On the same note as above the MEC assets could be roughed up a little. Personally id have liked to have seen some dirt bikes and a few more UAZs around the place. Basically stuff that would help facilitate a more unconventional way of fighting ie. SPG techies, dirt bikes, technicals etc. for the most part the MEC just fought conventionally when i played and didn't need to resort to tactics like hit and run attacks, well placed snipers/ MGs and ambushes which made it more like AAS with MEC defending then Insurgency.
- I wasn't there for the start of both rounds so i might have missed this but the MEC should have a spawn point at the bunkers and possibly one at the oil refinery to help them get there defenses started early, once the Americans take either of these positions retaking them becomes a real task for the MEC whose Armour has to cross the open with CAS lurking about. Logis, UAZs and maybe dirt bikes should start at these locations. (maybe the MEC could lose one of their transport helicopters to balance out the logistical advantage).
- MEC couldn't request kits from caches (im assuming that's a glitch).
- If they dont already The Americans probably need two BHs (i only ever saw one).
- This is just an idea that i had while playing the map, maybe there could be some flags that the MEC must hold to inflict a ticket bleed on the Americans (just like in burning sands INS). This concept would suit this layout quite well and could easily balance out the game (im assuming the MEC usually win) though deciding where the Flag/flags will be might be a hard choice.
Overall I think you did a good job on the layout and hopefully it is unique enough to see frequent rotation on the main servers. whether its balanced or not everyone seems to enjoy it anyway, at least on the MEC side of things. This layout is a lot better then the somewhat repetitive AAS layer and the concept might be able to breath new life into some other AAS maps (for the record Bijar canyons would make a bloody interesting INS map).
Re: Khamisiyah Insurgency
Posted: 2014-01-07 22:41
by Kerryburgerking
Isn't the whole point of an insurgency that you can bring enough of your own conventional forces and have to resort to ambush-like tactics?
Re: Khamisiyah Insurgency
Posted: 2014-01-08 01:09
by Rudd
Kerryburgerking wrote:Isn't the whole point of an insurgency that you can bring enough of your own conventional forces and have to resort to ambush-like tactics?
I personally like to think of this version of Kham as the remaining MEC forces who are regrouping after the main US forces have blitzed their way through the area. Otherwise yeah, insurgency is generally centered around unconventional tactics.
Re: Khamisiyah Insurgency
Posted: 2014-01-08 07:28
by risegold8929
Just a quick questions, in this layer does it seem as if the Insurgent (MEC) side seems more organised, simply because people are playing as an "organised" army or are people just as disorganised as other INS factions in other maps?
Re: Khamisiyah Insurgency
Posted: 2014-01-08 09:23
by Wayet
can you guys make a layer with IDF forces ? i want maps with IDF forces
Re: Khamisiyah Insurgency
Posted: 2014-01-08 17:36
by Murphy
The voices are always an issue, so IDF would probably be a stretch but I'd love to see CF get another map to showcase the faction as there are less and less maps in rotation that feature the Canadians.
Re: Khamisiyah Insurgency
Posted: 2014-01-09 01:50
by matty1053
Germans would be sick on that map IMO.
But after playing 1 more round.... I thought it was fun. It was like defending a flag that can never be capped back.
But factions I wouldn't mind seeing on that map...
France. (Don't know if any maps have French Jets on there)
Germans
Chinese
IDF
or... MEC vs Taliban.
Honestly, it's a 'starter' i bet for INS on bigger maps.
Black Gold was the one that proved how good it can be.
I could see Shijia having Insurgency though. That would be neat.
Re: Khamisiyah Insurgency
Posted: 2014-01-10 13:31
by Curry
I had the chance to play the INS layer during yesterdays JFT on NEW. Quite interesting, we had two good coordinated teams with patience and comms. At the moment it feels like the US has no chance against MEC since they can turtle around the cache with several FOBs and 2x TOWs. As well as they get some heavy armor. You can?t farm intel as easy as you can do it fighting an unconventional army, so you can?t really get intel - my team had that problem yesterday, we only managed to get spotted 3 caches. I spoke with K4on yesterday and we came to the conclusion that all MEC assets needs a longer spawn time penalty especially the heavy armor. Why? MEC isn?t losing any tickets, with their infantry equipment and their deployables around a FOB they have some serious defence already. Our armor was busy trying to support our INF and fight the enemy armor. Giving the MEC assets a longer spawn time opens a time window for US to make a move on the cache as well as MEC uses the assets more careful. It is in the nature of insurgency that OPFOR has the advantage over BLUFOR if played correctly. If you get access to conventional equipment, arms, vehicles, logistics and the UAV while you don?t lose any tickets, what?s the excuse to lose a single cache? Don?t play the CAS card here please.
Overall very interesting and I enjoyed it, even if we lost and only took down one cache (?). I loved the tough fights in the city. Asymmetric warfare is still by far the best thing in PR! Great work AF.
cheers,
Curry.
P.S. I will comeback as soon as I played some more rounds, the teamwork, coordination and communication was great yesterday, as well as the teams were pretty balanced. That's why my first impression is that MEC is stronger.
Re: Khamisiyah Insurgency
Posted: 2014-01-10 13:57
by HunterMed
I agree with curry that MEC armor should be reduced or longer respawn time. I was on the same team and in armor and we had a hard time to do anything because of massive HAT and tows + enemy armor driving around..
we took out a few armor vehicles but by the time we got to the next cache they respawned already...
Re: Khamisiyah Insurgency
Posted: 2014-01-10 15:03
by Frontliner
Blufor obviously doesn't have the field day it currently has on other Insurgency maps especially when considering that the G3 has a scope and thus can hold up against the M4 quite well. But even when not playing the CAS card, I feel like you got bribed into attacking our FOB on the Gas Station, which had both tanks in it's vicinity, the early HAT and a TOW. I mean really, it's no surprise a lot of your assets went to waste without accomplishing anything. But all you had to do was to attack the Oil Refinery from the south western angle, have the CAS overhead to scare our Armour away or blow it up should it consider getting close and our entire anti-armour save for the western FOB TOW(which, if I recall correctly, was out of range to strike incoming armour) would've been 100% useless.
But I agree, the threshold for cache discovery should probably be lowered to accommodate for the better equipment that MEC does possess, or, alternatively, have the various assets give intel too, so MEC has to take a bit more care of them.

Who let the HATs out?
Re: Khamisiyah Insurgency
Posted: 2014-01-10 17:41
by Abchaz
Usually there are TOW's, HATS defending the caches. So it's like USMC TANKS, APC's will be taken out by MEC TOW's, HAT's. The problem is that MEC have infinite tickets and because of having as much heavy assets as USMC do, they can gain map control much easier. Imagine al basrah with insurgents having a tank, CAS and supporting them with HAT's (optics), TOW's (optics). You will destroy an ins tank with your tank and then will be shot by tow/hat or sometimes, you won't even reach the enemy tank. Then you will lose some tickets and ins will just respawn again to defend the cache and shoot some rocketz. In khamisya, there are lots of bushes, so mec can hide with hats and surprise attack usmc tanks, apcs.
So I guess, MEC should have fewer heavy assets or made losing it more punishing (by giving more intel) or be given them a longer respawn timer.
Re: Khamisiyah Insurgency
Posted: 2014-01-10 18:02
by AFsoccer
Great suggestions guys, thanks. I especially like the idea of making MEC wait longer for their assets to re-spawn.