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50 cal vs Fence
Posted: 2014-02-24 10:42
by Inspektura43
Re: 50 cal vs Fence
Posted: 2014-02-24 10:48
by Mats391
And what exactly is the bug?

Re: 50 cal vs Fence
Posted: 2014-02-24 11:00
by Mineral
The bullets don't go threw. On my laptop now, I can check the collision meshes later tonight and see if something is fixable.
Re: 50 cal vs Fence
Posted: 2014-02-24 11:00
by Inspektura43
edit: ninja'd nvm
Re: 50 cal vs Fence
Posted: 2014-02-24 11:07
by Mats391
[R-CON]Mineral wrote:The bullets don't go threw. On my laptop now, I can check the collision meshes later tonight and see if something is fixable.
Do they really not penetrate e.g. dont deal damage? I think the impact effects wont get shown when the projectile went through a penetrable object first.
Re: 50 cal vs Fence
Posted: 2014-02-24 11:41
by K4on
It's an material issue. Will look into it.
Thanks for letting us know.
Edit:
For next patch, bullet penetration should be fine damage wise.
If you ment the graphic thingy though - as mats said, the first objects blocks them off.
Re: 50 cal vs Fence
Posted: 2014-02-25 01:16
by Mongolian_dude
From my experience from every previous release of PR, tracers and impacts do not render once they have penetrated an object. The projectiles have in actual fact penetrated the object, and deal the necessary amount of damage to personnel, although I couldn't say if that is the case for vehicles and destructibles.
...mongol...