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[HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"

Posted: 2014-02-13 21:58
by temexter
I have created rallypoint files like they are with other factions. Textures are at place and meshes are valid.

This is what i have added to start of rallypoints.con:

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CollisionManager.createTemplate rallypoint

rem ============================================================
rem ========================= FI ===============================
rem ============================================================

GeometryTemplate.create StaticMesh rallypoint_fi

ObjectTemplate.create Spawnpoint rallypoint_fi_spawnpoint
ObjectTemplate.setScatterSpawnPositions 1
ObjectTemplate.setSpawnPositionOffset 0/0/0

rem =================== FI Placeable ===========================
ObjectTemplate.create PlayerControlObject rallypoint_fi_placeable
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
include rallypoints_placeable_common.tweak

rem =================== FI Placeable No Expire =================
ObjectTemplate.create PlayerControlObject rallypoint_fi_placeable_noexpire
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
include rallypoints_placeable_common.tweak

rem =================== FI Placeable Random ===========================
ObjectTemplate.create PlayerControlObject rallypoint_fi_placeable_random
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
include rallypoints_placeable_common.tweak

rem =================== FI Placeable No Expire Random =================
ObjectTemplate.create PlayerControlObject rallypoint_fi_placeable_noexpire_random
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
include rallypoints_placeable_common.tweak

rem =================== FI Commander ===========================
ObjectTemplate.create PlayerControlObject rallypoint_fi_0
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_0
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_commander.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_commander.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 1 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_1
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_1
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_1.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_1.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 2 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_2
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_2
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_2.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_2.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 3 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_3
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_3
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_3.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_3.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 4 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_4
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_4
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_4.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_4.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 5 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_5
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_5
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_5.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_5.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 6 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_6
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_6
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_6.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_6.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 7 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_7
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_7
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_7.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_7.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 8 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_8
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_8
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_8.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_8.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 9 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_9
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_9
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_9.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_9.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak
rallypoints.con and meshes and textures are in folders "pr_fi\objects\objects_server_zip\common\rallypoints" and "pr_fi\objects\objects_clients_zip\common\rallypoints" as usual.

serverarchives.con:

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fileManager.mountArchive Levels/fi_test_bootcamp/objects_server.zip Objects
fileManager.mountArchive Levels/fi_base/menu/menu_server.zip Menu
fileManager.mountArchive Levels/fi_base/objects/objects_server.zip Objects
fileManager.mountArchive Levels/fi_base/faction_init.zip Factions
clientarchives.con:

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fileManager.mountArchive Levels/fi_test_bootcamp/objects_client.zip Objects
fileManager.mountArchive Levels/fi_test_bootcamp/common_client.zip Common
fileManager.mountArchive Levels/fi_base/menu/menu_client.zip Menu
fileManager.mountArchive Levels/fi_base/objects/objects_client.zip Objects
Both files are naturally in map's folder in pr\levels as this a "minimod".

I can add fi-rallypoints in BFEditor and they are visible:

Image

When i move GamePlayObjects.con from editor to FDF minimod, the rallypoint_fi_placeable_noexpire does not show at all.

Moreover, when i grab an Officer kit and try to deploy a rally point, i get an error "Unavailable for you". I have changed server settings for testing, eg.

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# Teams that use the squad rally point system
# Default is ch, gb, mec, us, usa, cf, chinsurgent, ru, arf, taliban, idf, hamas, ger, vnusa, vnusmc, vnnva, gb82, arg82, fr
C['RALLY_TEAMS'] = [ 'fi', 'ch', 'gb', 'mec', 'us', 'usa', 'cf', 'chinsurgent', 'ru', 'taliban', 'idf', 'hamas', 'ger', 'vnusa', 'vnusmc', 'vnnva', 'gb82', 'arg82', 'fr'  ]

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# Min number of players required in the squad to set a squad rally point
# Default is 2
C['RALLY_LIMIT_SQUAD'] = 0

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# Min number of close by squad members when setting rally points (must be lower than RALLY_LIMIT_SQUAD)
# Default is 2
C['RALLY_CLOSE_SQUAD'] = 1
Tried to search anything related to "rally_point" with no success. So i'm kinda stuck here :/

Re: [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"

Posted: 2014-02-13 23:17
by Mineral
can you post your custom rallypoints file?

Did you load your rallypoints in your faction init?

Code: Select all

run ../objects/common/rallypoints/rallypoints_fsa.con

Re: [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"

Posted: 2014-02-14 00:33
by temexter
Okeydokey Mineral, i put rallypoints_fi.con file into "C:\Gamez\Battlefield 2 Complete Collection\mods\pr_fi\objects\objects_server_zip\Common\RallyPoints":

Code: Select all

CollisionManager.createTemplate rallypoint

rem ============================================================
rem ========================= FI ===============================
rem ============================================================

GeometryTemplate.create StaticMesh rallypoint_fi

ObjectTemplate.create Spawnpoint rallypoint_fi_spawnpoint
ObjectTemplate.setScatterSpawnPositions 1
ObjectTemplate.setSpawnPositionOffset 0/0/0

rem =================== FI Placeable ===========================
ObjectTemplate.create PlayerControlObject rallypoint_fi_placeable
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
include rallypoints_placeable_common.tweak

rem =================== FI Placeable No Expire =================
ObjectTemplate.create PlayerControlObject rallypoint_fi_placeable_noexpire
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
include rallypoints_placeable_common.tweak

rem =================== FI Placeable Random ===========================
ObjectTemplate.create PlayerControlObject rallypoint_fi_placeable_random
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
include rallypoints_placeable_common.tweak

rem =================== FI Placeable No Expire Random =================
ObjectTemplate.create PlayerControlObject rallypoint_fi_placeable_noexpire_random
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
include rallypoints_placeable_common.tweak

rem =================== FI Commander ===========================
ObjectTemplate.create PlayerControlObject rallypoint_fi_0
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_0
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_commander.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_commander.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 1 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_1
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_1
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_1.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_1.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 2 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_2
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_2
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_2.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_2.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 3 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_3
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_3
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_3.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_3.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 4 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_4
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_4
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_4.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_4.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 5 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_5
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_5
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_5.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_5.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 6 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_6
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_6
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_6.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_6.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 7 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_7
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_7
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_7.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_7.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 8 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_8
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_8
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_8.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_8.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak

rem =================== FI squad 9 =============================
ObjectTemplate.create PlayerControlObject rallypoint_fi_9
ObjectTemplate.geometry rallypoint_fi
ObjectTemplate.collisionMesh rallypoint
ObjectTemplate.addTemplate rallypoint_fi_spawnpoint
ObjectTemplate.setPosition 0/1.0/0
ObjectTemplate.createComponent StrategicObject
ObjectTemplate.StrategicObject.strategicObjectName rallypoint_fi_9
ObjectTemplate.StrategicObject.destroyedIcon Ingame\Minimap\RallyPoints\rallypoint_9.dds
ObjectTemplate.StrategicObject.intactIcon Ingame\Minimap\RallyPoints\rallypoint_9.dds
ObjectTemplate.StrategicObject.isOnePiece 1
ObjectTemplate.StrategicObject.3dMapIcon 0
include rallypoints_common.tweak
faction_init_fi.con:

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rem --- Generated by PRBuild ---

beginrem
----------------------------------------
Project Reality Faction Initialization
run faction_init.con <team> <"faction">
----------------------------------------
endrem

rem Common settings across all maps.
rem Inside an if statement since it only needs to be run once (when it's called for team 1)
if v_arg1 == 1
    gameLogic.setTeamFlag 0 "flag_neutral"
    physics.airdensityzeroatheight 5000
    spawnManager.setPlayerKit 2
    renderer.globalStaticMeshLodDistanceScale 1
    renderer.globalBundleMeshLodDistanceScale 1
    renderer.globalSkinnedMeshLodDistanceScale 1
    gameLogic.setTeamDropVehicle 1 "mark_team1"
    gameLogic.setTeamDropVehicle 2 "mark_team2"
    run spawners/spawners_common.con
    run ../common/tr_scripts/buis/disable.con
    run ../menu/HUD/HudSetup/Customization/HudSetupCustomization_fi.con
    run ../menu/HUD/HudSetup/Customization/HudCustomizationReset_fi.con
    run ../objects/common/rallypoints/rallypoints_fi.con
endIf

rem HUD Customization
run ../menu/HUD/HudSetup/Customization/HudCustomization.con v_arg1 v_arg2

rem Begin faction specific settings
rem Kit slot orders are controlled via python
rem Soldiers are controlled via python
if v_arg2 == "fi"
    gameLogic.setTeamName v_arg1 "FI"
    gameLogic.setTeamLanguage v_arg1 "English"
    gameLogic.setTeamFlag v_arg1 "flag_fi"
    gameLogic.setKit v_arg1 0 "fi_officer" "pr_fi_soldier1"
    gameLogic.setKit v_arg1 1 "fi_assault" "pr_fi_soldier1"
    gameLogic.setKit v_arg1 2 "fi_rifleman" "pr_fi_soldier1"
    gameLogic.setKit v_arg1 3 "fi_support" "pr_fi_soldier1"
    gameLogic.setKit v_arg1 4 "fi_specialist" "pr_fi_soldier1"
    gameLogic.setKit v_arg1 5 "fi_medic" "pr_fi_soldier1"
    gameLogic.setKit v_arg1 6 "fi_riflemanat" "pr_fi_soldier1"
    run spawners/spawners_fi.con
endIf
No luck today. Faction init is working otherwise sweeeet...

Re: [HELP] rallypoint_placeable_noexpire no show and "Unavailable for you"

Posted: 2014-02-14 01:26
by temexter
Grazie mille Mineral. It works now. It was missing

Code: Select all

run ../objects/common/rallypoints/rallypoints_fi.con
and wrong geometries... the other issue i just asked in the other thread...