[Map] Bamyan (4km) [Released]
Posted: 2014-01-09 09:35
Name: Bamyan
Location: Fictional,somewhere between Syria, Afghanistan and Russia.
Size: 4km
Factions: Militia vs Taliban
Gametype: Light Vehicles and CAS, perhaps heavy vehicles on some layer.
Layers: (AAS12
, AAS62, AAS32, Skirmish16, might make insurgency aswell in the future.





History/Situation: The map is mostly inspired by the period after the coalition forces have withdrawn their ground forces from Afghanistan.
The situation is more or less the same as in Afghanistan with a strong rebel faction and a weak government faction. The militia (government forces) have bought and been given a lot of vehicles from the coalition forces, like HMMWV's and M113's and there is still air support from the coalition forces (A-10).
AAS64 will be a normal layer where the objectives will mostly be populated areas.
AAS32-Checkpoints/FOB's:
In AAs32 the objectives will be focused on specific road checkpoints that are spread out across the map. These checkpoints will be randomly selected at the start of the round and there will always be 2 in play at the same time. Each checkpoint will spawn a rally for the militia. The talibans will have to capture them and once they are captured they can not be recaptured.
In total I will make about 8-10 checkpoints and every round, 4 of these are randomly selected to be in play every round, so there will be some variation between rounds.
Here is a minimap to give you a better picture:

Two red and two blue CP's will be chosen at the start of the battle, if the talibans captures the two red CP's they can continue to capture the two blue ones, if those two fall they can attack the big base in the south.
This is how the Assets will look on AAS32:
Militia:
2-4 Logis
2 Trucks
2 support jeeps
4 Uparmored HMMWV's 50.cal
2 M113's with 50.cal
1 A-10 (no-respawn)
Taliban:
8 civi cars
4 Zastava vans
2 DShK Techies
2 SPG Techies
1 Rocket Techie
2 Ural AAV
Everything is WIP so advice and suggestions are more than welcome as I'm sure there are many things I haven't thought about.
Long live Iron sights!
Download:
Location: Fictional,somewhere between Syria, Afghanistan and Russia.
Size: 4km
Factions: Militia vs Taliban
Gametype: Light Vehicles and CAS, perhaps heavy vehicles on some layer.
Layers: (AAS12





History/Situation: The map is mostly inspired by the period after the coalition forces have withdrawn their ground forces from Afghanistan.
The situation is more or less the same as in Afghanistan with a strong rebel faction and a weak government faction. The militia (government forces) have bought and been given a lot of vehicles from the coalition forces, like HMMWV's and M113's and there is still air support from the coalition forces (A-10).
AAS64 will be a normal layer where the objectives will mostly be populated areas.
AAS32-Checkpoints/FOB's:
In AAs32 the objectives will be focused on specific road checkpoints that are spread out across the map. These checkpoints will be randomly selected at the start of the round and there will always be 2 in play at the same time. Each checkpoint will spawn a rally for the militia. The talibans will have to capture them and once they are captured they can not be recaptured.
In total I will make about 8-10 checkpoints and every round, 4 of these are randomly selected to be in play every round, so there will be some variation between rounds.
Here is a minimap to give you a better picture:

Two red and two blue CP's will be chosen at the start of the battle, if the talibans captures the two red CP's they can continue to capture the two blue ones, if those two fall they can attack the big base in the south.
This is how the Assets will look on AAS32:
Militia:
2-4 Logis
2 Trucks
2 support jeeps
4 Uparmored HMMWV's 50.cal
2 M113's with 50.cal
1 A-10 (no-respawn)
Taliban:
8 civi cars
4 Zastava vans
2 DShK Techies
2 SPG Techies
1 Rocket Techie
2 Ural AAV
Everything is WIP so advice and suggestions are more than welcome as I'm sure there are many things I haven't thought about.
Long live Iron sights!
Download:


