Page 1 of 1

Reload animation speed

Posted: 2014-03-21 10:39
by Beee8190
As per title I find the reload speed little on the casual side, for all assault rifles.

In the heat of battle when one runs out of ammo it seems like eternity before my gun is reloaded and ready to fire again.

I appreciate speeding up the magazine change by 1 or even 2 seconds my not seem as much to even warrant looking into but I thought it would better simulate the pressure given the scenario. :thumbsup:

Re: Reload animation speed

Posted: 2014-03-22 05:12
by fatalsushi83
I'm glad you brought this up. Ever since I've started playing PR I've felt that a lot of the reload animations make it look like you have all the time in the world to reload. Just doesn't seem to fit the pace of battle. The animations are really, really well done, of course, but speeding them up would emphasize that you're life depends on how quickly you reload and add to the intensity of the game.

Also, I'm not sure if anything has mentioned this, but isn't it strange that you pull the bolt back on your rifle every time you select it from your inventory, even when it's fully loaded? Does it work like this because of some kind of engine limitation?

Re: Reload animation speed

Posted: 2014-03-22 05:43
by Rhino
Cheers for the feedback but we are in no position to update all our weapon animations at this point.

In the ideal world, we would have liked to really have two (or more) types of reload animation. The first being the normal reload you see now ingame which as you call it, the causal reload where all the reloading checks are done with forward assists etc to ensure the weapon doesn't jam. The other being a "rushed reload" where you skip all the checks and just get the new mag in as quickly as possible, with a small risk that the weapon might jam due to dirt in the mag, no forward assist etc or even possibly loading in a mag without any rounds in it. But the BF2 engine can't handle more than one reload animation, nor can we simulate jams etc either.

Re: Reload animation speed

Posted: 2014-03-22 06:42
by Roque_THE_GAMER
well, this was ready discussed long time ago but seems no devs ha interest to change this, i know you felling that's why im looking forward at the PR Arma3 and PR2 in Arma 3 the soldier in lees gay(no offense).

Re: Reload animation speed

Posted: 2014-03-22 07:27
by Beee8190
@fatalsushi83 -
I've started playing PR I've felt that a lot of the reload animations make it look like you have all the time in the world to reload. Just doesn't seem to fit the pace of battle
Precisely the description of what I think about the animation.

Also, I'm not sure if anything has mentioned this, but isn't it strange that you pull the bolt back on your rifle every time you select it from your inventory, even when it's fully loaded? Does it work like this because of some kind of engine limitation?
I think it simulates the safety off once you sling your weapon and pick it up again I'm not sure but since you brought this up this got me thinking about the grenade launcher thing

the GL is unloaded ( cleared from chamber ) every time one switch to primary which is again, quite time consuming. I wonder if that is a bug or intended behaviour?

@Rhino - two separate animations would be neat indeed but to be honest I'm not so sure about the rifle jamming. While it would be nice touch and realistic too, I think it would not be necessary but that's IMO of course. Thanks for the acknowledgment though


@RTGamer -
well, this was ready discussed long time ago but seems no devs ha interest to change this, i know you felling that's why im looking forward at the PR Arma3 and PR2 in Arma 3 the soldier in lees gay(no offense).
I think it's just been explained above that there are engine limitation and with that said I think the DEV's might be looking for suitable workaround which I imagine won't be so easy. I don't think they would appreciate the above comment LOL
:shrk:

Re: Reload animation speed

Posted: 2014-03-22 07:36
by Rhino
Beee8190 wrote:@Rhino - two separate animations would be neat indeed but to be honest I'm not so sure about the rifle jamming. While it would be nice touch and realistic too, I think it would not be necessary but that's IMO of course. Thanks for the acknowledgment though
In reality you do all the checks and forward assists etc to make sure the weapon dose not jam. Skipping those checks and assists should naturally mean that the weapon could jam, otherwise there would be no point in doing them.

Re: Reload animation speed

Posted: 2014-03-22 10:37
by Chuc
The speeds are like that to purposely slow down gameplay and make you as a player consider more the weight of your actions. That and also the speed is a catch-all for all situations, as of course you can't do a speedy reload or weapon transition while sprinting down a hill or crawling prone in the mud as well as if you were crouching and still.

Re: Reload animation speed

Posted: 2014-03-23 07:52
by camo
Beee8190 wrote:this got me thinking about the grenade launcher thing

the GL is unloaded ( cleared from chamber ) every time one switch to primary which is again, quite time consuming. I wonder if that is a bug or intended behaviour?
I think its intentional as i heard its not a great idea to leave the grenades in the barrel. Although i heard this isn't necessary with the ag36 grenade launcher, meaning you can run around with a grenade loaded.

Re: Reload animation speed

Posted: 2014-03-24 12:36
by fatalsushi83
Thanks for all of the replies.
[R-DEV]Chuc wrote:The speeds are like that to purposely slow down gameplay and make you as a player consider more the weight of your actions. That and also the speed is a catch-all for all situations, as of course you can't do a speedy reload or weapon transition while sprinting down a hill or crawling prone in the mud as well as if you were crouching and still.
OK, that makes sense and sounds like a good compromise. I had forgotten that you can reload while moving.

Re: Reload animation speed

Posted: 2014-03-24 17:50
by Beee8190
[R-DEV]Chuc wrote:The speeds are like that to purposely slow down gameplay and make you as a player consider more the weight of your actions. That and also the speed is a catch-all for all situations, as of course you can't do a speedy reload or weapon transition while sprinting down a hill or crawling prone in the mud as well as if you were crouching and still.
To be honest I want to be killed if I haven't considered my actions properly as I deserve
that and I can't appreciate this hand walking for the above reasons and let the game think for my actions. I agree that magazine exchange should probably be done only while standing still or at least walking

I think its intentional as i heard its not a great idea to leave the grenades in the barrel. Although i heard this isn't necessary with the ag36 grenade launcher, meaning you can run around with a grenade loaded.
I'd believe so that it may be intentional and that IRL the GL barrel is cleared of any ammo on patrols or before some sort of village searching / clearing

but with that said though, I don't believe that if soldiers were encountering enemy on average every 2 or 3 minutes IRL or even less, I highly doubt I would even bother unloading the GL every time, given the enemy might be right at the next corner

Re: Reload animation speed

Posted: 2014-03-25 18:13
by MADsqirrel
I agree that magazine exchange should probably be done only while standing still or at least walking

I'd believe so that it may be intentional and that IRL the GL barrel is cleared of any ammo on patrols or before some sort of village searching / clearing

but with that said though, I don't believe that if soldiers were encountering enemy on average every 2 or 3 minutes IRL or even less, I highly doubt I would even bother unloading the GL every time, given the enemy might be right at the next corner
IMO any jumping, going prone or sprinting should interrupt the reload. IRL doing it WHILE jumping (or climbing) and throwing yourself in the mud is impossible. And doing it while sprinting is extremly hard and depends more on luck.
In real combat it is rare to use the quick reload. It is getting trained, but except for indoor fights it is hardly necessary. Whenever possible you would find the nearest cover (or kneel at least) and do a normal reload + weapon check like you do know in PR.

And with the GL. You would never move with it when it is loaded, only if you definitely know that you will need it soon, like when you load it in cover and move outside your cover to fire. Danger is too high to have missfire and blowing someone up (something similar happend at my tour, but luckily it flew in the desert)
It is the same for AT launchers btw.