Jabal Al Burj
Posted: 2014-03-20 09:36
Jabal al Burj has balance issues, and let me explain how.
There are two flag layers: East Beach -> West Beach -> Dam -> Jabal -> North Bridge and East Beach -> South Bridge -> Dam -> Jabal -> North Bridge. Both of these layers heavily favour the USMC and more often than not the entire match is just a stalemate between dam and Jabal, while nearly every other match is the USMC capturing Jabal, then the rest of the match fought over it. I think this makes for rather uninteresting rounds, and something that is more fun for the USMC.
Here is why the USMC have a large advantage. Right at the start of the match the USMC will have men on Dam, and the other first two flags because they have helicopters. The MEC will always capture just Jabal at the start of the match. The MEC have transport trucks which are very, very slow and and the super undergunned MTLBs so they really have no chance of stopping this from happening. After this there is little chance of capturing Dam. There are almost no viable places for FOBs to attack the dam, coming in from the east you have to get over the central mountain, which is tiring to climb and probably occupied by americans, its a useful strategic point and they have helicopters tot get there. You can also try from the east low down, but it should be rather obvious walking on a low road below enemy forces with no cover is a rather poor idea. Attacking from the west is nearly as hard, building a fob anywhere close is impossible, and you have to then climb a mountain and fight through mountainous terrain to get the dam. Attacking from the south or north is impossible as a DoD and the river are on either side. In general there are few viable ways to attack the dam. However in the marines favour attacking Jabal is far easier. There is a huge piece of land east of Jabal that is always unguarded because the MEC just dont have the man power to sit off of flags. This is the perfect place to put a FOB and walking down to Jabal with little resistance is common. Attacking from the south is also viable as the marines can easily make a fob under south bridge, a stones throw from both the DoD and Jabal. This is a pretty obvious imbalance when the flag the MEC are relegated to is easy to attack, and the USMC one is impossible. Further still the MEC get stuck on the north side of the river if they lose their FOBs in the south, which isnt hard considering lacking choppers and many places to build FOBs thanks to the relative smallness of the map (its a 2K chopped in half), the dominance of the CAS hueys over logis and, and challenging terrain.
So when the marines have a huge strategic advantage why is it that they also are way better equipped? Having helicopters on a map with hard terrain is ridiculously useful, CAS only exacerbates this. MEC armour advantage is there, but only by a small margin. Sure the BMP-3 is a great vehicle but the AAVPs are way better than everything else the MEC have.
Here is how I would fix Jabal
1) Decrease USMC strategic advantage. There should only be one flag layer. That should be East Beach -> Dam + South Bridge -> Jabal -> North Bridge. Here is why this would improve the map. Firstly, the west beach flag is garbage, its in a useless spot and it makes the flag order weird, removing it improves the flow of the map. Now making Dam and SOuth Bridge active at the same time would make it much harder for the USMC to attack and defend at once. The MEC would capture Jabal as usual, and the MArines would get their first three. Then, they would be required to cap Jabal to advance, all the while defending both South Bridge and Dam. This would divide their forces to a much greater degree, while the MEC would only have to worry about defending one flag, and would only be required to take 1. Then if the MEC take either the DAm or Bridge they at least have a foothold to then to try and attack the other.
2) Decrease USMC tactical advantage. Helicopters are too great of an advantage. a Single Mi-28 Hip would make logistics far more feasible for the MEC as they would be able to put FOBs up much easier. If the intention is to have the USMC get everything but Jabal initially then a delayed spawn would be fine.
3) Introduce a new heavy layer, as the same assets have been on every Jabal layer for years now.
USMC
AH-1Z Cobra x1 - Loadout: 4 Hydra rocket pods, 20mm Cannon
M1A1 Abrams x2
LAV-25 x2
UH-1 Huey x3
Logistics Truck x1
RHIB x1
MEC
Mi-35 Hind x1 - Loadout: 4 S-8 rocket pods, 12.7mm Turret
Mi-28 Hip x1
T-72 x2
BMP-2 x2 - Loadout: 30mm Cannon
Logistics Truck x2
Transport Truck x3
I think tank combat would be quite interesting on Jabal, it would give the MEC the option to attempt to just muscle their way into dam with firepower and armour. More firepower would also deny the hueys the freedom to fly all over the map, which is a good thing. With neither helo equipped with ASMs they are a dangerous threat to infantry and armour, but not a omnipotent presence that paralyzes armour movement. The Hind is perfect for Jabal as inf transport is needed, and some firepower is appreciated too. the LAV's speed would almost be quite fun to use on this map.
I always thought this map was **** because the dam makes no sense at all, when theres a lot of potential with this static, but at least this would make it more playable
There are two flag layers: East Beach -> West Beach -> Dam -> Jabal -> North Bridge and East Beach -> South Bridge -> Dam -> Jabal -> North Bridge. Both of these layers heavily favour the USMC and more often than not the entire match is just a stalemate between dam and Jabal, while nearly every other match is the USMC capturing Jabal, then the rest of the match fought over it. I think this makes for rather uninteresting rounds, and something that is more fun for the USMC.
Here is why the USMC have a large advantage. Right at the start of the match the USMC will have men on Dam, and the other first two flags because they have helicopters. The MEC will always capture just Jabal at the start of the match. The MEC have transport trucks which are very, very slow and and the super undergunned MTLBs so they really have no chance of stopping this from happening. After this there is little chance of capturing Dam. There are almost no viable places for FOBs to attack the dam, coming in from the east you have to get over the central mountain, which is tiring to climb and probably occupied by americans, its a useful strategic point and they have helicopters tot get there. You can also try from the east low down, but it should be rather obvious walking on a low road below enemy forces with no cover is a rather poor idea. Attacking from the west is nearly as hard, building a fob anywhere close is impossible, and you have to then climb a mountain and fight through mountainous terrain to get the dam. Attacking from the south or north is impossible as a DoD and the river are on either side. In general there are few viable ways to attack the dam. However in the marines favour attacking Jabal is far easier. There is a huge piece of land east of Jabal that is always unguarded because the MEC just dont have the man power to sit off of flags. This is the perfect place to put a FOB and walking down to Jabal with little resistance is common. Attacking from the south is also viable as the marines can easily make a fob under south bridge, a stones throw from both the DoD and Jabal. This is a pretty obvious imbalance when the flag the MEC are relegated to is easy to attack, and the USMC one is impossible. Further still the MEC get stuck on the north side of the river if they lose their FOBs in the south, which isnt hard considering lacking choppers and many places to build FOBs thanks to the relative smallness of the map (its a 2K chopped in half), the dominance of the CAS hueys over logis and, and challenging terrain.
So when the marines have a huge strategic advantage why is it that they also are way better equipped? Having helicopters on a map with hard terrain is ridiculously useful, CAS only exacerbates this. MEC armour advantage is there, but only by a small margin. Sure the BMP-3 is a great vehicle but the AAVPs are way better than everything else the MEC have.
Here is how I would fix Jabal
1) Decrease USMC strategic advantage. There should only be one flag layer. That should be East Beach -> Dam + South Bridge -> Jabal -> North Bridge. Here is why this would improve the map. Firstly, the west beach flag is garbage, its in a useless spot and it makes the flag order weird, removing it improves the flow of the map. Now making Dam and SOuth Bridge active at the same time would make it much harder for the USMC to attack and defend at once. The MEC would capture Jabal as usual, and the MArines would get their first three. Then, they would be required to cap Jabal to advance, all the while defending both South Bridge and Dam. This would divide their forces to a much greater degree, while the MEC would only have to worry about defending one flag, and would only be required to take 1. Then if the MEC take either the DAm or Bridge they at least have a foothold to then to try and attack the other.
2) Decrease USMC tactical advantage. Helicopters are too great of an advantage. a Single Mi-28 Hip would make logistics far more feasible for the MEC as they would be able to put FOBs up much easier. If the intention is to have the USMC get everything but Jabal initially then a delayed spawn would be fine.
3) Introduce a new heavy layer, as the same assets have been on every Jabal layer for years now.
USMC
AH-1Z Cobra x1 - Loadout: 4 Hydra rocket pods, 20mm Cannon
M1A1 Abrams x2
LAV-25 x2
UH-1 Huey x3
Logistics Truck x1
RHIB x1
MEC
Mi-35 Hind x1 - Loadout: 4 S-8 rocket pods, 12.7mm Turret
Mi-28 Hip x1
T-72 x2
BMP-2 x2 - Loadout: 30mm Cannon
Logistics Truck x2
Transport Truck x3
I think tank combat would be quite interesting on Jabal, it would give the MEC the option to attempt to just muscle their way into dam with firepower and armour. More firepower would also deny the hueys the freedom to fly all over the map, which is a good thing. With neither helo equipped with ASMs they are a dangerous threat to infantry and armour, but not a omnipotent presence that paralyzes armour movement. The Hind is perfect for Jabal as inf transport is needed, and some firepower is appreciated too. the LAV's speed would almost be quite fun to use on this map.
I always thought this map was **** because the dam makes no sense at all, when theres a lot of potential with this static, but at least this would make it more playable