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A bit of help on repainting terrain?
Posted: 2014-01-21 21:41
by X-Alt
I am editing a pre-existing PR map (Qinling), the problem is, it has too light of a terrain color and I want to replace it with the one featured in Sareema? I have not messed around with the TerrainEditor for about two years, could anyone help me with this?
Re: A bit of help on repainting terrain?
Posted: 2014-01-21 21:46
by Mineral
This is a very vague question. Would do you mean with replace terrain color? You want to use the same pallet of colors? You want to edit the terrain skysettings to the ones on saaremaa? you want to copy it's detail texture?
As usual we recommend you try to make a very small BF2(or PR but that's a bit harder) map, with all normal features such as terrain, terrain coloring, overgrowth, undergrowth, statics and gameplay objects. So you get a basic idea of all aspects of a map. Otherwise you'll just get lost easily when you attempt editing a full made 4k map.
I recommend doing so and using these tutorials to guide you on our way.
https://www.realitymod.com/forum/f189-m ... rs-up.html
'[R-DEV wrote:Rhino;366110']
NOTE TO BEGINNERS: We strongly recommend beginners to start mapping in
vBF2 even if you only plan on mapping for PR with a
small, simple, 256x2 test map (click to view recommend settings for a first test map) just to get to grips with how BF2 and the BF2 Editor works. Diving strait into PR mapping will only get you really confused with maps crashing when only trying to test them ingame as the first load of tutorials do not tell you how to set your map up for PR. Once you have learnt the basics and got a simple, small test map done which you can run around on and has a few terrain features, statics, roads, perhaps some overgrowth and undergrowth too etc, then its time for you to look into PR mapping.
Re: A bit of help on repainting terrain?
Posted: 2014-01-21 21:58
by rodrigoma
if you are editing colormaps this is really useful (as long as you can handle Photoshop):
BF2 Mod Toolkit - Beta release - Official BF Editor Forums
Re: A bit of help on repainting terrain?
Posted: 2014-01-21 22:27
by X-Alt
'[R-CON wrote:Mineral;1978093']This is a very vague question. Would do you mean with replace terrain color? You want to use the same pallet of colors? You want to edit the terrain skysettings to the ones on saaremaa? you want to copy it's detail texture?
As usual we recommend you try to make a very small BF2(or PR but that's a bit harder) map, with all normal features such as terrain, terrain coloring, overgrowth, undergrowth, statics and gameplay objects. So you get a basic idea of all aspects of a map. Otherwise you'll just get lost easily when you attempt editing a full made 4k map.
I recommend doing so and using these tutorials to guide you on our way.
https://www.realitymod.com/forum/f189-m ... rs-up.html
The detail texture is what I want to edit, I have generated a vBf2 map, but of course I am stuck with a flat checkerboardish land, I had L3DT "make" my old map...
Edit: I found ground properties, think I have got it from here. Man I am rusty
