A question of entering
Posted: 2005-06-27 23:55
Anyone else here thinks the way you enter/exit any vehicle in the game is both ugly and extremely unrealistic? I mean, see Jimmy pop in, see Jimmy pop out.
Now, this might pretty hard to change. (I remember it was completely undoable in BF42 because of the hard coding) But think how much better things would look if the player models were made to enter via a short (Simple) animation sequence. Depending on the vehicle in question. A tanker should be crawling up on the side and slide down the hatch, and a pilot would enter via the nonexistant ladder and in through the non-removable glass on the plane. This would also eliminate the instances were someone drives up to you, pop out, shoot you, and pop back in. And could greatly reduce tank stealing (Not to mention that it would be more realistic if pilots had to get IN before taking off, thereby buying enemy chopper pilots valuable time before they get shot down)
Now, this might pretty hard to change. (I remember it was completely undoable in BF42 because of the hard coding) But think how much better things would look if the player models were made to enter via a short (Simple) animation sequence. Depending on the vehicle in question. A tanker should be crawling up on the side and slide down the hatch, and a pilot would enter via the nonexistant ladder and in through the non-removable glass on the plane. This would also eliminate the instances were someone drives up to you, pop out, shoot you, and pop back in. And could greatly reduce tank stealing (Not to mention that it would be more realistic if pilots had to get IN before taking off, thereby buying enemy chopper pilots valuable time before they get shot down)