Game Rule Clarifications
Posted: 2014-01-17 08:15
So I have a few questions about the game and rules, as it seems the 1.0 manual hasn't been updated since .9x
-The manual says if you arrest a ANY insurgent (civi or gun-wielder), you get 10 intel points. However, arresting an armed insurgent causes no "You arrested an insurgent" message for BLUFOR and has no effect on the arrested weapon-wielding insurgent's spawn timer, which leads me to believe that only civis can be arrested anymore, am I right in my assumption?
-The manual says that an infantryman loses a ticket when he dies. However, I've heard recently that a ticket is lost the instant you're critically wounded, and then another ticket is lost when you press "give up" and become dead-dead. is this the case?
-the manual says that to discourage unnecessary ticket loss, a player cannot "give up" until a minute has passed after becoming critically wounded. However, I can give up the instant I'm critically wounded. Was this timer ever implemented at all? I kinda like that 1 minute idea.
-The manual says if you arrest a ANY insurgent (civi or gun-wielder), you get 10 intel points. However, arresting an armed insurgent causes no "You arrested an insurgent" message for BLUFOR and has no effect on the arrested weapon-wielding insurgent's spawn timer, which leads me to believe that only civis can be arrested anymore, am I right in my assumption?
-The manual says that an infantryman loses a ticket when he dies. However, I've heard recently that a ticket is lost the instant you're critically wounded, and then another ticket is lost when you press "give up" and become dead-dead. is this the case?
-the manual says that to discourage unnecessary ticket loss, a player cannot "give up" until a minute has passed after becoming critically wounded. However, I can give up the instant I'm critically wounded. Was this timer ever implemented at all? I kinda like that 1 minute idea.