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[Map] Emirate Isle [scrapped]
Posted: 2006-12-17 08:01
by GeZe
Emirate Isle
Download:
http://files.filefront.com//;6371400;;/
http://rapidshare.com/files/7825998/emi ... e.rar.html
(approx. 8mb)
Briefing:
The British have invaded Emirate Isle, a small resort island in the middle of the Persian Gulf. Their hope is to use the island as an advanced helicopter repair and refuel base for their impeding invasion of Iran. But the MEC defenders will not give up without a fight. If they succeed in repelling the attackers, the planned UK invasion of Iran will be ruined, and the war will be tipped towards MEC's favour. Neither side can afford to lose this battle.
Read the README.txt file to see how to install.
Posted: 2006-12-17 08:02
by Guerra norte
Have you done all the lightmaps this time?
Posted: 2006-12-17 08:05
by GeZe
No.
I can only do them if I get a new computer.
(though everything else is fixed, except the things listed in the README file)
EDIT:
And why the hell did that have to be the first comment? Sigh. Oh well.
Posted: 2006-12-17 15:36
by blnz
From the overview this map looks very great!
Hope that I can enter at least 25% of the buildings
I see that you have two hosts up, but if you need another just write!
Downloading now!
Posted: 2006-12-17 22:05
by GeZe
Some History:
This map was started in the days of PR .25, around April I think. It was inspired by a small section of the map "Sundown on Mosul", a map which was never released.
There is a secret underground tunnel. If you find it, don't tell anyone, just PM me if you want to tell me you found it.
Posted: 2006-12-17 22:45
by GeZe
Posted: 2006-12-17 22:59
by Pantera
Looks Interesting...Downloading
Posted: 2006-12-17 23:02
by Guerra norte
Heh I've found the "secret" a long time ago.
Posted: 2006-12-17 23:08
by GeZe
Don't tell though! If you do I will find you.
Also, this is finally a map which the shotgun would own at. I was just playing around in it and could just imagine blasting people left and right.
Also, the two jeeps that each sides starts off with in the beginning have a one hour respawn time, so don't worry about it being whored and exploited.
Note, if you want to set up a local game for yourself, you should install the AAS file as instructed, then go create local. After that go in the console and write "sv.numplayersneededtostart 1" and the game should start. All kit request stuff works.
Posted: 2006-12-17 23:08
by blud
Is this the final version of the map?
Posted: 2006-12-17 23:11
by GeZe
Well, basically yes. Unless something major pops up though.
Also, servers adjust the tickets according to how long you want your game to be.
Posted: 2006-12-18 01:11
by Guerra norte
You should get someone with a better PC to run the lightmaps for you cause it does affect gameplay.
Posted: 2006-12-18 01:16
by GeZe
How does it affect game play? I actually like it all bright and such.
But, does this mean you are volunteering your computer?
Posted: 2006-12-18 01:20
by Guerra norte
GeZe wrote:How does it affect game play? I actually like it all bright and such.
Well it's hard to hide in a shadow that's not there
GeZe wrote:But, does this mean you are volunteering your computer?
NO WAY! I've tried running lightmaps on my PC before and uh........ I'm not gonna do it again.
Posted: 2006-12-18 01:24
by GeZe
Ah, okay. Well, hopefully we can get a server running this next weekend, so we can have a test day. .:iGi:.U.G.H said he would try to see if it worked.
Posted: 2006-12-18 10:44
by .:iGi:.U.G.H.
I'll try it now...
Posted: 2006-12-18 10:59
by .:iGi:.U.G.H.
Just tried it on our server, still doesn't work with BF2CC.
Posted: 2006-12-18 11:17
by DJJ-Terror
if you want i can run lightmaps for you, just post all on GH ftp and give me link.
Posted: 2006-12-18 15:31
by V3N0N_br
For someone with a good PC I don't think it would take that long to gen. the lightmaps, although there's much of statics the map itself is small (will get much bigger with the lightmaps ready though)
Posted: 2006-12-19 01:52
by GeZe
.:iGi:.U.G.H. wrote:Just tried it on our server, still doesn't work with BF2CC.
http://www.bf2cc.com/forums/viewtopic.php?p=23726
****, it is a bf2cc problem, it doesn't like my .desc file I guess
If any devs have any info on how to make the bf2cc work (any secret tricks), please share, I will try to fix it on the weekend
NOTE: the map works fine on normal server stuff, just bf2cc is retarded
'[R-CON wrote:DJJ-Terror']if you want i can run lightmaps for you, just post all on GH ftp and give me link.
Okay, thanks! But first I want to get all the objects right, first do some play testing, so they don't have to be redone after.
EDIT:
Downloads 0 (This week: 0)
lol, thanks for the interest guys!