[R-DEV]Rhino wrote:Most APC on Muttrah are 10mins, which is the standard spawn time we have for pretty much all PR maps and has been since like v0.8 or v0.9 at the very latest.
Some like the MEC normal MT-LB has no respawn, and others like the MEC 30mm MT-LB and the USMC LAV-25 both have a 15min delayed spawn/respawn, and the MEC's FV101 Scorpion has a 20min delayed spawn/respawn.
Note if you also want less assets on the map, play the AAS Standard layer over the AAS Large layer as the Large layer has been setup for 100 players, although 100 players can still play the Std layer, they just might struggle with transport at some points.
I was actually talking about standard layers, we don't often run the large layers, and for the record our server is 80 players.
Those spawn times are exactly what I'm talking about, and in my opinion are ridiculous. Continuing with Muttrah as an example; I can't remember how many BTRs spawn in, but let's say it's 3, and they're being used by a 4 man squad. This means that as long as one of them survives longer than 10 minutes, and the other crew die every five, they can keep rolling up in them every time they die until the end of the round. Do you not think that this only encourages reckless use of these assets, leading to a drain on tickets? Likewise, taking one out as US is a very temporary victory since it's 30 seconds for the crew to respawn and maybe another minute to get back into the action. Throw in said MTLBs (Minus the 30mm, which is usually taken by another squad), and you've got a practically endless supply of APCs
BTRs aren't even the worst example of this. With CAS assets on larger maps, the respawn timer is what, 15 minutes? Example Khamisiyah large, 4 jets means one could get taken out every 4 minutes or so until they start respawning, affording a team pretty much perpetual air support. Especially with assets such as these and tanks, IMO there really needs to be an increased spawn timer on them. Sure, the asset-addicts wouldn't be happy about it, but it would encourage more competitive, tactical play. Think about it in extremes: How are you going to play if the specific asset you're using is literally the only one you will have access to until you lose it, compared to if they respawned instantly, and which of these leans closer to how PR should play? Right now it's too far the wrong way.
Rounds last around an hour on average but this shouldn't be an excuse to cram as many assets into that time as possible. I actually don't like the fact that the rounds are so short now, and less asset spam would counteract this. Increasing the ticket cost of any given asset wouldn't do anything to deter people from using them recklessly since few people give tickets any consideration.
Let's bullet point the Pros and Cons of increasing respawn times
Pros:
Encourages cautious use of assets
Destruction of enemy assets becomes more significant, likewise loss of friendly ones
Gameplay is less stacked against infantry, which is what most players in any given game will be playing as.
Encourages cooperation between assets and infantry
Neutral:
Marginally longer rounds
Cons:
Little Timmy has to wait to use his jet after he's wasted it
If you can give me any other consequences of such a change, for or against, do so and I'll add them to that list.