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PR closes even before the game starts
Posted: 2014-03-13 23:46
by Pvt.Skwalker
My Project Reality is closing in different moments when I start the game.
The game was closing without any error message, just showing the "PR was closed, cleaning caches" that usually appears after you quit the game.
I've already searched in the forum about this problem and I found someone saying that if I clean up the shader cache it would probably solve the problem and it has solved for a moment. I started the game and I played a full round. But, when the next map has loaded and I was going to click the "squad assignment", the game has closed and it showed the message "PR was closed, cleaning cache".
Any suggestions?
Re: PR closes even before the game starts
Posted: 2014-03-14 01:36
by Gracler
I'm not that good at troubleshooting but can you read something from the prlauncher.log in your Battlefield2/mods/pr/bin folder?
Re: PR closes even before the game starts
Posted: 2014-03-14 03:03
by Pvt.Skwalker
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2014-03-12T18:49:52
Critical Error: An unhandled exception has occured. Details are as follows:
Viewmodel is not referenced by any registered View.
Further details can be found in the following file:
[url]C:\Program Files (x86)\Origin Games\Battlefield 2 Complete Collection\mods\pr\bin\PRLauncher.log[/url]
Please report this error to the Project Reality Team, and include the log file in your report.
[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]
> System.ArgumentException: Viewmodel is not referenced by any registered View.
em Reality.Utils.WPF.Service.DialogService.ShowMessageBox(Object ownerViewModel, String messageBoxText, String caption, RealityMessageBoxButton button, RealityMessageBoxImage icon, RealityMessageBoxResult defaultResult, Int32 width)
em PRLauncher.WPF.ViewModel.SupportWindowViewModel..()
em System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
em MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
There it is.
Re: PR closes even before the game starts
Posted: 2014-03-14 10:16
by LITOralis.nMd
Thanks for posting the error log.
Can you post your system specs please.
Start PRLauncher->Support button->'Copy to Clipboard' button,
then paste everything to this thread.
Re: PR closes even before the game starts
Posted: 2014-03-15 00:31
by Pvt.Skwalker
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 7 Home Premium (6.1.7601)
Architecture: 64-bit
Current Culture: Portuguese (Brazil)
Motherboard: SAMSUNG ELECTRONICS CO., LTD. RV411/RV511/E3511/S3511/RV711/E3411
Processor: Intel(R) Core(TM) i5 CPU M 480 @ 2.67GHz (Physical: 2, Logical: 4)
Memory: 4,00 GB
DIMM Modules: M1: 2,00 GB @ 1334 MHz
M2: 2,00 GB @ 1334 MHz
Page File: 3,80 GB
.NET Framework: 4.5, Runtime: 4.0.30319.17929
Display Information
-------------------
Display Device(s): Generic PnP Monitor on Intel(R) HD Graphics
Display Mode(s): 1366 x 768 (32 bit) @ 60 Hz
Driver Version: 8.15.10.2993
Display Memory: 1,68 GB
Multisampling:
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (Realtek High Definiti
Primary Recording: Microphone (Realtek High Defini
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\Origin Games\Battlefield 2 Complete Collection
Free: 51,64 GB, Total: 231,00 GB, FS: NTFS, SSD: False
Mod Path: C:\Program Files (x86)\Origin Games\Battlefield 2 Complete Collection\mods\pr
Free: 51,64 GB, Total: 231,00 GB, FS: NTFS, SSD: False
Profiles Path: C:\Users\Lukas\Documents\ProjectReality\Profiles
Free: 51,64 GB, Total: 231,00 GB, FS: NTFS, SSD: False
Update DL Path: C:\Users\Lukas\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 51,64 GB, Total: 231,00 GB, FS: NTFS, SSD: False
Update Log Path: C:\Users\Lukas\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 51,64 GB, Total: 231,00 GB, FS: NTFS, SSD: False
Game Information
----------------
CD Key Valid: True
CD Key Type: Dashless (Normal)
Installed Mods: bf2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.1.1.0
Language: portuguesebr
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: -FARE-LukasSnipes
Type: Online
View Intro: True
Fullscreen: True
Display Mode: 1366x768@60Hz
Display Mode Valid: True
Graphics Scheme: Custom
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Off
Dynamic Lights: Off
Texture Filtering: Low
Audio Provider: Software
Provider Valid: True
Audio Quality: Medium
EAX: True
Profile 0002: Pvt.Skwalker
Type: Online
Last Used Profile: True
View Intro: True
Fullscreen: True
Display Mode: 1366x768@60Hz
Display Mode Valid: True
Graphics Scheme: Custom
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Off
Dynamic Lights: Off
Texture Filtering: Low
Audio Provider: Software
Provider Valid: True
Audio Quality: Medium
EAX: True
Here it is. Note that I have changed everything to "Low" settings. I also noticed that the first time that I download the map, the game closes and show the message "PR was closed, cleaning resources". But, If I open the game again and join the same server that has loaded before, I can play it without any problems.
Re: PR closes even before the game starts
Posted: 2014-03-15 03:26
by LITOralis.nMd
Display Device(s): Generic PnP Monitor on Intel(R) HD Graphics
I think you are running out of RAM/virtual memory . Your integrated graphics shares the system RAM, sounds like you are just out of RAM when loading a map.
Try running Razer Gamebooster to automate shutting down background processes to free up system RAM/virtual memory.
Does vanilla BF2 online multiplayer work?
Re: PR closes even before the game starts
Posted: 2014-03-15 21:38
by Pvt.Skwalker
Yeah it works. I think that I'm getting problems with the PR because of the amount of things to render.
Yesterday, I tried something new: I changed the priority to "High" of the PRBF2.exe in the task manager and I joined the CIA and played 4 full rounds in different maps without any problems. But today, the problem seems to have "returned".
Pretty confusing. I'll try the Gamebooster tip.
Re: PR closes even before the game starts
Posted: 2014-03-16 10:47
by LITOralis.nMd
Try Razer gamebooster
also, download bitsum ProcessLasso Free. Make sure you download the 64 bit version.
Process Lasso - Automate and optimize process priorities, CPU affinities, power profiles, and more!
It automates setting the PRBF2.exe executable to High priority, it can also do a few other neat tricks to improve gaming performance for all your games.