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[HELP] Crash with terrainCuller.setUseStitchedLods 0
Posted: 2014-02-15 17:45
by Spyker2041
Hey guys,
Got an old 4k map I am trying to get to work in 1.1. If terrainCuller.setUseStitchedLods 0 is set in either the tmp.con or terrain.con then the game will CTD without error on spawn. If I don't have this line anywhere in the map then I can spawn in without crashing but obviously the terrain has patches of holes in it.
Any ideas on why this is happening?
Many thanks.
Re: [HELP] Crash with terrainCuller.setUseStitchedLods 0
Posted: 2014-02-16 10:01
by HughJass
I think this might be my problem as well. With the line in terrain.con, In the debugger, the terrain shows up mostly black, with red and green glitched dots.
Re: [HELP] Crash with terrainCuller.setUseStitchedLods 0
Posted: 2014-02-16 15:39
by X-Alt
I did this on my edited Qinling, it worked fine. Must be another issue with the terrain?
Re: [HELP] Crash with terrainCuller.setUseStitchedLods 0
Posted: 2014-02-16 17:15
by Rudd
perhaps you've included a typo? open a current PR map and reapply the fix with copy and paste?
got no other ideas tbh
Re: [HELP] Crash with terrainCuller.setUseStitchedLods 0
Posted: 2014-02-16 17:30
by Spyker2041
Please close, found to be an issue with fsa python code where when creating local server and spawning in as Team 1, game crashes.
Of course when I removed the stitchedlods code I spawned in as team 2 so that is why I thought this issue was occuring.
Re: [HELP] Crash with terrainCuller.setUseStitchedLods 0
Posted: 2014-02-17 03:40
by piepieonline
This is due to you using fsa_kits.py, from the Sbeneth tests.
Remove
from mods/pr/python/game/__init__.py
Re: [HELP] Crash with terrainCuller.setUseStitchedLods 0
Posted: 2014-02-17 11:13
by Spyker2041
'[R-DEV wrote:piepieonline;1984574']This is due to you using fsa_kits.py, from the Sbeneth tests.
Remove
from mods/pr/python/game/__init__.py
Thanks, edited my post.