Page 1 of 3

Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-02 14:45
by K4on
Please post map event feedback of the map and faction here.

Also see this:
[R-CON]Mineral wrote:The kit request/crates/fob/vehicle bugs were due to faulty server setup. But thanks to quick reaction from NEW we managed to play the round with some workarounds :) Thanks for that!

Feel free to continue testing on local and try out the new assets:
ZU-23-2 AA cannon (mounted) found on INS64.
Shilka AA vehicle for MEC (found on AAS32).
Cheers!

Re: Sbeneh Outskirts - 2nd Beta Event - Feedback

Posted: 2014-02-04 18:43
by Muckel
Crashed while loading AAS

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 18:58
by AfterDune
Stream?

I'm not going to make it..

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 20:09
by ghostfool84
You cant request Kits at the BMP (AAS)

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 20:14
by Mineral
The kit request/crates/fob/vehicle bugs were due to faulty server setup. But thanks to quick reaction from NEW we managed to play the round with some workarounds :) Thanks for that!

Feel free to continue testing on local and try out the new assets:
ZU-23-2 AA cannon (mounted) found on INS64.
Shilka AA vehicle for MEC (found on AAS32).


@Rabbit: tunnel at Hospital flag has bugged ladder. Can't get down or up with ladder. And ladders seem to have LM's for some reason.

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 20:23
by saXoni
The map looks absolutely astonishing.

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 20:26
by Lamarr
The map was great fun to play on! It is the best city map that's not 100% urban that I've played on. It's not just all urban like Muttrah, and the areas outside of the map are actually fun to fight in unlike the barren desert outside the city in Burning Sands.

I didn't even get a chance to fight in the city during the AAS game that we played. The combination of buildings, tall vegetation, small hills and ditches, and orchards were just perfect to make interesting firefights occur outside of the city. My squad spent a majority of the game attacking and defending the orchard flag where you could barely see enemies until they are right on top of you because of a combination of the dense trees and grass.

So congratulations for making a map where I actually enjoy being outside of the city :P Keep up the great work!

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 20:28
by Ranzpirat
The round AAS was absolutely awesome! Was in MEC though, so I didnt catch the scripting problems. Map is still beautifull, layout is well choosen and it felt balanced! Had hard fights all around the map.

edit: Yeah Lamarr, orchard was one bloody mess! :D

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 21:11
by Nugiman
Great map, love the details. Probably the most beautiful map in PR !
Firefights were very hard for us MEC, even we fought the unconventional force. But the vegetation of the map gives the insurgents the ability to come too close, so they don't really need the scopes.
Great round, I have absolutely nothing negative to say about the map :)

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 21:13
by fabioxxxx
whaatt ended already XP... full server then everybody leaves _O_ , could't even join

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 21:19
by Rabbit
Thanks guy, any feedback is good feedback as long as you let me know what you thought a problem is and why/where it was. I was flying around in PR bot, obviously the bleed at orchard really did help the FSA. From my view I saw superior teamwork in MEC, thought after the build up of supplies at the fob in the level, logistical support seemed to stop, but things kept moving for MEC.

Anyone who used FSA tanks. You had two, I saw one south of the orchard for a bit, not sure what ended up happening to either of them though.

Squad 2 for FSA and the squad in screen below really appeared to be the best/ teamwork oriented squads of the round.

Screens.

Image

Image

Image

Image

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 21:39
by LITOralis.nMd
I ended up with 16Gb of video, trying to figure out how to compress this with handbrake before uploading.

This was my first time playing against humans in PvP.
Map is superb.

Quick feed back, H5kp3 there are "corn stalks" field, the west side of the field is floating.


This is just a thought...
Moving the urban flags away from the center of the urban island, and biased relocating the flag towards the FSA main but still inside each urban island, to force the MEC to push infantry THROUGH the urban islands , will induce more CQB and limit the value of the MEC scoped LMGs/MGs/Marksmen performing overwatch from 100's of yards away in overlapping fields of fire through no man''s land.

Had lower FPS in multiplayer than during my solo testing. Will try to chop up my video to upload the slow areas , the fps counter included.

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 21:47
by Daniel
NICE mapping! :D GREAT job there!

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 21:50
by Rabbit
[R-COM]LITOralis.nMd wrote: Quick feed back, H5kp3 there are "corn stalks" field, the west side of the field is floating.
Thanks, will look at that.
[R-COM]LITOralis.nMd wrote: This is just a thought...
Moving the urban flags away from the center of the urban island, and biased relocating the flag towards the FSA main but still inside each urban island, to force the MEC to push infantry THROUGH the urban islands , will induce more CQB and limit the value of the MEC scoped LMGs/MGs/Marksmen performing overwatch from 100's of yards away in overlapping fields of fire through no man''s land.

Had lower FPS in multiplayer than during my solo testing. Will try to chop up my video to upload the slow areas , the fps counter included.
Well, there are 3 routes in aas64 west, center, and east, we played center. Does incorporate more of the island cities quite a lot, But AAS32 is one that is completely in the city, with the main advance down the road.

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 22:58
by MoulinKiller


Absolute amazing map.

Bugs:
1.Commander UAV blocked the spawnpoint in MEC base.
2.You can't walk over some of the white/grey wooden bridges. ( you get stuck, but can jump ontop of it to walk)
Forgot grid. may add video of the bridge if needed.

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-04 23:22
by Rabbit
MoulinKiller wrote:
Absolute amazing map.

Bugs:
1.Commander UAV blocked the spawnpoint in MEC base.
2.You can't walk over some of the white/grey wooden bridges. ( you get stuck, but can jump ontop of it to walk)
Forgot grid. may add video of the bridge if needed.
Great video, I was actually following you for the first 5 minutes of your video when I was in prbot and thanks! :D

1. Fixed it now, forgot to allow close to spawn on that layer
2. Raised terrain and each end of all of them, just to be sure.

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-05 01:19
by Sgt_ThomsenDK
The map is absolutely gorgeous, i couldnt find that many bugs since i was to busy enjoying the round and recording. But anyways, thank you for the event, it has been a pleasure and i really hope to see this map again! I have also made a little video with some highlights of the round from my pov, hope you will watch it :)

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-05 02:41
by saXoni
[R-COM]LITOralis.nMd wrote:I ended up with 16Gb of video, trying to figure out how to compress this with handbrake before uploading.
16GB is... nothing when it's uncompressed.

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-05 05:21
by camo
I tested out the zu-23-2 on top of the ural and was suprised that you couldn't aim down towards the ground at all. Isn't this meant to be an anti infantry weapon as well as an anti air weapon? It seems almost like a pointless asset now unless you put the nose of the truck up on a mound.

Re: Sbeneh Outskirts - 2nd Beta Event - Map/Gameplay Feedback

Posted: 2014-02-05 06:06
by AFsoccer
Of course you wanted to shoot infantry with it... and thus why we had to limit its angle. It's an AA gun!