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Exploading cars

Posted: 2006-12-15 21:58
by Valtasar
Do in real life cars expload when you fire at them. I don't think so(well it can hapen if you use tracers but realy rarely, or rpg atc.). So can it be reamuved if (posible whith engine). I think this whoud be veary nice and you dont nead to fear of it if exploading for no reason wile taking cover behind car.

Posted: 2006-12-15 22:34
by [DVB] TRIggS
even with tracers you must hit it in a nearly full gas tank for a explosion. Mythbusters tried it with and without tracers using an M4. and it took 4 direct hits just for fire with no explosion.

Posted: 2006-12-15 22:42
by Valtasar
That's why it shoud be removed.

Posted: 2006-12-15 22:43
by Guerra norte
'[DVB wrote: TRIggS']even with tracers you must hit it in a nearly full gas tank for a explosion. Mythbusters tried it with and without tracers using an M4. and it took 4 direct hits just for fire with no explosion.
Wrong, a full gastank ignited by tracers would only burn due to the lack of Oxygen, however an empty gastank could create an fuel/air semi thermobaric explosion provided that there is enough confinement and a correct balance between the fuel and air.

Posted: 2006-12-15 22:46
by Wasteland
Interestingly, the lower octane your fuel, the better chance you'd have of an explosion. Bet you non-carheads didn't know that, did you?

Posted: 2006-12-15 22:51
by [DVB] TRIggS
Guerra norte wrote:Wrong, a full gastank ignited by tracers would only burn due to the lack of Oxygen, however an empty gastank could create an fuel/air semi thermobaric explosion provided that there is enough confinement and a correct balance between the fuel and air.

Ok then theres you answer. and im pretty sure thats too complex for the bf2 engine to contemplate so unless you make vehicles impermiable to bullets or remove the vehicles then we're gonna have to stay with exploding cars. Unless the devs can find a way to implement exploding gas tanks under humvees :-D . then that would make them useless if 1 bullet shot perfecly by a sniper could disable a full car :( .

Posted: 2006-12-15 22:56
by Valtasar
How about that cars can't go boom from bulets but they can go in fire?

Posted: 2006-12-15 23:01
by Lucid Nightmare
Speaking of exploding cars. The Jihad car really needs some shrapnel thrown into its explosion. Right now it just goes 'boom', which is all right if you are taking out armour, but what if you want to annihilate some tightly packed infantry? I want it to go 'boom' then 'shred' as the shrapnel goes flying.
:-D

Posted: 2006-12-15 23:03
by Valtasar
Lucid Nightmare wrote:Speaking of exploding cars. The Jihad car really needs some shrapnel thrown into its explosion. Right now it just goes 'boom', which is all right if you are taking out armour, but what if you want to annihilate some tightly packed infantry? I want it to go 'boom' then 'shred' as the shrapnel goes flying.
:-D
Agree

Posted: 2006-12-15 23:07
by SiN|ScarFace
Yea, it would be cool if vehicles could be disabled instead of blow up from bullets.

Posted: 2006-12-15 23:13
by Valtasar
SiN|ScarFace wrote:Yea, it would be cool if vehicles could be disabled instead of blow up from bullets.
It whoud be better if they stay there until round is over or being manualy blow up by c4, tank main gun etc.

Posted: 2006-12-16 02:56
by Bodybag2224
Didn't the helicopters have cool crash effects, like loss of turning ability and cause the gyro to break and have the helicopter spin out of control. I heard that the game had that but I have yet to see it. Anywayz getting back to the topic, have the cars loose steering, throttle, braking ability, and eventually have the car just stop working. Then it could smoke maybe and have some fire (like the cars that are already crashed with fire and smoke coming out of the engine.

Posted: 2006-12-16 03:16
by Griffon2-6
Yeah, but then it just looks like the whole vehicle is intact, but the engine is on fire.

Posted: 2006-12-16 03:36
by Bodybag2224
Well mabey the car could have bullet holes, and the wheels are off, and the windows are shot out, I mean if a car is disabled it generally is in one piece not several.

Posted: 2006-12-16 03:48
by Clypp
When destroyed with small arms it should not explode. When hit with a chain gun or a SMAW it should explode and it should BURN. Not momentarily. I want it to burn vigorously and put out thick black smoke for 500 feet.

Posted: 2006-12-16 18:08
by Thunder
you cant have differnt wreak effects in bf2, so it can either explode upon death or it can burn,

you cant have one effect with one type of weapon, then have another with a different type of weapon. the smoke would be nice but i bet it would lag like two fiddles and a drum stick

Posted: 2006-12-18 01:59
by [3rd]Sonders
so in total, small arms should only disable and not explode vehicles (i agree on this 100%) and to show that the vehicle is disabled, it should catch on fire, and only catch on fire. if you keep shooting at it, it should still not blow up unless you use some type of explosive.

Posted: 2006-12-18 02:14
by Dtrich-]X[
considering humvees run on jp8 fuel which you can basically drop a match in and it wont ignite i seriously doubt humvees just blow up the way they do. In the 7 years i was in the army (even in iraq and afghanistan) I never once saw a humvee that had taken fire ignite and expload.

Posted: 2006-12-18 02:18
by [3rd]Sonders
same with me in my tour in afghan

Posted: 2006-12-18 03:28
by Dtrich-]X[
Another thought on the subject.. Thats the reason that the military uses jp8 and not regular diesel or unleaded. Because of the fact that jp-8 is less likely to ignite over the other two..